The Djinn War - Marid Faction

The Djinn War - Marid Faction

Ally with the Marids, an ancient race of Djinns to obliterate their counterparts, the fearsome Efreets, and gain eternal trust from those powerful creatures.

40
(50+ recommended)
Premium
Active
7.4
Location

Ashta'daramai (Blue Djinn Fortress)

Reward

Dangers

14
Green Djinn
330
215
Magical
weak
110%113%
strong
20%50%80%80%
Efreet
550
410
Magical
weak
105%108%
strong
10%40%90%80%
Dragon
1k
700
Dragon
weak
110%
strong
0%80%20%
Orc Warlord
950
670
Humanoid
weak
110%105%
strong
20%80%90%
Orc Leader
450
270
Humanoid
weak
110%110%
strong
0%80%80%
Gargoyle
250
150
Magical
weak
110%
strong
0%60%80%
Orc Berserker
210
195
Humanoid
weak
110%110%
strong
85%90%
Stone Golem
270
160
Construct
weak
110%
strong
80%85%0%80%90%
Stalker
120
90
Human
weak
110%110%
strong
90%
Orc Warrior
125
50
Humanoid
weak
110%110%
strong
70%90%
Wyvern
795
515
Reptile
strong
90%80%0%
Cobra
65
30
Reptile
weak
110%
strong
0%
Lion
80
30
Mammal
weak
115%108%
strong
80%80%
Hyaena
60
20
Mammal

Required Equipment

Cheese - Used to interact with Rata'mari in the Green Djinn Fortress.
Cookbook - Needed for a mission with Bo'ques.

Introduction

There are two warring Djinn factions, the Blue Djinns & Marids up against the Green Djinns & Efreets. As part of the war both engage in conflict while also trading strong Equipment at competitive prices. However, they are selective in their dealings, preferring to trade only with those they trust. To gain their trust, you must pledge allegiance to either the Blue or Green Djinn faction (each offering distinct items). Once accepted, you can engage in buying and selling equipment with them.

Method

Note: You can only align with one of the Djinn factions (Blue or Green). If you prefer to side with the Efreet (Green), refer to the Efreet Faction Quest Guide.

  • In Ankrahmun, locate Melchior around herewandering the streets. Speak with him to learn about Djinn customs and the greeting word "DJANNI'HAH". This word allows entry into either Djinn Fortress.
  • To reach the Blue Djinn Fortress, take the ramp west of the Giant Spider hill (here) north of Ankrahmun.
  • Inside the fortress, greet Umar with "DJANNI'HAH" and inform him you seek passage.
  • Note: After initial contact, "Hi" suffices for subsequent interactions.

Marid Mission 1

  • After listening to him, proceed to the upper floor and speak with Bo'ques. Ask him for a Mission; and he will ask you to retrieve a Cookbook from Maryza in Kazordoon.
  • Go to Kazordoon (if you do not have the cookbook already), and talk to Maryza in the Tavern (near the depot) by saying Hi Maryza. The cookbook will cost you 150gp. Also note that she will only sell one copy per player.

Marid Mission 2

  • Talk to Fa'hradin he is on the balcony on the same floor as Bo'ques here, and ask for a Mission. He will tell you to get a report from a spy they have in the Green Djinn fortress, and he will give you the password PIEDPIPER.

Note: This is the first part; you must invade the opposing Djinn Tower. You cannot enter the back way of the Green Djinn Tower until you have acquired this mission.

  • You will need to go to the secret entranceto the Green Djinn fortress. Besure to bring the Cheese Cheese with you.
  • First, go up the ramp west of the Oasis here.
  • Instead of going west to the front door of the Green Djinn fortress, follow the path north, around to the back of the fortress. You will go up and down a few ramps and face some Lions, Hyaenas, Cobras, Scorpions, and a Wyvern.
  • When you reach the back door, go inside.
  • Here you will face 3 Green Djinns. Kill them all and talk to the rat NPC Rata'mari. Say the password PIEDPIPER instead of saying Hi. Then ask him for the Spy Report, then say Yes to give him the Cheese.

Marid Mission 3

NOTE: The safest way to do this is to throw a Poison Bomb rune under the Orc King, then greet him twice, grab the lamp and run away.

  • Take the lamp into the Green Djinn fortress and stealthily make your way to Malor's personal bedchamber. Re-enter through the secret passage to reach the top floor, where you'll encounter an increasing number of Green Djinns, Efreets, and Gargoyles. It's advisable to bring Dwarven Rings and enlist strong shooters and blockers for assistance. Previously, stairhopping was feasible before the spring patch, but this method is no longer viable, making it preferable to proceed with capable allies. Knights may use exori mas, paladins exevo mas san, and mages can rely on runes for sufficient damage. Always wear a dwarven ring and consider casting mana shield for added protection.
  • When you reach Malor's bedchamber, "use" the lamp THAT'S ON THE COUNTER, next to his bed.
  • Stand in front of the lamp (bed) and click use on your lamp once (to be sure, check your Quest log, the third mission, it should say "You successfully changed...").
  • Return to Gabel in the Blue Djinn fortress and tell him you completed the Mission. You will now be able to trade with Haroun and Nah'Bob. It is now also possible to begin a Green Djinn - Hunting Task by mentioning task to Gabel.