Wrath of the Emperor Quest
Location
Primarily Zao including the Zao Rebel Camp and Razachai, Banuta
Requirements
Legend
Help Zalamon in his fight against the corrupted Emperor.
Dangers
Reward
Spiritual Charm, Black Jade Cobra, 100 Platinum Coins, 10 Crystal Coins, 10 Red Dragon Scales, 5 Gold Ingots, 10 Black Pearls, Blue Gem, Dragon Backpack, Jewelled Backpack. Choose between Elite Draken Helmet, Royal Draken Mail, Royal Scale Robe or Merudri Scale Mail. Access to, and ability to use teleports to, Razachai, the Rebel Camp, and the Inner Sanctum, Wayfarer Outfits without addons:
Required Equipment
- Shovel
- Rope
- Rake
- Pick
- Obsidian Knife
- 15,000 gp to get sceptre parts
- 3 Nails
- Wood
- 80 oz of available capacity for the crate in mission 1
- Two people in order to complete mission 1 (lever)
- The New Frontier Quest (full quest not needed - received Mortal Kombat mission)
- Completed Children of the Revolution Quest (plus the Daily Task: Zzuppliezz)
- The Ape City Quest (full quest not needed - mission 9 started)
Mission 01: Catering the Lion's Den
You must bring Zalamon 3 nails and a piece of wood so that he can make a Marked Crate for you. Go to the spot marked on your mini map in eastern Muggy Plains (northeast of the village that has Lizard Zaoguns in it) and use a Shovel or equivalent on the hole here. You should appear inside the Lion's Den.
Using the Marked Crate as a disguise you must sneak past the lizard defenses. You will have to pass some doors with Observation Slits in them
. Only try to move past these doors when the slit is closed. You will also encounter five Lizard Tunnel Guards, and in order to pass them you need to stay close to the wall and far from any light sources. Turning down ambient light will help you identify lighted areas. Also, you cannot speak in the Local Chat Channel near them.
If you are discovered by any of the defenses you will be teleported to a prison where Zumtah resides. To get out, say hi, exit, no, yes, exit, no, yes, exit, no, yes, 278, exit, exit, exit, and exit. He will turn you into a Lancer Beetle, and now you can approach the Hole (Earth) and be teleported out to the beginning of the den. You will receive your Marked Crate back and can try again.
If you pass the defenses successfully, you will come to a staircase. Down the stairs there are three switches that turn off the lights above, and there is another switch upstairs that moves the wall. While one person on the team flips the first two switches (downstairs) another may go to flip the switch on the upper floor to move the wall. Then the team that is located downstairs goes past the wall and flips the 3rd switch which turns the last light out, allowing the player that went upstairs to walk past the remaining guard to the left. Lights are turned off for 30 seconds, while wall is opened just for 10 seconds. It is also possible to run back through the turned off lights to the wall within 10 seconds and do it solo
You'll come up into a lookout tower here in the eastern part of Northern Zao, where the first sqms are a Protection Zone. Now, using the marked spot on your mini map, you need to find the rebel hideout (here) to the west. You can follow the road west until you reach the mountain with the rebel hideout. You'll face High Class Lizards, Mutated Rats, Mutated Bats, Mutated Tigers, and Souleaters along the way. Once in the rebel hideout talk to their leader Chartan.
Mission 02: First Contact
Chartan needs you to reactivate the teleport to the Muggy Plains. To do this you will need a Rake, Obsidian Knife, Shovel and a Pick. You can bring one of the Secret Agent Tools instead of the Shovel and Pick. Head downstairs and into the temple.
- Go to the southernmost room and use a Shovel on the earth there to obtain Sacred Earth.
- Go to the room with the mud in it and use a Rake on it to obtain a Lump of Clay.
- Combine the clay with the sacred earth to obtain a Lump of Sacred Clay.
- Go to the room with the table in it and use a Pick on the crack to get Unworked Sacred Wood.
- Use an Obsidian Knife on the wood to obtain a Sacred Bowl.
- Use the lump of sacred clay on the bowl to obtain a Sacred Bowl of Purification.
- Use the bowl on the water in the room filled with water to get a Bowl with Sacred Water.
- Head to the first room and use the bowl on the fire basin to get Sacred Coal.
- Use this on the water next to the Jade Basin in the last room to reactivate the teleporter.
- Report back to Chartan that you've completed the mission.
Chartan will send you to Zalamon for the next mission. With the teleport reactivated, you can go south of Chartan and you step on the blue flame to teleport back to Muggy Plains.
