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Sorcerer

Sorcerer

Version4.0
May 20, 1998
Beta 4.0
StatusActive

Benefits

  • A good choice for those who want to play alone most of the time
  • Various elemental spell effects make for an interesting, colorful gameplay
  • Sorcerers are capable of dealing several types of damage effectively and can easily adapt to elemental weaknesses of different monsters. That allows them to hunt pretty much everywhere
  • Strong damage output in every situation, both single- and multi-target
  • Can use Magic Shield to drastically increase survivability at the cost of more mana potions spent
  • Fastest advancement in magic level (same as druids)
  • Largest mana pool and fastest regeneration (same as druids)
  • Can make many different types of offensive runes, including Sudden Death, the strongest rune that deal damage to a single target
  • Can use all runes, except three: Paralyze, Wild Growth and Holy Missile
  • Sorcerers' ultimate spells, Rage of the Skies and Hell's Core, deal more damage than their druid counterparts (Wrath of Nature and Eternal Winter respectively). Rage of the Skies also has a lower mana cost than Wrath of Nature
  • Just like druids, sorcerers can summon different creatures to aid them in combat
  • The only vocation capable of using Crippling Spells

Drawbacks

  • Weak in terms of defense, sorcerers must maintain distance from their enemies while casting spells and shooting runes. Sometimes, that is difficult and some people might not enjoy such a gameplay
  • Not the best choice for hunting for profit due to the cost of runes and low carrying capacity
  • Lowest amount of hitpoints and slowest regeneration (same as druids)
  • Slowest advancement in shielding and melee skills (same as druids)
  • Lowest capacity (same as druids)
  • Cannot make healing runes
  • Unlike druids, sorcerers cannot learn Heal Friend or Mass Healing

Stat increase per level

After advancing to the next level, every player receives an increase in capacity, maximum hitpoints and maximum mana.

Sorcerers gain:

Regeneration

As time passes, every player will regenerate lost hitpoints and mana, as long as they have eaten recently (see the page on Regeneration for more information).

Sorcerers regenerate:

Master sorcerers regenerate:

Promotion

When a sorcerer reaches level 20, they can purchase a promotion and become a master sorcerer with certain benefits.

Tips and tricks

All vocations should use their strengths to their own benefit. For example, it would be pointless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.

Making money

  • Make and sell runes. Sorcerers can earn a lot of gold by making and selling various kinds of runes, mainly Great Fireball, Thunderstorm and Sudden Death. It is also a good method of training magic level.
  • Offer a Hell's Core or Rage of the Skies service. Since sorcerers have very strong attack spells, when you reach the level requirement for Hell's Core or Rage of the Skies, you will become very valuable on a large hunt or quest. With a high magic level it is possible to kill a Dragon with one cast of Rage of the Skies, and the spell will damage all creatures in a large area.
  • Summon creatures for others to convince. You can charge a fee for summoning creatures for a paladin to convince. Since paladins cannot cast the Summon Creature spell, you can summon a creature for them and if they have enough mana, they can use a Convince Creature rune to take control over it and use it to help them hunt.

Gaining experience

  • Hunt with a blocker. This way you can hunt stronger creatures that you would not normally be able to take on alone. Remember that you will likely have to pay the blocker for their services, but you will gain more experience than would otherwise be possible.
  • Hunt with summoned creatures. When hunting with summons, you do not need to use as many runes, and you can stay in your hunting area longer because you will not be spending as much mana with your wand.
  • Use the defensive fighting mode all the time. It does not affect your magical damage output, but causes you to take less damage from physical attacks.
  • Use your surroundings to your advantage. Since wands have a shorter attack range than a paladin's ranged weapons, sorcerers should use trees, stairs and other obstacles to help maintain distance from strong creatures. With some practice, you will be able to fight strong creatures without taking a lot of damage.

