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Werelion

Werelion

Charm50
Kills to unlock2,500
Walks through
FirePoison
Can't pass
Energy
38 Armor
2,800 Health
2,200 Experience
1350 (325 Physical Damage, 350 Fire Damage, 675 Holy Damage)
2,244~2,288 Experience
110 Speed
1.44% Mitigation
Damage taken
Weak
125%
Resistant
55%75%50%
Neutral
100%100%100%100%100%

Abilities

Melee0-325
Fire Ball (0-350) Werelion
Holy Strike (0-425) Werelion
Holy Wave (0-250)0-250
Haste

Max damage

1350

Holy675 · 50%
Fire350 · 26%
Physical325 · 24%

Location

General Properties

ClassificationFelines
Lycanthropes
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

DifficultyHard
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreWerelion Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy

Other Properties

Version12.40.9997
July 13, 2020
Summer Update 2020
StatusActive

Notes

The werelions are fundamentally different from all other known were creatures: They have learned to control the curse. This means that in their were form they don't turn into wild beasts that mindlessly attack anyone who comes close. Rather, they have the same control over themselves in this form as they have as humans. They can also control their transformation and consciously turn into their werelion form or back into human shape. Gradually, the werelions got so used to the curse that they saw it as a gift rather than a burden. They therefore began to deliberately pass the curse on to others whom they considered worthy - and from then on no longer called it "the Curse" but "the Gift".

Behaviour

Unknown.

A werelion attacks in melee range.

Strategy

Unknown.

History