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Hellhound

Hellhound

Charm50
Kills to unlock2,500
Walks through
EnergyFirePoison
Can't pass
60 Armor
7,500 Health
5,440 Experience
4036? (508? Physical Damage, 1065? Fire Damage, 1289? Earth Damage, 498? Death Damage, 676? Life Drain)
5,549~5,658 Experience
180 Speed
4.39% Mitigation
Damage taken
Weak
105%105%
Resistant
90%80%
Immune
0%
Neutral
100%100%100%100%

Abilities

Melee0-508+ and starting up to 40 hp/turn
Earth wave (300-700) Hellhound
Life Drain wave (250-657+) Hellhound
Fire Wave (50-662+) Hellhound
Death Missile (395-498?) Hellhound
Poison Strike (100-549?) Hellhound
Fire Missile (100-403+) Hellhound
Self-Healing250-450
Haste

Location

General Properties

ClassificationCanines
Demons
Spawn TypeRegular
Unblockable
Illusionable
Pushable
Pushes

Bestiary Properties

ClassDemon
DifficultyHard
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreHellhound Soul Core

Immunity Properties

Paralysable
Sense Invis

Other Properties

Light  3 sqm
Version7.9
December 12, 2006
Christmas Update 2006
StatusActive

Notes

There are things that roam the realms of the otherworlds that give even demons a shiver. The Hellhound is one of those creatures. Being worse than beast or demon, it combines the most fearsome and most dangerous traits of both kinds to an amalgam of fearsome power. Containing the malice and ferocity of three demons, the Hellhound uses the malignant abilities of its three heads to cause as much damage as it can.
Said to be three times meaner than the average hellbeast, its three heads are so frightening in their hellish rage that lesser men are said to have died already on sight of this walking menace of ichor and fangs. Sometimes one of these demon beasts is captured and trained by powerful demons to something that could be vaguely called a forced loyalty to their fearsome masters. As long as they respect their masters as the stronger one, they are relatively obedient. Still, nobody can tell when they might turn on their master or when they are driven into a frenzy that let them forget any bonds they might have shared. Hellhounds are known to get in such a rage that they not seldom heavily wound their own heads. Still large numbers of those beasts are bred and captured on order of several demonlords. They are as often employed to frighten an enemy or a rival as they are used as a status symbol to prove their might and disregard of danger ... and the lives of their other minions as well.

You may hunt 250 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Kerberos.

Behaviour

A hellhound attacks in melee range. A hellhound never retreats.

History

  • These creatures appeared in the Winter Update 2006 when the Pits of Inferno were opened. The hellhound was conceived based on ideologies of Greek and Roman mythology. Cerberus is a three-headed hound who guards the gates of Hades. In Tibia, they guard a path to the throne room of Infernatil.
  • Its experience was decreased from 6800 to 2380 with the first batch of changes of Update 12.31. It was later increased to 5440 with the second batch.
  • As announced on October 30, 2023, the patch reduced its loot by 5%.

Related Creatures