Mission 03: The Keeper
Return to the Zao Steppe and to Zalamon's hideout. He will give you a Flask of Plant Poison to destroy plants in the garden of the Emperor to lure out and kill The Keeper. The garden is southeast of the rebel hideout. There you will find a hole (here). Head down and you will end up in a cave filled with Brimstone Bugs, Wailing Widows and Lancer Beetles. Fight your way down a few floors to the big maze-like floor. There you keep to the west of the cave and fight your way to a stair in the southwest. Go down the stairs. You'll be in a huge room with nothing in it.
Use the poison on these plants.
Find the Giant Dreadcoils (purple plants to the right) and use your poison flask on them until its all gone. The Keeper will now have spawned at the north end of the room. The Keeper looks like a Serpent Spawn (it doesn't hit extremely hard but has a ton of health). It would be best to bring others to help kill it faster, although it is possible to solo with major waste. Once dead you should use the corpse to get The Tail of the Keeper. Fight your way back out of the cave and head to Zalamon.
Note: There is an alternate way to kill The Keeper: inside its lair, there are several poison fields, and the one with a brighter colour will deal 8000 damage to The Keeper when it steps on it. Once this happens the "active" field changes and you must lure it to a different one.
Mission 04: Sacrament of the Snake
Zalamon now wants you to go to Deeper Banuta and get an Ancient Sceptre that will help in the fight against the emperor. On each floor under Deeper Banuta you will have to collect a Sceptre Part from a Ghost of a Priest. These are the Cusp, Emerald, and Shaft. They cost 5000 gp each, so you'll need a total of 15,000 gp with you for this mission. On the 4th and final floor you assemble the Snake Sceptre. After you've done so and fought your way back out, head back to Zalamon and give it to him.
To get to the new area, go to the Deeper Banuta quest area (here) and follow the way below. On each floor, go first to the NPC, then follow the way to the next floor.
(Note: You cannot make the sceptre for another player, Each person has to activate the switch on the bottom floor to update their quest log)
On the way to the new quest area (floor -4) are Medusas,Serpent Spawns, Hydras, and Bonebeasts.
- Following the path below on floor -5 there are, in order: Centipedes, Giant Spiders, Serpent Spawns, Medusas, Acid Blobs, Ice Golems, Water Elementals, Frost Dragons, Eternal Guardians and Hydras.
- Following the path below on floor -6 there are, in order: Serpent Spawns, Medusas, Eternal Guardians, and possibly lured Hydras.
- Following the path below on floor -7 there are, in order: Serpent Spawns, Medusas, Souleaters, Eternal Guardians, Hydras, 2 Nightmares, 2 Hellspawns, 1 Phantasm, and 1 Ghastly Dragon.
- Following the path below on floor -8 there are: Serpent Spawns, Medusas, Souleaters, Eternal Guardians, Hydras.
Mission 05: New in Town
To start this mission, you need to complete the daily task of the Children of the Revolution Quest. Go to Zalamon and ask him for a mission. He tells you that you have to go inside the city. From the rebel hideout go out to the gray road and follow it to the southwest. You will face a lot of monsters on your way, particularly Brimstone Bugs, Souleaters, Lizard Legionnaires and some Lancer Beetles. Find the NPC Gate Guardian (around here) and ask him for a mission to enter the city. After he lets you into the city you will not face any more monsters in this mission. However some Lizard Dragon Priests and Lizard Legionnaires will be able to hit you through windows. Now you only have to walk west until you find the NPC Zlak inside the big green building.
Note: Once you've entered the city by completing mission 5, the NPC Gate Guardian will no longer take you into the city. This means that if you help someone do mission 5, you will have to fight your way back to Rebel's Camp through all the monsters instead of going into the city.
Mission 06: The Office Job
Go deep inside the city (here) to find Zlak and ask him for a mission.
Explore the area where Zlak is to find Lizard Magistratus and kill 4 of them (You can check how many you have killed in your quest log) and report back to Zlak. The Magistratus are all located inside the building where Zlak is.
Note: Downstairs from Zlak is a teleport that takes you to the room where Chartan is. You can go back to Zlak by using the right side blue flame in Chartan's room (You can also buy supplies with Chartan).
Mission 07: A Noble Cause
Ask Zlak for a mission.
Explore the area to find Lizard Noble (outside of the ministry building, here on the top most floors). You need to kill 6 of them (You can check how many you have killed in your quest log), it may be less waste if you find 1 respawn and kill 6 there, when you have finished report back to Zlak.
