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Club

Club

7
7
One
1
0
25.00 oz

Weapon Proficiency

1
Weapon Shield Mod
+1 defence modifier
2
Club Extra Damage Auto-Attack
+4% of your Club Fighting as extra damage for auto-attacks
3
Auto-Attack Critical Hit Chance
+1% critical hit chance for auto-attacks
Life Gain on Kill
+5 hit points on kill

Dropped By

  • This item is not dropped by any creatures.

General Properties

ClassificationWeapons
Club Weapons
Pickupable

Trade Properties

Marketable
Value0 gp
Sold for1 gp
Bought for5 gp

Field Properties

Blocking

Utility Properties

Usable

Other Properties

Version3.0
October 28, 1997
Alpha 3.0

Notes

The starting weapon for those with no-vocation. Should be replaced as soon as possible. Good for Training, just slightly worse than the Crowbar. If one intends to use this as a main weapon, those in Rookgaard or Dawnport are advised to look for better alternatives, such as Mace or Bone Club. While those in Mainland, intending to use Club Weapons, should seek a Morning Star or Battle Hammer.

Obtained in The Beginning Quest and the Flash Client Tutorial.