Advancing your skills

Magic level

  • Use instant combat spells while hunting. It is the best way to train magic level for any class. Try to focus on instant spells instead of using runes to maximize magic level advancement.
  • Avoid having full mana. Your magic level advances by spending mana to cast spells. Every second with full mana could potentially be spent training your magic level.
  • Spend as little time as possible in protection zones. The exception to this rule is if you have a daily reward streak of at least 3 days. You will then regenerate mana inside resting areas such as depots, temples and houses.
    • If you are a Premium Account player and you have a daily reward streak of 6 or more days, you are advised to stay inside resting areas since you will regenerate twice as much mana as you would regenerate outside those places.
  • Always eat. Make sure you have access to food at all times. If you run out of food, you will not be able to regenerate mana.
  • Don't use Magic Shield if you don't need to. Mana spent blocking damage through Magic Shield does not raise your magic level. If you are not in danger of dying, use healing spells instead.
  • Sleep in a bed. If you are a Premium Account player, it's strongly recommended to put your sorcerer to sleep with a full stomach when you're not playing. This will grant you "free" mana that you otherwise wouldn't regenerate offline. It might not seem like much, but doing this constantly will be really helpful for your magic level.

Instant Spells

Name Words Prem Level Vocations Mana Group Effect
Buzz Buzz exori infir vis 1 Sorcerers 6 Attack Electrified Icon Shoots a weak energy missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Magic Patch Magic Patch exura infir 1 Druids, Sorcerers, Paladins 6 Healing Restores a small amount of health. (Cures paralysis?)
Scorch Scorch exevo infir flam hur 1 Sorcerers 8 Attack Burned Icon Shoots a weak area attack directly in front of the caster, dealing fire damage.
Apprentice's Strike Apprentice's Strike exori min flam 6 Sorcerers and Druids 6 Attack Burned Icon Shoots a weak fire missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Find Person Find Person exiva "name" 8 Druids, Paladins, Sorcerers, Knights and Monks 20 Support Tells you which direction a certain player is, relative to you, and a rough idea of the distance.
Light Light utevo lux 8 Druids, Sorcerers, Paladins, Knights and Monks 20 Support Provides illumination in a 3 tile radius around the caster (area effect). Duration is 6 minutes, 10 seconds.
Light Healing Light Healing exura 8 Paladins, Druids, Sorcerers, Monks 20 Healing Restores a small amount of health and cures paralysis.
Flame Strike Flame Strike exori flam 8 Sorcerers and Druids 20 Attack Burned Icon Shoots a fire missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Ice Strike Ice Strike exori frigo 8 Sorcerers and Druids 20 Attack Freezing Icon Shoots an ice missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Magic Rope Magic Rope exani tera 9 Druids, Sorcerers, Knights, Paladins and Monks 20 Support Teleports you up through a hole when you are standing in a Rope Spot.
Cure Poison Cure Poison exana pox 10 Sorcerers, Druids, Knights, Paladins, and Monks 30 Healing Cures the status of being poisoned.
Levitate Levitate exani hur up
exani hur down
12 Druids, Sorcerers, Paladins, Knights and Monks 50 Support Permits vertical movement via levitation, up or down one level.
Energy Strike Energy Strike exori vis 12 Sorcerers and Druids 20 Attack Electrified Icon Shoots an energy missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Great Light Great Light utevo gran lux 13 Druids and Sorcerers, Paladins, Knights and Monks 60 Support Provides illumination in a 4 tile radius around the caster (area effect). Duration is 11 minutes, 35 seconds.
Terra Strike Terra Strike exori tera 13 Sorcerers and Druids 20 Attack Poisoned Icon Shoots an earth missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Haste Haste utani hur 14 Druids, Sorcerers, Paladins, Knights and Monks 60 Support Increases your base Speed by 30% for 30 seconds. Cures paralysis.
Magic Shield Magic Shield utamo vita 14 Druids and Sorcerers 50 Support Damage taken reduces Mana instead of Hit Points. Duration is 180 seconds.
Cancel Magic Shield Cancel Magic Shield exana vita 14 Druids and Sorcerers 50 Support Removes an active Magic Shield from the player.
Death Strike Death Strike exori mort 16 Sorcerers 20 Attack Cursed Icon Shoots a death missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Fire Wave Fire Wave exevo flam hur 18 Sorcerers 25 Attack Burned Icon Shoots an area attack directly in front of the caster, dealing fire damage.
