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Paladin Familiar

Paladin Familiar

15,000 Health
Unknown.
1200? (200? Physical Damage, 500 Fire Damage, 500? Holy Damage)
2000 mana
Damage taken
Neutral
100%100%100%100%100%100%100%100%100%

Abilities

Melee0-200?
Great Fireball170-230?
Great Holyball (170-230?)170-230?
Fire Bomb (200-270?)200-270?
Holy Bomb (200-270?)200-270?
Self-Healing450

Location

Unknown

General Properties

ClassificationBirds
Spawn TypeTriggered
Illusionable
Pushable?
Pushes?

Immunity Properties

Paralysable?
Sense Invis?

Other Properties

Version11.40.5409
July 25, 2017
Summer Update 2017
StatusActive

Notes

When looking at a summoned Paladin Familiar, the summoner's character name and how long it will take for the summon to disappear is shown. It can be summoned by Paladins of level 200 or higher by using the Summon Paladin Familiar spell. All the experience that is expected to be 'gained' by the summon goes to the player, meaning there is no shared exp between the summon and its summoner, like with the normal Summon Creature spell.

It will follow players at their speed and will go up and down stairs and holes with them. It lasts for 15 minutes with a 30 minutes cooldown. It can go with you to a Protection Zone. If the summoner logs out, it will disappear stopping the countdown of its timer, and will reappear when the summoner logs in again.

Behaviour

Stands shooting at a distance of 2 sqm from the player's target. Every turn it will shoot only one of its abilities.

Strategy

Unknown

History

From their release until the Winter Update 2020, there was only one type of Familiar for each vocation, and the Paladin Familiar was simply called Emberwing.