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Oramond Factory Raids

Oramond Factory Raids

General Properties

Near cityRathleton
Vocation(s)Mages

Maps and Pictures

Oramond Raids

Other Properties

Version10.70
December 10, 2014
Winter Update 2014

East Raid - Minotaurs

The east raid consists of high tier minotaurs. The special thing about this raid is that the minotaurs are virtually invincible when in proximity to the Minotaur Totems, which spawns in random locations throughout the east cave. The player must kill the minotaurs away from these and must make sure that they do not get trapped by the monsters next to a totem since it almost always results in a death. Furthermore, the Glooth Powered Minotaur are also invincible, and must be lured onto Glooth Extractors to be transformed into Depowered Minotaurs. The raid boss is the Moohtant Wallbreaker, which slows moves towards the entrance and must be killed before it reaches the wall, when it explodes.

Creatures
NameExpHPMax. DamageLoot
Minotaur Totem
Minotaur Totem
5006,0000
  • This creature drops no loot.
Depowered Minotaur
Depowered Minotaur
1,1001,500200+ Physical Damage
Minotaur Invader
Minotaur Invader
1,7601,850350+ Physical Damage
Worm Priestess
Worm Priestess
1,5001,100~600
Minotaur Hunter
Minotaur Hunter
1,7001,400245+
Mooh'Tah Warrior
Mooh'Tah Warrior
9001,200~400
Minotaur Amazon
Minotaur Amazon
2,2002,600200+ Physical Damage
Execowtioner
Execowtioner
2,4003,500740
Moohtant
Moohtant
2,6003,200715
Glooth Powered Minotaur
Glooth Powered Minotaur
0??
  • This creature drops no loot.
Moohtant Wallbreaker
Moohtant Wallbreaker
?250,000?

South Raid - Mechanical Creatures

The south raid consists of several mechanical creatures. When the raid is active you'll also see Glooth Battery and its boss, the Glooth Bomb. The static buildings use a large Area of Effect spell which deals massive damage (up to 700). It is not uncommon even for high level players to get killed instantly when being hit by more than one Glooth Battery and the surrounding creatures. Most effectively hunted with a mix of Great Fireball Runes and Thunderstorm Runes. However it is quite a bit harder than the other two options, caution is advised.

Creatures
NameExpHPMax. DamageLoot
Worker Golem
Worker Golem
1,2501,470361 Physical Damage
Glooth Golem
Glooth Golem
1,9302,7001176+ (931+ Physical Damage, 245 Energy Damage)
Rustheap Golem
Rustheap Golem
2,3502,800525
Metal Gargoyle
Metal Gargoyle
1,4702,100?
War Golem
War Golem
2,6804,300800+
Energy Elemental
High Voltage Elemental
1,5001,500800+?
Walker
Walker
2,2003,000?
Glooth Battery
Glooth Battery
4,2008,0000
Control Tower
Control Tower
4,5007,500325 Energy Damage
Glooth Bomb
Glooth Bomb
?250,000?

West Raid - Wild Life

The west raid consists of several animal creatures. This raid differs from the other two in that there is always monsters spawning inside, however when the raid is active there will be massive amounts of Glooth Anemone spawning and "holes" around which monsters will spawn in larger numbers. Mages are advised to hunt in this raid with earth protection equipment, along with Great Fireball Runes and Avalanche Runes depending on the monster composition you are facing each pull. The raid boss, Tremor Worm, doesn't do too much damage but has a lot of health and teleports around the room, requiring a well prepared team to defeat it.

Creatures
NameExpHPMax. DamageLoot
Blood Beast
Blood Beast
1,0001,600238+ (124+ Physical Damage, 114+ Earth Damage)
Drillworm
Drillworm
1,2001,500750?
Wyrm
Wyrm
1,5501,825725 (235 Physical Damage, 345 Energy Damage, 145 Life Drain)
Devourer
Devourer
1,7551,900778 (260 Physical Damage, 518 Earth Damage)
Glooth Anemone
Glooth Anemone
1,7552,400512+ (327+ Physical Damage, 185 Life Drain) + 880 Summons
Behemoth
Behemoth
2,5004,000635 Physical Damage
Elder Wyrm
Elder Wyrm
2,5002,700800
Versperoth
Tremor Worm
80,000?125,000400 Physical Damage