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User talk:Olriosek

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Welcome to this Wiki Olriosek,

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Undo

Hey Olriosek,

You recently edited Hellfire Fighter and undid an edit I made some months ago which labeled hellfire fighters as "Regular" and "Unblockable" spawns. What is your reasoning behind undoing my edit? Unless it's changed recently, hellfire fighters should still be unblockable and they certainly do spawn regularly. -- Sixorish (talk) 09:31, October 7, 2015 (UTC)


Ah, I see. Does the page work correctly now? Might have just been a caching issue. I didn't see an issue with it. -- Sixorish (talk) 21:48, October 19, 2015 (UTC)

Distance Skill Constant

Hello Olriosek,
I noticed you changed the constant for Distance Fighting from 30 to 25 on the Formulae page. This constant value (30) was added over 2 years ago and it's been tested on the Skills Calculator, for example, and worked as expected. So it doesn't look it is incorrect. Do you mind sharing why do you believe it to be 25?

I've now undone your change, at least for the time being.

Thanks in advance,
Hunter of Dragoes (Talk · Contribs · Admins) - 21:26, 24 October 2022 (UTC)

Hello.
about Distance Skill Constant
All skills advancing in the same speed when using exercise weapons. To maintain the same advance speed - distance needs to have 25, melee 50 and magic 1600 constant. We know all constants of exercise weapons, so it's easy to calculate the skill's constants. Also it's very easy to test it by using them on lower skill characters to see how fast skills are advancing. Same when using arrows/spears. I tested 200 arrows on low character and in 200 shots the skill advance was equal to the constant of 25. I have literally no idea where was the info about update from 25 to 30 by Cipsoft. I noticed that many calculators on the web are showing wrong values for training distance fighting, probably because they were based on wrong 30 constant taken from this site. Even characters on offline training gains melee and distance skill in the same speed. Where melee advances at 50% speed and distance at 25% speed. For melee 1/50% of 50 is 100 and for distance 1/25% of 25 is also 100. If dist constant would be 30, then melee will be advancing much faster then dist because 1/25% of 30 is not 100 but 120. Putting dist constant equal to 30 will make distance advance 20% slower then melee. But in reality they advance at the same speed. At the same speed on offline training and at the same speed by using exercise weapons.
Olriosek (talk) 14:46, 2 November 2022 (UTC)
Alright, thanks for the explanation. We'll check it again with exercise weapons on the upcoming private test server.
Hunter of Dragoes (Talk · Contribs · Admins) - 20:26, 3 November 2022 (UTC)

Hey there,

Just wanted to let you know that I made some tests and you are right, the results match A=25 exactly and not A=30. We have updated the Formulae page and also updated the calculators. Thanks for the heads-up and for all the details you put into the explanations! -- Molx (talk) 00:49, 2 February 2023 (UTC)