Intense Healing Intense Healing exura gran 20 Druids, Sorcerers, Paladins, Monks 70 Healing Restores a medium amount of health and cures paralysis.
Strong Haste Strong Haste utani gran hur 20 Druids, Sorcerers and Monks 100 Support Increases your base Speed by 70% for 21 seconds. Cures paralysis.
Master of Decay Master of Decay uteta mort 20 Sorcerers 400 Support Increases the critical extra damage of natural Death Damage spells by 30%. Additionally, whenever you cast a death spell, change the damage of your next non-death spell into death.
Master of Thunder Master of Thunder uteta vis 20 Sorcerers 400 Support Increases the Critical Hit chance of natural Energy Damage spells by 4%. Additionally, whenever you cast an energy spell, change the damage of your next non-energy spell into energy.
Master of Flames Master of Flames uteta flam 20 Sorcerers 400 Support Increases the base damage of natural Fire Damage spells by 4%. Additionally, whenever you cast a fire spell, change the damage of your next non-fire spell into fire.
Creature Illusion Creature Illusion utevo res ina "creature" 23 Druids and Sorcerers 100 Support Turns you into a certain creature for three minutes.
Energy Beam Energy Beam exevo vis lux 23 Sorcerers 40 Attack Electrified Icon Shoots a 5 square long beam directly in front of the caster, dealing energy damage.
Summon Creature Summon Creature utevo res "creature name" 25 Druids and Sorcerers varies Support Summons a creature to help you.
Find Fiend Find Fiend exiva moe res 25 Druids, Paladins, Sorcerers, Knights and Monks 20 Support Tells you which direction the nearest fiendish creature is, relative to you, and a rough idea of the distance.
Ultimate Light Ultimate Light utevo vis lux 26 Druids and Sorcerers 140 Support Fills the dark with light.
Ignite Ignite utori flam 26 Sorcerers 30 Attack Deals Fire Damage over time, similar to Electrify.
Great Energy Beam Great Energy Beam exevo gran vis lux 29 Sorcerers 110 Attack Electrified Icon Shoots a powerful, 8 square long beam directly in front of the caster.
Ultimate Healing Ultimate Healing exura vita 30 Druids and Sorcerers 160 Healing Restores a large amount of health and cures paralysis.
Enchant Party Enchant Party utori mas sio 32 Sorcerers Varies Support Raises the caster's and their party members' magic level by 1 for 2 minutes.
Electrify Electrify utori vis 34 Sorcerers 30 Attack It deals Energy Damage over time.
Invisible Invisible utana vid 35 Druids and Sorcerers 440 Support Makes the caster invisible to some creatures. Duration is 3 minutes, 20 seconds.
Energy Wave Energy Wave exevo vis hur 38 Sorcerer 170 Attack Electrified Icon Shoots a powerful area attack directly in front of the caster, dealing strong energy damage.
Great Fire Wave Great Fire Wave exevo gran flam hur 38 Sorcerers 120 Attack Burned Icon Shoots an area attack directly in front of the caster, dealing fire damage.
Conjure Wand of Darkness Conjure Wand of Darkness exevo gran mort 41 Master Sorcerers 250 Support Conjures a Wand of Darkness.
Rage of the Skies Rage of the Skies exevo gran mas vis 55 Sorcerers 600 Attack Electrified Icon Invokes an immense lightning storm, dealing extremely high energy damage on a total of 85 squares around the caster.
Lightning Lightning exori amp vis 55 Sorcerer 60 Attack It has a 7 square range and chains to 2 additional targets.
Hell's Core Hell's Core exevo gran mas flam 60 Sorcerers 1100 Attack Burned Icon Causes a devastating explosion of flames, dealing extremely high fire damage on a total of 73 squares around the caster.
Great Death Beam Great Death Beam exevo max mort 66 Sorcerers 140 Attack A beam spell that deals death damage.
Strong Flame Strike Strong Flame Strike exori gran flam 70 Sorcerer 60 Attack Burned Icon Shoots a powerful fire missile at the selected target up to 7 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Curse Curse utori mort 75 Sorcerer 30 Attack Inflicts cursed conditions on the target.
Strong Energy Strike Strong Energy Strike exori gran vis 80 Sorcerer 60 Attack Electrified Icon Shoots a powerful energy missile at the selected target up to 7 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Ultimate Flame Strike Ultimate Flame Strike exori max flam 90 Sorcerers 100 Attack Burning Icon Shoots a very powerful fire missile at the selected target up to 7 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Ultimate Energy Strike Ultimate Energy Strike exori max vis 100 Sorcerer 100 Attack Electrified Icon Shoots a very powerful energy missile at the selected target up to 7 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Death Echo Death Echo exevo mort ora 120 Sorcerers 150 Attack Hits a 5x5 target area with Death Damage. After a 1 second delay, an echo of the initial cast hits the same area for 50% of the damage.