Mission 08: Uninvited Guests
Depending on your team size, you need to take a huge amount of supplies now because if you don't get a Scale of Corruption you won't be able to get supplies and come back to the sleeping dragon to do next missions.
Go to the basement and walk north (here), go deep down, after being teleported to the palace you will face a huge amount of Drakens (starting from here) on all levels and the place is huge, you have to reach bottom floor (-5) and talk with Zizzle (around here). On the lower floors there are some other creatures such as wyrms, Serpent Spawns, and a Demon. Once you reach the Protection Zone with Zizzle you are safe but still cannot leave the area to get more supplies, the teleport back won't work yet. Report your mission with Zizzle.
Mission 09: The Sleeping Dragon
Ask Zizzle for another mission, and you'll receive an Interdimensional Potion and a Scribbled Sheet of Paper. Enter the southeast teleport, the room is Protection Zone so you will be safe. Walk north to A Sleeping Dragon (here). Drink the potion, say hi to the NPC and the word you have on the paper (SOLOSARASATIQUARIUM). You have to "walk" into the dragon's dream (you don't need to move, but "travel" with words). The picture shows how quest rooms "inside the dream" are placed. Keep in mind there's also a lot of aditional rooms around, so if you get lost you may need to figure out your way back to the plateau (start) to be able to start again. Closing the chat dialogue with the NPC does not restart your progress. If you do have to start again, note that you will keep any items you have taken so far, so if you try to take them again the dragon will tell you "Take what?". This is not a problem, just keep saying the words. The Quest log shows you the number of items you "have" if you are not sure or do not remember about taking them. Say the words in this order:
- west
- take attachment
- east
- south
- take stand
- east
- take model
- take emeralds
- west
- north
- east
- take rubies
- north
- use attachment
- take mirror
- north
- use model
- south
- south
- west
- west
- north
- west
- Bastesh
- take sapphire
- east
- south
- east
- use stand
- use ruby
- use sapphire
- use emerald
- use mirror
After solving the riddle you'll get the Wayfarer achievement. Ask the Sleeping Dragon for mission and you will get a Spiritual Charm.
Note: if you are completely lost, the following words will get you back to the plateau regardless of where you currently are: east, south, south, east, south, west, north.
P.S. - Once you finish mission 9 you will be able to teleport back to the Lizard Magistratus building in the center of Razachai, and by extension to Chartan to get more supplies. You can go backwards freely from Zizzle, but you'll need a Scale of Corruption each time to get back to the room where Zizzle is. The teleporter is located to the bottom left corner of the Zizzle's room, and you will appear behind a sealed door just north of the teleporter back to Chartan.
Mission 10: A Message of Freedom
After solving the riddle, you need to talk to Zizzle again to get a Replica of the Sceptre. Go back to the dragon room, walk north of A Sleeping Dragon (to the big door) and you will be teleported to another room. Through the next teleporter is the main room.
This room is full of Draken Abominations, Undead Dragons and Ghastly Dragons. There are 4 teleporters in this room that lead to the Emperor Incarnations (Fury Of The Emperor, Wrath Of The Emperor, Scorn Of The Emperor, Spite Of The Emperor). Start with the north-west teleport and then work clockwise killing each boss in turn. Inside each boss room, you use the sceptre on the pillar inside to summon the boss. After killing each incarnation it turns into a dust (like magic sulphur). You have to use your sceptre on the remains quickly. After you have defeated the final boss, you will be teleported to mission 11.
Note: If the boss has been summoned you cannot enter the teleporter. You will have to wait until the team currently inside finishes. Also is a good option to put the Replica of the Sceptre into hotkeys, its recommended to check your questlog after using it on every boss remains.
Strategy Note: Energy Walls are very helpful here. Most of the creatures are weak to energy, and immune to death.
Mission 11: Payback Time
After using the Replica of the Sceptre on the 4 boss remains you will get into a teleport that takes you to NPC Awareness Of The Emperor. Ask him for a mission and you will now have to kill Zalamon. Pass the teleport and walk to the centre of the room. You will find Zalamon who first appears as a Snake God Essence, then turns into a Snake Thing, then a Lizard Abomination and finally into Mutated Zalamon. Finally use your sceptre on the dead body. You will receive Godslayer achievement.
Strategy Note: Fire and Energy Bombs will help you, but they still can retarget to the shooters. Throwing SDs works well for finishing these 4 bosses, as none of them are very strong against death.
Side Note: After defeating Mutated Zalamon (monster), you will not be allowed to enter Zalamon's (NPC) room anymore. You can take no further tasks from him, although Chartan will now give you the daily and weekly tasks of Children of the Revolution Quest.
