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Wheel of Destiny/Conviction Perks

Wheel of Destiny/Conviction Perks

Version13.10.12852
November 28, 2022
Winter Update 2022
StatusActive

Generic Conviction Perks

  • Resistance to Fire Icon Resistance to Fire: Grants 2% fire protection
  • Resistance to Energy Icon Resistance to Energy: Grants 2% energy protection
  • Resistance to Ice Icon Resistance to Ice: Grants 2% ice protection
  • Resistance to Earth Icon Resistance to Earth: Grants 2% earth protection
  • Resistance to Holy & Death Icon Resistance to Holy and Death: Grants 1% holy and 1% death protection
  • Mana Leech Icon Mana Leech: Grants 0.25% mana leech
  • Life Leech Icon Life Leech: Grants 0.75% life leech
  • Skill Boost Icon Weapon, Distance, Magic Skill Boosts: Grants a boost to the main offensive skill of your vocation
  • Vessel Resonance: Grants +1 damage/healing bonus if a gem size matches the Vessel Resonance in a domain. Bonus is increased to +2 in case of a Greater Gem.

Battle Instinct

Gain increased the effect of your healing spells by 10%; this bonus is tripled while wearing a shield; no longer grants healing when challenging.

Battle Healing

Increases the effect of your healing spells by 10%; this bonus is tripled while wearing a shield.

Augmentations

Ability Stage 1 Stage 2
Augmented Fierce Beserk Icon
Fierce Berserk
-30 Mana Cost +10% Base Damage
Augmented Intense Wound Cleansing Icon
Intense Wound Cleansing
+125% Base Healing Cooldown reduced by 60 seconds
Shield Slam +15% Life Leech +25% Damage Reduction (75% total)
Augmented Groundshaker Icon
Groundshaker
Cooldown reduced by 2 seconds +12.5% Base Damage
Augmented Front Sweep Icon
Front Sweep
+40% Base Power +2 sqms hit

Positional Tactics

Gain +3 distance fighting while no monster is within 1 square. Otherwise gain +3 holy and +3 healing magic level.

Ballistic Mastery

The critical extra damage for attacks with a crossbow is increased by 10%. While wielding a bow your attacks and spells have +4% physical and holy pierce.

Augmentations

Ability Stage 1 Stage 2
Augmented Divine Caldera Icon
Divine Caldera
-20 Mana Cost +10% Base Damage
Divine Barrage +8% Base Damage +12% Base Damage
Augmented Divine Dazzle Icon
Divine Dazzle
Number of targets chained +2 Increased duration by 4 seconds, reduced cooldown by 8 seconds
Augmented Strong Ethereal Spear Icon
Strong Ethereal Spear
Cooldown reduced by 2 seconds +380% Base Damage
Ethereal Barrage +10% Life Leech +10% Critical Chance

Healing Link

If you heal someone with Nature's Embrace or Heal Friend, you also heal yourself for 10% of the applied healing.

Augmentations

Ability Stage 1 Stage 2
Augmented Heal Friend Icon
Heal Friend
+4% Base Healing +6% Base Healing
Augmented Terra Wave Icon
Terra Wave
+6.5% Base Damage Adds 10% life leech to this spell
Augmented Mass Healing Icon
Mass Healing
+4% Base Healing Area increased
Augmented Strong Ice Wave Icon
Strong Ice Wave
+6% Base Damage Area increased
Forked Spells Cooldown reduced by 2 seconds Adds +1 target

Focus Mastery

Empowers the damage of your next damaging spell by 35% within 12 seconds after casting a focus spell (Hell's Core or Rage of the Skies). Reduces the group cooldown of Focus Spells by 2 seconds.

Augmentations

Ability Stage 1 Stage 2
Augmented Great Fire Wave Icon
Great Fire Wave
Adds critical hit chance of 10% and +15% critical extra damage +5% Base Damage
Augmented Energy Wave Icon
Energy Wave
Increased area +10% Base Damage
Death Echo Cooldown reduced by 2 seconds +12% Base Damage
Special Spells Cooldown reduced by 4 seconds +50% Base Damage
Augmented Focus Spells Icon
Focus Spells
+5% Base Damage Focus Secondary Cooldown reduced by 4 seconds

Runic Mastery

If you use a rune, you have a 25% chance of increasing your magic level by 10%, or by 20% if you use a rune your vocation can create, for that specific rune effect. For example: elder druids using an avalanche rune or master sorcerers using a great fireball rune can have their magic level increased by 20%, but if the runes were switched the magic level bonus would be 10%. This percentage applies to the base magic level of the character.

Guiding Presence

Gain an aura that shares 100% of your mantra with members of your party.

Sanctuary

Consuming Harmony creates a field lasting 5 seconds, increasing your damage and healing done by 2% for each Harmony consumed. It also increases the damage you deal to adjacent enemies by 10% and the healing you do to adjacent allies by 10%.

Augmentations

Ability Stage 1 Stage 2
Augmented Mass Spirit Mend Icon
Mass Spirit Mend
+8% Base Healing Cooldown reduced by 4 seconds
Augmented Flurry of Blows Icon
Flurry of Blows
Enlarges the affected area +15% Base Damage
Augmented Mystic Repulse Icon
Mystic Repulse
Cooldown reduced by 6 seconds +40% Base damage
Thousand Fist Blows +40% critical extra damage Cooldown reduced by 6 seconds
Augmented Chained Penance Icon
Chained Penance
Jumps to +1 additional target +18% Base Damage

History