Familiars
July 25, 2017
Summer Update 2017
Characteristics
- Their speed is the same as their master's.
- If they get too far behind their master, they teleport themselves to him/her.
- They automatically go up and down ramps, stairs, etc., as well as travel together when their master uses any travel system or teleport.
- When they are not in battle, their health regenerates very quickly.
- Your summon will only remain active for 15 minutes. This timer doesn't run when your character is offline or while they are Swimming. However, while you're Swimming, the cooldown for your summon spell does indeed decrease.
- They are not allowed in fights against Lever Bosses.
Creatures
The Familiars do not exist as wild creatures in the game, but only in summon form.
| Name | Link | Vocation | HP | Abilities |
|---|---|---|---|---|
| Paladin Familiar | ![]() |
Paladin | 15000 | Melee (0-200?), Great Fireball (170-230?), Great Holyball (170-230?), Fire Bomb (200-270?), Holy Bomb (200-270?), Self-Healing (450) |
| Druid Familiar | ![]() |
Druid | 20000 | Melee (0-300?), Root Missile (230-260?), Earth Beam (2 sqm) (90-150?), Self-Healing (600), Challenge |
| Knight Familiar | ![]() |
Knight | 10000 | Melee (0-200?), Ice Strike (300-350?), Sudden Death (300-350?), plus-shaped Ice Explosion (200-250?), plus-shaped Death Explosion (200-250?), Ice Bomb (180-250?), Death Bomb (180-250?), Self-Healing (300) |
| Sorcerer Familiar | ![]() |
Sorcerer | 20000 | Melee (0-280?), Energy Beam (2 sqm, 190-210?), Blood Beam (2 sqm, 90-150?), Self-Healing (600), Challenge |
| Monk Familiar | ![]() |
Monk |
Familiars
Different Mighty Summons for the same vocation are denominated Familiars. The only difference between familiars is their names and outfit sprites. The first four familiars were implemented with the Summer Update 2017. Additional familiars were implemented in the Winter Update 2020. The familiar that will be summoned can be viewed and selected in the "Customize Character" dialog.
| Paladin | Druid | Knight | Sorcerer | Monk | ||||||||||||||||||||||||||||||
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Matching Figurines
Spells
Each Familiar has its own exclusive spell that can only be learned by the corresponding vocation. The spells have a Cooldown of 30 minutes, meaning it's not possible for a character to have their summon all the time. Because of that, knowing when to cast the spell is very important to maximize its use.
| Name | Words | Prem | Level | Vocations | Mana | Group | Effect | |
|---|---|---|---|---|---|---|---|---|
| Summon Druid Familiar | utevo gran res dru | ✓ | 200 | Druids | 3000 | Support | Summons a Druid Familiar which lasts 15 minutes. | |
| Summon Knight Familiar | utevo gran res eq | ✓ | 200 | Knights | 1000 | Support | Summons a Knight Familiar which lasts 15 minutes. | |
| Summon Monk Familiar | utevo gran res tio | ✓ | 200 | Monks | 1500 | Support | Summons a Monk Familiar which lasts 15 minutes. | |
| Summon Paladin Familiar | utevo gran res sac | ✓ | 200 | Paladins | 2000 | Support | Summons a Paladin Familiar which lasts 15 minutes. | |
| Summon Sorcerer Familiar | utevo gran res ven | ✓ | 200 | Sorcerers | 3000 | Support | Summons a Sorcerer Familiar which lasts 15 minutes. |
List of Familiars
| Name | - | Vocation | Method |
|---|---|---|---|
| Grovebeast |
|
Druids | Buy the Summon Druid Familiar spell. |
| Mossmasher |
|
Druids | Complete the Hidden Treasure mission of A Pirate's Tail Quest. |
| Skullfrost |
|
Knights | Buy the Summon Knight Familiar spell. |
| Snowbash |
|
Knights | Complete the Hidden Treasure mission of A Pirate's Tail Quest. |
| Omniphant |
|
Monks | Buy the Summon Monk Familiar spell. |
| Moonhunter |
|
Monks | Complete the Hidden Treasure mission of A Pirate's Tail Quest. |
| Emberwing |
|
Paladins | Buy the Summon Paladin Familiar spell. |
| Sandscourge |
|
Paladins | Complete the Hidden Treasure mission of A Pirate's Tail Quest. |
| Thundergiant |
|
Sorcerers | Buy the Summon Sorcerer Familiar spell. |
| Bladespark |
|
Sorcerers | Complete the Hidden Treasure mission of A Pirate's Tail Quest. |












