Oramond Factory Raids
Other Properties
December 10, 2014
Winter Update 2014
East Raid - Minotaurs
The east raid consists of high tier minotaurs. The special thing about this raid is that the minotaurs are virtually invincible when in proximity to the Minotaur Totems, which spawns in random locations throughout the east cave. The player must kill the minotaurs away from these and must make sure that they do not get trapped by the monsters next to a totem since it almost always results in a death. Furthermore, the Glooth Powered Minotaur are also invincible, and must be lured onto Glooth Extractors to be transformed into Depowered Minotaurs. The raid boss is the Moohtant Wallbreaker, which slows moves towards the entrance and must be killed before it reaches the wall, when it explodes.
| Name | Exp | HP | Max. Damage | Loot |
|---|---|---|---|---|
Minotaur Totem | 500 | 6,000 | 0 |
|
Depowered Minotaur | 1,100 | 1,500 | 200+ | |
Minotaur Invader | 1,760 | 1,850 | 350+ |
|
![]() Worm Priestess | 1,500 | 1,100 | ~600 |
|
![]() Minotaur Hunter | 1,700 | 1,400 | 245+ |
|
![]() Mooh'Tah Warrior | 900 | 1,200 | ~400 |
|
![]() Minotaur Amazon | 2,200 | 2,600 | 200+ |
|
Execowtioner | 2,400 | 3,500 | 740 |
|
![]() Moohtant | 2,600 | 3,200 | 715 |
|
![]() Glooth Powered Minotaur | 0 | ? | ? |
|
![]() Moohtant Wallbreaker | ? | 250,000 | ? |
South Raid - Mechanical Creatures
The south raid consists of several mechanical creatures. When the raid is active you'll also see Glooth Battery and its boss, the Glooth Bomb. The static buildings use a large Area of Effect spell which deals massive damage (up to 700). It is not uncommon even for high level players to get killed instantly when being hit by more than one Glooth Battery and the surrounding creatures. Most effectively hunted with a mix of Great Fireball Runes and Thunderstorm Runes. However it is quite a bit harder than the other two options, caution is advised.
West Raid - Wild Life
The west raid consists of several animal creatures. This raid differs from the other two in that there is always monsters spawning inside, however when the raid is active there will be massive amounts of Glooth Anemone spawning and "holes" around which monsters will spawn in larger numbers. Mages are advised to hunt in this raid with earth protection equipment, along with Great Fireball Runes and Avalanche Runes depending on the monster composition you are facing each pull. The raid boss, Tremor Worm, doesn't do too much damage but has a lot of health and teleports around the room, requiring a well prepared team to defeat it.
























