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Bakragore

Bakragore

660,000 Health
15,000,000 Experience
0
? mana
? mana
Damage taken
Weak
105%
Resistant
65%
Neutral
100%100%100%100%100%100%100%

Abilities

Melee?
Self-Healing by Darkfield (500)500
Self-Healing (1200-4300+)1200-4300+
Pillar of Dark Energy1-4 Pillar of Dark Energy
Mushroom1-4 Mushroom

Location

General Properties

ClassificationUnknown.
Spawn TypeUnknown.
RankBoss
IllusionableUnknown.
PushableUnknown.
PushesUnknown.
Cooldown2 days and 20 hours
Max. Battle Length25 minutes

Bosstiary Properties

CategoryNemesis (1/3/5 kills to unlock) Nemesis

Immunity Properties

Paralysable?
Sense Invis?

Behavioural Properties

Walks AroundUnknown.

Other Properties

Version13.20.13560
July 10, 2023
Summer Update 2023
StatusActive

Notes

It is the final boss of the Rotten Blood Quest. Upon defeating Bakragore for the first time, players have an increased chance to drop a Bag You Covet. This chance will keep on increasing further with every kill until they loot a bag from him. Then, the drop chance returns to its original value which is considerably lower than the increased first-kill chance. Each time they subsequently defeat him without receiving a bag, the chances increase again until their next drop.

Bakragore has four progenies, two pairs of twins which were split from him: Murcion & Ichgahal, and Chagorz & Vemiath.

Strategy

Battle recommendations:
Death Protection Icon
Equip Death Damage Protection during this fight.
Energy Protection Icon
Equip Energy Damage Protection during this fight.
Physical Protection Icon
Equip Physical Damage Protection during this fight. For the Paladin and Knight
Life Drain Protection Icon
Equip Life Drain Damage Protection during this fight. For the Knight
Sudden Death
Use Death Damage during this fight.
Explosion
Use Physical Damage during this fight.
Divine Caldera
Use Holy Damage during this fight.

Bakragore Identically to how it works in the Soul War Quest, in order to fight Bakragore players need to have killed all its progeny and gathered the four taints beforehand. Additionally, failing the final battle will remove the last two taints and erase the progress of two random bosses. The erased progress of the two bosses, while random, should be the same for the whole team. Players have 25 minutes to finish this fight. The following information considers a team fighting the boss on the easiest mode possible. For harder modes, players must consider the effects of having the final taint and burdens. The information also specifies the base damage values, this is important to know because players will always be under the influence of at least four taints, so be aware and take into consideration that all base damage below will be further increased by 14% (or more, when under effect of final taint and burdens).

Bakragore fights together with four Elder Bloodjaws, not considering modifier from final taint, and combines some of the mechanics of its children, but with important changes.

The boss can summon up to four Mushroom Mushrooms, and it leaves mould tracks on the ground where it walks. Stepping or staying over these tracks causes 3% maximum health per second as Agony Damage.

During the fight, players have a counter next to their names increasing by two per second to a maximum of 21 (Quest Condition White X icon). When under maximum stacks, characters will take 15% maximum health Agony Damage per second. Each time a player moves, they "drop" these charges on the ground, leaving Darkfield Darkfields as tracks for three seconds and reducing the counter by one. Staying over the Darkfields causes 3% maximum health per second as Agony Damage. Therefore, players can take take up to 18% maximum health per second if not handling these carefully. Bakragore heals itself by 500 HP for each Darkfield it steps on.

The boss can summon up to four Pillar of Dark Energy Pillars of Dark Energy. Each one of these Pillars can chain players in its melee range for Death Damage. Players should avoid standing next to one, and it is specially important to avoid standing next to many, as multiple chains can be triggered at the same time, dealing very high spikes of Death Damage. When taking damage from this chain spell, a different counter is applied to the characters hit by it (Quest Condition Red Ball icon). This counter is reduced at a rate of one per second and deals 1,500+ Death Damage with every tick. The maximum counter value is 11. Players should be extra careful when having these because getting hit by Bakragore's beam spell will trigger all charges at once, dealing a high Death Damage outburst.

Every 90 seconds, Bakragore will drop a Rotten Charge at the center of the room that deals 1,250 Agony Damage to everyone in the room and lasts for 15 seconds. If no Elder Bloodjaw steps on it:

  • The room will make an announcement after 5 seconds (The rotten charge is going to explode!), and again after 10 seconds (THE ROTTEN CHARGE WILL EXPLODE SOON!). After 15 seconds, the charge will explode (THE ROTTEN ENERGY EXPLODES!), and each player will take 80% of their character's maximum hit points as Agony Damage.

If an Elder Bloodjaw steps on it:

  • all players in a small radius of the charge will not generate Darkfields for 15 seconds
  • the boss will not heal itself on fields for 15 seconds
  • all Elder Bloodjaws will be removed from the boss room for 15 seconds
  • the resistances of the boss will be noticeably lowered for 15 seconds
  • the boss will prepare a devastating spell that hits its current target after 6 seconds and 12 seconds, respectively. When the boss strikes, Agony Damage in form of percentage of maximum hit points will be dealt for both strikes. This strike hits differently, depending on the target's vocation:
    • Knights will lose 5% maximum HP from the first strike and 10% maximum HP from the second strike
    • Paladins, Druids, and Sorcerers will lose 40% maximum hit points from the first strike and 80% from the second strike
    • Note: the boss will not yell to indicate when the strike has happened, so players must pay extra attention to detect it.

Bakragore's Burden

Main article: Bakragore's Burden

The fight against Bakragore can be made harder and more rewarding if players sacrifice at least one of its minion's essence before starting. For each essence they sacrifice, an Elder Bloodjaw Elder Bloodjaw will be replaced by an echo of the corresponding boss, but rewards will be applied for that fight. See Bakragore's Burden for all the details.

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