This spell is used at your crosshair. The second echo hit cannot trigger charms.

Aura of Exposed Weakness Aura of Exposed Weakness exori moe tempo 175 Sorcerers 1500 Support Expose Weakness Icon Your spells, runes and auto attacks apply Expose Weakness to their targets, granting 8% Elemental Pierce to attackers.
Aura of Sapped Strength Aura of Sapped Strength exori kor tempo 175 Sorcerers 1500 Support Sap Strength Icon Your spells, runes and auto attacks apply Sap Strength to their targets, reducing the damage they deal by 10%.
Summon Sorcerer Familiar Summon Sorcerer Familiar utevo gran res ven 200 Sorcerers 3000 Support Summons a Sorcerer Familiar which lasts 15 minutes.
Restoration Restoration exura max vita 300 Druids and Sorcerers 260 Healing Restores a very large amount of health and cures paralysis.
Gift of Life Gift of Life 300 Knights, Paladins, Druids, Sorcerers and Monks 0 Healing Under certain circumstances, heals the player before taking otherwise fatal damage, giving them a second chance.
Avatar of Storm Avatar of Storm uteta res ven 300 Sorcerers 2200 Support Avatar of Storm (Outfit) Turns the player into an avatar that has multiple benefits.

Rune Spells

Name Words Prem Level Vocations Mana Group Effect
Poison Field Poison Field adevo grav pox 14 Druids, Sorcerers 200 Support Makes 3 Poison Field Runes (requiring 1 Blank Rune).
Fire Field Fire Field adevo grav flam 15 Druids, Sorcerers 240 Support Makes 3 Fire Field Runes (requiring 1 Blank Rune).
Light Magic Missile Light Magic Missile adori min vis 15 Druids, Sorcerers 120 Support Makes 10 Light Magic Missile Runes (requiring 1 Blank Rune). Electrified Icon Shoots a weak attack that causes Energy Damage.
Destroy Field Destroy Field adito grav 17 Druids, Sorcerers, Paladins and Monks 120 Support Makes 3 Destroy Field Runes (requiring 1 Blank Rune). Destroys fire, poison and energy fields, from any distance as long there's nothing blocking the path.
Energy Field Energy Field adevo grav vis 18 Druids, Sorcerers 320 Support Makes 3 Energy Field Runes (requiring 1 Blank Rune).
Disintegrate Disintegrate adito tera 21 Druids, Sorcerers, Paladins and Monks 200 Support Makes 3 Disintegrate Runes (requiring 1 Blank Rune). Destroys movable objects.
Stalagmite Stalagmite adori tera 24 Druids, Sorcerers 350 Support Makes 10 Stalagmite Runes (requiring 1 Blank Rune). Poisoned Icon Sends out a missile dealing Earth Damage.
Heavy Magic Missile Heavy Magic Missile adori vis 25 Druids, Sorcerers 350 Support Makes 10 Heavy Magic Missile Runes (requiring 1 Blank Rune). Electrified Icon Shoots an attack that inflicts Energy Damage.
Fire Bomb Fire Bomb adevo mas flam 27 Druids, Sorcerers 600 Support Makes 2 Fire Bomb Runes (requiring 1 Blank Rune).
