Bakragore
Abilities
Pillar of Dark Energy1-4 Pillar of Dark Energy
Mushroom1-4 MushroomLocation
Loot
34 items · sorted by chance
Crystal Coin100%×9-242
Supreme Health Potion55%×15-320
Ultimate Mana Potion55%×18-229
Ultimate Spirit Potion51%×1-7
Giant Ruby33%×1-7
Giant Emerald31%×1-6
Giant Sapphire30%×1-6
Giant Amethyst30%×1-6
Giant Topaz28%×3-9
Red Gem25%×3-9
Green Gem24%×4-9
Yellow Gem19.4%×14-99
Berserk Potion17.9%×12-66
Transcendence Potion17.9%×13-96
Mastermind Potion16.4%×3-8
Violet Gem16.4%
Gold Ingot14.9%×4-8
Blue Gem14.9%×18-98
Bullseye Potion10.4%
Dragon Figurine7.5%
Bakragore's Amalgamation6.0%
Bag You Covet4.5%
Royal Almandine3.0%
Spiritual Horseshoe3.0%
Fiery Tear3.0%
Basic Promotion Scroll3.0%
Abridged Promotion Scroll1.5%
Advanced Promotion Scroll?
Darklight Figurine?
Extended Promotion Scroll?
Figurine of Bakragore?
Putrefactive Figurine?
Revised Promotion Scroll?
Cobalt Ridge?General Properties
Bosstiary Properties
Immunity Properties
Behavioural Properties
Notes
It is the final boss of the Rotten Blood Quest. Upon defeating Bakragore for the first time, players have an increased chance to drop a Bag You Covet. This chance will keep on increasing further with every kill until they loot a bag from him. Then, the drop chance returns to its original value which is considerably lower than the increased first-kill chance. Each time they subsequently defeat him without receiving a bag, the chances increase again until their next drop.
Bakragore has four progenies, two pairs of twins which were split from him: Murcion & Ichgahal, and Chagorz & Vemiath.
Strategy
Identically to how it works in the Soul War Quest, in order to fight Bakragore players need to have killed all its progeny and gathered the four taints beforehand. Additionally, failing the final battle will remove the last two taints and erase the progress of two random bosses. The erased progress of the two bosses, while random, should be the same for the whole team. Players have 25 minutes to finish this fight. The following information considers a team fighting the boss on the easiest mode possible. For harder modes, players must consider the effects of having the final taint and burdens. The information also specifies the base damage values, this is important to know because players will always be under the influence of at least four taints, so be aware and take into consideration that all base damage below will be further increased by 14% (or more, when under effect of final taint and burdens).
Bakragore fights together with four Elder Bloodjaws, not considering modifier from final taint, and combines some of the mechanics of its children, but with important changes.
The boss can summon up to four
Mushrooms, and it leaves mould tracks on the ground where it walks. Stepping or staying over these tracks causes 3% maximum health per second as Agony Damage.
During the fight, players have a counter next to their names increasing by two per second to a maximum of 21 (
icon). When under maximum stacks, characters will take 15% maximum health Agony Damage per second. Each time a player moves, they "drop" these charges on the ground, leaving
Darkfields as tracks for three seconds and reducing the counter by one. Staying over the Darkfields causes 3% maximum health per second as Agony Damage. Therefore, players can take take up to 18% maximum health per second if not handling these carefully. Bakragore heals itself by 500 HP for each Darkfield it steps on.
The boss can summon up to four
Pillars of Dark Energy. Each one of these Pillars can chain players in its melee range for Death Damage. Players should avoid standing next to one, and it is specially important to avoid standing next to many, as multiple chains can be triggered at the same time, dealing very high spikes of Death Damage. When taking damage from this chain spell, a different counter is applied to the characters hit by it (
icon). This counter is reduced at a rate of one per second and deals 1,500+ Death Damage with every tick. The maximum counter value is 11. Players should be extra careful when having these because getting hit by Bakragore's beam spell will trigger all charges at once, dealing a high Death Damage outburst.
Every 90 seconds, Bakragore will drop a Rotten Charge at the center of the room that deals 1,250 Agony Damage to everyone in the room and lasts for 15 seconds. If no Elder Bloodjaw steps on it:
- The room will make an announcement after 5 seconds (The rotten charge is going to explode!), and again after 10 seconds (THE ROTTEN CHARGE WILL EXPLODE SOON!). After 15 seconds, the charge will explode (THE ROTTEN ENERGY EXPLODES!), and each player will take 80% of their character's maximum hit points as Agony Damage.
If an Elder Bloodjaw steps on it:
- all players in a small radius of the charge will not generate Darkfields for 15 seconds
- the boss will not heal itself on fields for 15 seconds
- all Elder Bloodjaws will be removed from the boss room for 15 seconds
- the resistances of the boss will be noticeably lowered for 15 seconds
- the boss will prepare a devastating spell that hits its current target after 6 seconds and 12 seconds, respectively. When the boss strikes, Agony Damage in form of percentage of maximum hit points will be dealt for both strikes. This strike hits differently, depending on the target's vocation:
- Knights will lose 5% maximum HP from the first strike and 10% maximum HP from the second strike
- Paladins, Druids, and Sorcerers will lose 40% maximum hit points from the first strike and 80% from the second strike
- Note: the boss will not yell to indicate when the strike has happened, so players must pay extra attention to detect it.
Bakragore's Burden
- Main article: Bakragore's Burden
The fight against Bakragore can be made harder and more rewarding if players sacrifice at least one of its minion's essence before starting. For each essence they sacrifice, an
Elder Bloodjaw will be replaced by an echo of the corresponding boss, but rewards will be applied for that fight. See Bakragore's Burden for all the details.