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Knight Familiar

Knight Familiar

10,000 Health
Unknown.
350?
1000 mana
Damage taken
Neutral
100%100%100%100%100%100%100%100%100%

Abilities

Melee0-200?
Ice Strike300-350?
Sudden Death300-350?
Ice Explosion200-250?
Death Explosion200-250?
Ice Bomb180-250?
Death Bomb180-250?
Self-Healing300

Location

Unknown

General Properties

ClassificationUndead Humanoids
Spawn TypeTriggered
Illusionable
Pushable?
Pushes?

Immunity Properties

Paralysable?
Sense Invis?

Other Properties

Version11.40.5409
July 25, 2017
Summer Update 2017
StatusActive

Notes

When looking at a summoned Knight Familiar, the summoner's character name and how long it will take for the summon to disappear is shown. It can be summoned by Knights of level 200 or higher by using the Summon Knight Familiar spell. All the experience that is expected to be 'gained' by the summon goes to the player, meaning there is no shared exp between the summon and its summoner, like with the normal Summon Creature spell.

It will follow players at their speed and will go up and down stairs and holes with them. It lasts for 15 minutes with a 30 minutes cooldown. It can go with you to a Protection Zone. If the summoner logs out, it will disappear stopping the countdown of its timer, and will reappear when the summoner logs in again.

Behaviour

Stands shooting at a distance of 4 sqm from the player's target. Every turn it will shoot only one of its abilities.

Strategy

Unknown

History

From their release until the Winter Update 2020, there was only one type of Familiar for each vocation, and the Knight Familiar was simply called Skullfrost.