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Water Elemental

Water Elemental

Charm25
Kills to unlock1,000
Walks through
FirePoison
Can't pass
Energy
37 Armor
550 Health
650 Experience
563 (165 Physical Damage, 150 Ice Damage, 13 Earth Damage, 235 Drown Damage)
663~676 Experience
115 Speed
1.39% Mitigation
Damage taken
Weak
125%
Resistant
70%50%50%
Immune
0%0%0%0%
Neutral
100%

Abilities

Melee0-165 and starting up to 3 hp/turn
Water Explosion (125-235) Water Elemental
Icicle (88-150) Water Elemental
hitpoints
Self-Healing
Paralyze
Haste

Max damage

563

Drown235 · 42%
Physical165 · 29%
Ice150 · 27%
Earth13 · 2%

Location

General Properties

ClassificationHydro-Elementals
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

DifficultyMedium
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreWater Elemental Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy

Other Properties

Light  3 sqm
Version7.8
August 1, 2006
Summer Update 2006
StatusActive

Notes

Water Elementals are as powerful as a tidal wave and as moody as the sea that gave birth to them. Their interest in our existence is limited at best and they are usually summoned by sorcerers than materialising on their own. The apparently uncontrolled Water Elementals seem to follow no purpose that we mortals could comprehend. Some sorcerers believe that they react hostile to living creatures because they feel offended by all the water a living creature contains. Although enigmatic in their motivation, they are indisputably intelligent and possess an array of spells that centre around water, poison and cold.

Their corpses become a puddle of water, which can be looted but not moved. You can also fish their fresh corpses to obtain one of the following (see: Water Elemental/Fishing Statistics):

Behaviour

A water elemental attacks in melee range. A water elemental never retreats.

History