Cobra

Cobra

Charm15
Kills to unlock500
Walks through
Poison
Can't pass
EnergyFire
1 Armor
65 Health
30 Experience
5
31~31 Experience
60 Speed
0.24% Mitigation
275 mana
Damage taken
Weak
110%
Immune
0%
Neutral
100%100%100%100%100%100%100%
Abilities
Melee? and starting up to 5 hp/turn
Poison SpitPoisons you up to 2 hp/turn

Loot

2 items · sorted by chance

Where Cobra spawns

183 spawns26 places

General Properties

ClassificationSerpents
Spawn TypeRegular
Unblockable
Illusionable✓
Pushable✓
Pushes✗

Bestiary Properties

ClassReptile
DifficultyEasy
OccurrenceCommon
BehaviourLogout Block Icon
Soul CoreCobra Soul Core

Immunity Properties

Paralysable✓
Sense Invis✗

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire

Other Properties

Version7.3
August 11, 2004
StatusActive

Notes

The desert-creeping Cobra has become a symbol of assassination and venom throughout the world. Contrary to the slithery green snakes which dwell the swamps and in general prefer a moist surrounding, Cobras have well adapted to the dry and hostile environment of the desert. The silent killers usually prey on smaller animals and even insects, digging their bodies into a sandy dune until they are almost not visible anymore to the unaware eye. As soon as a potential victim passes by, the Cobra will perform a fast and surprising strike, injecting its highly dangerous poison into the prey. Usually only chasing for nurture, Cobras can be easily provoked or irritated and might consider any encounter a threat, fearlessly attacking everything regardless of its size. Although the tales of the fatality of its poison and its toughness are wildly exaggerated, they still pose a significant threat to all unaware wanderers and explorers.

They are like Snakes but more dangerous. They are also summoned by Lizard Snakecharmers.

Behaviour

A cobra attacks in melee range. A cobra never retreats.

Strategy

Knights: just kill them.
Mages and Paladins: kill them while they are far from you, because their Poisoning Spit is weaker than their Melee's Poison.

History

As of November 16, 2011, Cobras as well as other poison-causing creatures can no longer be convinced. This was to prevent PvP abuse whereby a player would trick another player into convincing creatures that would later frag low level characters with poison applied earlier. After enough kills the player would obtain a Red Skull and would lose all items belonging to them upon being killed. More can be read in the news article "Content Fixes".