Mission 12: Just Rewards
Go back with NPC Awareness Of The Emperor and ask for mission, He will send you with NPC Izsh 2 floors upstairs in the Lizard Magistratus area (here). After talking to him you can take your rewards from the basement (here).
After taking the Dragon Backpack, the Jewelled Backpack and choosing between one the rewards, Elite Draken Helmet, Royal Draken Mail, Royal Scale Robe or Merudri Scale Mail, you can open the wardrobe to obtain your outfit.
Mission 01: Catering the Lions Den
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The first time you fail:
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If you fail again:
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Mission 02: First Contact
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Mission 03: The Keeper
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Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz. |
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Mission 04: Sacrament of the Snake
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Player: hi
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You see a sceptre part. It weighs 12.10 oz.
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You see a sceptre part. It weighs 0.40 oz.
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You see a sceptre part. It weighs 1.00 oz.
Delivering the sceptre
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Mission 05: New in Town
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Mission 06: The Office Job
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Zlak: Ah, ze human everyone iz talking about. Your victory over ze champion waz quite imprezzive. ... |
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Mission 07: A Noble Cause
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Mission 08: Uninvited Guests
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Mission 09: The Sleeping Dragon
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You see a spiritual charm. It weighs 10.00 oz.
Mission 10: A Message of Freedom
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You see a replica of the sceptre. It weighs 14.00 oz.
Mission 11: Payback Time
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Mission 12: Just Rewards
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Awareness Of The Emperor: Greetings, mortal. Be aware that you are trying my patience while we are talking. |
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Player: hi |
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Mission 02: First Contact
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Mission 03: The Keeper
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Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz. |
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Player: hi |
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Mission 04: Sacrament of the Snake
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Player: hi
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Player: hi |
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You see a sceptre part. It weighs 12.10 oz.
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You see a sceptre part. It weighs 0.40 oz.
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Player: hi |
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You see a sceptre part. It weighs 1.00 oz.
Delivering the sceptre
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Mission 05: New in Town
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Mission 06: The Office Job
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Zlak: Ah, ze human everyone iz talking about. Your victory over ze champion waz quite imprezzive. ... |
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Mission 07: A Noble Cause
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Mission 08: Uninvited Guests
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Mission 09: The Sleeping Dragon
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Player: hi |
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Player: hi |
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Player: hi |
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You see a spiritual charm. It weighs 10.00 oz.
Mission 10: A Message of Freedom
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Player: hi |
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You see a replica of the sceptre. It weighs 14.00 oz.
Mission 11: Payback Time
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Player: hi |
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Mission 12: Just Rewards
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Awareness Of The Emperor: Greetings, mortal. Be aware that you are trying my patience while we are talking. |
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Player: hi |
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Mission 03: The Keeper
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Zalamon: Not many travellerzz zzezze dayzz. I hope you bring good newzz. |
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Player: hi |
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Mission 04: Sacrament of the Snake
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Player: hi
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Player: hi |
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You see a sceptre part. It weighs 12.10 oz.
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Player: hi |
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You see a sceptre part. It weighs 0.40 oz.
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Player: hi |
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You see a sceptre part. It weighs 1.00 oz.
Delivering the sceptre
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Mission 05: New in Town
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Player: hi |
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Mission 06: The Office Job
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Zlak: Ah, ze human everyone iz talking about. Your victory over ze champion waz quite imprezzive. ... |
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Mission 07: A Noble Cause
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Mission 08: Uninvited Guests
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Mission 09: The Sleeping Dragon
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Player: hi |
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Player: hi |
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Player: hi |
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You see a spiritual charm. It weighs 10.00 oz.
Mission 10: A Message of Freedom
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Player: hi |
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You see a replica of the sceptre. It weighs 14.00 oz.
Mission 11: Payback Time
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Player: hi |
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Mission 12: Just Rewards
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Awareness Of The Emperor: Greetings, mortal. Be aware that you are trying my patience while we are talking. |
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Player: hi |
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Mission 04: Sacrament of the Snake
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Player: hi
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Player: hi |
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You see a sceptre part. It weighs 12.10 oz.
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Player: hi |
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You see a sceptre part. It weighs 0.40 oz.
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Player: hi |
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You see a sceptre part. It weighs 1.00 oz.
Delivering the sceptre
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Player: hi |
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Mission 05: New in Town
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Mission 06: The Office Job
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Zlak: Ah, ze human everyone iz talking about. Your victory over ze champion waz quite imprezzive. ... |
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Mission 07: A Noble Cause
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Mission 08: Uninvited Guests
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Mission 09: The Sleeping Dragon
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Player: hi |
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Player: hi |
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Player: hi |
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You see a spiritual charm. It weighs 10.00 oz.
