User talk:John Locke
Thanks a bunch!
For clearing the images and doing a good work with the new monster files! :)
-- Maverick the hunter ω talk ω contribs 08:39, 27 May 2007 (PDT)
Question
I got a question, how did you do that with the new monster images? I mean, adding trancperancy, animating. Which program do you use? Thanks in advance,
Wie niet slim is moet slim zijn
^^ º Bennie º ¤ Talk ¤ ^^ 02:12, 28 May 2007 (PDT)
Thank you very much for the feedback. It's not that I'm a professional graphic artist, I just know few tricks. I use GIMP, it does all I need, and IrfanView, for the small stuff like resizing.
Teaser pictures are hight quality and the characters from the game are the size they were designed (the size the sprites are saved). It means when you zoom in the picture you'll se that the edges are sharp. All I had to do is remove the background. It was fairly easy for monsters walking on snow, because there's a tool magic wand which selects areas of similar colour and that's all. I had to do Braindeath all by hand, pixel by pixel, beacause it was darker than the others.
The picture from TibiaHumour was resized (it's smaller than the others). I had to revert it to the original size nad sharpen it a bit (using IrfanView). Barbarian Brutetamer and Barbarian Bloodwalker are still a bit blured though.
Bloodwalker image is animated because on it's teaser picture you can see two of them, both standing front but in different possition. I combined two frames and saved them as an animated gif image.
The end. It's like one of those programs they run on Discovery Channel How it was made ;) Hope I've answered all your questions.
-- John Locke 06:14, 28 May 2007 (PDT)
I'm now working with GIMP, and a question occured. Can you also animate pictures with GIMP? And how big the image must be to be like it is in-game, 64x64 pixels? Or is that different with every image?
Wie niet slim is moet slim zijn
^^ º Bennie º ¤ Talk ¤ ^^ 00:23, 21 June 2007 (PDT)
Yes, you can animate pictures. There's a tutorial how to do it in GIMP. Hope you don't mind I redirect you there, it would be a lot of writing for me. GIMP Animation Package is available as a seperate download for Windows so be sure to get it first. Ask me, if you have any other questions. I will try to help.
A tile in Tibia is 32x32px, so are some small monsters, like rats or wolves. I thought others have to be multiple of it (64x64). I also thought thay have to be the same size because that's what makes table cells aligned when you use images in lists. But later I noticed that it doesn't matter at all.
I've got one question for you. Where can I get Tibia sprite viewer? I can't find it anywhere. I would like to see how the internals of Tibia are build. -- John Locke
Talk 06:41, 21 June 2007 (PDT)
Sorry, I can't help you with a "Tibia sprite viewer". I don't exactly know if such a thing even exists. Maybe ask it to Whitelaces Do I need to download the GIMP Animation Package here: [1]? And where do I need to extract it to work correctly? I think if I have installed it correctly and I have read the tutorial I can do it.
Wie niet slim is moet slim zijn
^^ º Bennie º ¤ Talk ¤ ^^ 07:05, 21 June 2007 (PDT)
Many people access the sprite files with this tool from World of Tibia. It should be safe, but it is still solely at your risk. This is one of the oldest fansites but is not officially supported. You put it in your tibia folder and it extracts all the sprite files: this will look crazy for a few minutes as thousands(?) of pics appear so it may slow things down -do not play tibia meanwhile. It takes time but you may want to split up sprites into folders to make it easier to find them... --DM ><((°> Contribs <°))>< talk to me 09:18, 21 June 2007 (PDT)
Bennie, I use this site. Download, unzip and run the installer. So I don't know exactly where the file should go, but I can check it for you.
DM, thanks for the info. It looks a bit messy. I think I'll pass. -- John Locke
Talk 14:15, 21 June 2007 (PDT)
Thanks, I succesfully installed it and tried to make my first animation. Image:NPC_Anerui.gif I think I did something wrong, I had 3 images from the NPC. I cleared the background and made it transperant. When I tried to add all those 3 in one I did something wrong. Do you know how to correctly add 3 images in one file? Cause when the 3 images where seperate they all looked good, when I combined them the other texts became orange and red (instead of green).
Wie niet slim is moet slim zijn
^^ º Bennie º ¤ Talk ¤ ^^ 05:09, 22 June 2007 (PDT)
I'm not sure. I think you added those other layers to an already indexed image. Gifs have to be indexed and it means they create a palette of colours which are used in the image, and then use indexes instead of actual colour values across the image. That's why some colours got mixed. Do it like this. Create a new 64x64 empty image. Paste there each frame as a seperate layer. Delate the default Background layer. Position the layers the way thay should be. For each layer do Layer->Layer to Image Size. Than save as gif and they should be just fine.
Edit: The size don't have to be 64x64 because the text might not fit. You can make it bigger. After positioning, make all layers visible, choose Image->Autocrop Image than Layer->Layer to Image Size for each layer. -- John Locke
Talk 09:13, 22 June 2007 (PDT)
Snow on Tibia Map Viewer
Just in case this would be useful for you and you can compile the source code by yourself, I found some time ago how to correctly show svar map on Tibia Map Viewer
You just need to modify Mapper.cpp
From:
0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, //D4
To:
0,0,0,0, 0,0,0,0, 0,0,0,0, 255,255,255,0, //D4
Did that already but thanks John Locke
Talk 18:13, March 2, 2010 (UTC)
I want my tibia map viewer to work with snow too! I don't see the file Mapper.cpp in my program files though.. Is there an easy way to do this for a newbie like me? ^^ Bennie (talk ~ fellows) ^^ 22:28, March 2, 2010 (UTC)
I would also like to know where/how to find this Mapper.cpp file. :) beejay 15:37, April 6, 2010 (UTC)
I found out how to, well halfway... You need to download a zip file with the sourcecode (a lot of .cpp and .h files) from sourceforge. Then edit the Mapper.cpp file and then comes the tricky part, compile those ~25 source files into one .exe file. To do that, you need a certain program and you need to hit some buttons. Well, I have tried but failed to do that successfully. ^^ Bennie (talk ~ fellows) ^^ 16:16, April 6, 2010 (UTC)
Thank you! I guess that's out of the question for me then.. :) beejay 17:15, April 6, 2010 (UTC)