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Zamulosh

Zamulosh

Unknown.
500,000 Experience
1000?
Damage taken
Weak
101%101%
Resistant
50%
Neutral
100%100%100%100%100%100%

Abilities

Melee?
Sparkles Bomb (?) Zamulosh
Death Wave (?) Zamulosh
Red Sparkles Wave (?) Zamulosh
Blue Sparkles Invisible Bomb (Turns everyone invisible 3secs~) Zamulosh
Teleport Beam (248-380~) Zamulosh
Life Drain (0-1000?)0-1000?
Cursed (up to 350+)up to 350+
Poisoned (up to 22hp/turn)up to 22hp/turn
Invisibility
Summons

Location

General Properties

Spawn TypeTriggered
RankBoss
Illusionable
Pushable
Pushes
Cooldown1 day and 20 hours
Max. Battle Length17 minutes

Bosstiary Properties

CategoryArchfoe (5/20/60 kills to unlock) Archfoe

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire
Poison Gas Poison

Other Properties

Version10.90
December 8, 2015
Winter Update 2015
StatusActive

Notes

He's the minion of Bazir. Part of the Ferumbras' Ascension Quest.

Behaviour

Zamulosh will become Invisible very often. It is occasionally teleported to the center of the room. Zamulosh never retreats.

Strategy

Since this boss will be found with multiple clones (5 weak and 1 equally strong), that best way to deal with it is to always attack using area damage (such as Avalanche Runes and Diamond Arrows) to hit them all. If the false Zamuloshs aren't attacked, the team will be teleported to the center of the room, forcing you to lose turns and reposition, so even if you figure out which one is the real Zamulosh, focusing on it is not recommended.

It may be difficult to keep up with the real boss' HP during the fight, but if the team is using area attacks the real Zamulosh will eventually die (and the clones also disappear when this happens).

History