Fireball Fireball adori flam 27 Sorcerers 460 Support Makes 5 Fireball Runes (requiring 1 Blank Rune). Burned Icon Shoots a Fire Attack, this is the Sorcerers' equivalent of the Icicle.
Soulfire Soulfire adevo res flam 27 Druids, Sorcerers 420 Support Makes 3 Soulfire Runes (requiring 1 Blank Rune). Burned Icon Causes the target to catch on fire.
Animate Dead Animate Dead adana mort 27 Druids, Sorcerers 600 Support Makes 1 Animate Dead Runes (requiring 1 Blank Rune). Transforms a corpse into a skeleton.
Thunderstorm Thunderstorm adori mas vis 28 Sorcerers 430 Support Makes 4 Thunderstorm Runes (requiring 1 Blank Rune). Electrified Icon Shoots an energy attack that covers a large area around the target, this is the Sorcerers' equivalent of the Stone Shower.
Poison Wall Poison Wall adevo mas grav pox 29 Druids, Sorcerers 640 Support Makes 4 Poison Wall Runes (requiring 1 Blank Rune). Poisoned Icon Creates a 1×5 Poison Field area if shot straight from the body. If shot on an angle, a total of 9 poison field squares will be made spanning 5 fields vertical and 5 fields horizontal.
Great Fireball Great Fireball adori mas flam 30 Sorcerers 530 Support Makes 4 Great Fireball Runes (requiring 1 Blank Rune). Burned Icon Shoots a large circular flame attack based on the center of the selected area, this is the Sorcerers' equivalent of the Avalanche.
Explosion Explosion adevo mas hur 31 Druids, Sorcerers 570 Support Makes 6 Explosion Runes (requiring 1 Blank Rune). Physical Damage Icon Makes a small explosion in the shape of a plus-sign (+) around the target.
Magic Wall Magic Wall adevo grav tera 32 Sorcerers 750 Support Makes 3 Magic Wall Runes (requiring 1 Blank Rune). Makes an indestructible wall.
Fire Wall Fire Wall adevo mas grav flam 33 Druids, Sorcerers 780 Support Makes 4 Fire Wall Runes (requiring 1 Blank Rune). Burned Icon Creates a 1×5 Fire Fields area if shot straight from the body. If shot on an angle, a total of 9 fire field squares will be made spanning 5 fields vertical and 5 fields horizontal.
Energy Bomb Energy Bomb adevo mas vis 37 Sorcerers 880 Support Makes 2 Energy Bomb Runes (requiring 1 Blank Rune).
Energy Wall Energy Wall adevo mas grav vis 41 Druids, Sorcerers 1000 Support Makes 4 Energy Wall Runes (requiring 1 Blank Rune). Electrified Icon Creates a 1×7 Energy Fields Area if shot straight from the body. If shot on an angle, a total of 13 energy field squares will be made spanning 7 fields vertical and 7 fields horizontal.
Sudden Death Sudden Death adori gran mort 45 Sorcerers 985 Support Makes 3 Sudden Death Runes (requiring 1 Blank Rune). Cursed Icon Shoots a powerful death attack on a single target.