Mission 10: A Message of Freedom
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Player: hi |
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You see a replica of the sceptre. It weighs 14.00 oz.
Mission 11: Payback Time
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Player: hi |
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Mission 12: Just Rewards
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Awareness Of The Emperor: Greetings, mortal. Be aware that you are trying my patience while we are talking. |
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Player: hi |
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Mission 05: New in Town
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Player: hi |
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Mission 06: The Office Job
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Zlak: Ah, ze human everyone iz talking about. Your victory over ze champion waz quite imprezzive. ... |
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Mission 07: A Noble Cause
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Player: hi |
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Mission 08: Uninvited Guests
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Player: hi |
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Player: hi |
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Mission 09: The Sleeping Dragon
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Player: hi |
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Player: hi |
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Player: hi |
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You see a spiritual charm. It weighs 10.00 oz.
Mission 10: A Message of Freedom
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Player: hi |
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You see a replica of the sceptre. It weighs 14.00 oz.
Mission 11: Payback Time
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Player: hi |
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Mission 12: Just Rewards
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Awareness Of The Emperor: Greetings, mortal. Be aware that you are trying my patience while we are talking. |
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Player: hi |
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Mission 06: The Office Job
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Zlak: Ah, ze human everyone iz talking about. Your victory over ze champion waz quite imprezzive. ... |
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Mission 07: A Noble Cause
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Player: hi |
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Mission 08: Uninvited Guests
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Mission 09: The Sleeping Dragon
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Player: hi |
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Player: hi |
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Player: hi |
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You see a spiritual charm. It weighs 10.00 oz.
Mission 10: A Message of Freedom
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Player: hi |
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You see a replica of the sceptre. It weighs 14.00 oz.
Mission 11: Payback Time
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Player: hi |
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Mission 12: Just Rewards
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Awareness Of The Emperor: Greetings, mortal. Be aware that you are trying my patience while we are talking. |
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Player: hi |
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Mission 07: A Noble Cause
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Player: hi |
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Mission 08: Uninvited Guests
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Player: hi |
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Player: hi |
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Mission 09: The Sleeping Dragon
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Player: hi |
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Player: hi |
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Player: hi |
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You see a spiritual charm. It weighs 10.00 oz.
Mission 10: A Message of Freedom
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Player: hi |
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You see a replica of the sceptre. It weighs 14.00 oz.
Mission 11: Payback Time
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Player: hi |
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Mission 12: Just Rewards
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Awareness Of The Emperor: Greetings, mortal. Be aware that you are trying my patience while we are talking. |
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Player: hi |
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Mission 08: Uninvited Guests
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Player: hi |
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Player: hi |
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Mission 09: The Sleeping Dragon
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Player: hi |
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Player: hi |
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Player: hi |
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You see a spiritual charm. It weighs 10.00 oz.
Mission 10: A Message of Freedom
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Player: hi |
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You see a replica of the sceptre. It weighs 14.00 oz.
Mission 11: Payback Time
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Player: hi |
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Mission 12: Just Rewards
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Awareness Of The Emperor: Greetings, mortal. Be aware that you are trying my patience while we are talking. |
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Player: hi |
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Mission 09: The Sleeping Dragon
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Player: hi |
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Player: hi |
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Player: hi |
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You see a spiritual charm. It weighs 10.00 oz.
Mission 10: A Message of Freedom
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Player: hi |
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You see a replica of the sceptre. It weighs 14.00 oz.
Mission 11: Payback Time
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Player: hi |
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Mission 12: Just Rewards
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Awareness Of The Emperor: Greetings, mortal. Be aware that you are trying my patience while we are talking. |
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Player: hi |
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Mission 10: A Message of Freedom
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Player: hi |
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You see a replica of the sceptre. It weighs 14.00 oz.
Mission 11: Payback Time
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Player: hi |
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Mission 12: Just Rewards
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Awareness Of The Emperor: Greetings, mortal. Be aware that you are trying my patience while we are talking. |
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Player: hi |
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Mission 11: Payback Time
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Player: hi |
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Mission 12: Just Rewards
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Awareness Of The Emperor: Greetings, mortal. Be aware that you are trying my patience while we are talking. |
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Player: hi |
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Mission 12: Just Rewards
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Awareness Of The Emperor: Greetings, mortal. Be aware that you are trying my patience while we are talking. |
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