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Tanjis

Tanjis

Walks through
EnergyFirePoison
Can't pass
30,000 Health
15,000 Experience
1875 (900 Physical Damage, 400 Ice Damage, 200 Energy Damage, 375 Death Damage) + 450 Mana Drain
Damage taken
Weak
101%105%
Resistant
50%90%
Immune
0%0%
Neutral
100%100%100%

Abilities

Melee0-600
Avalanche200-400
Paralyze
Boulder100-400
Drowning Bomb (200-500)200-500
Great Bubble Bomb (200-600)200-600
Mana drain Earth Bomb (200-600)200-600
Energy Wave (200-500)200-500
Curse Beam (300-800)300-800
DistanceReduces Distance by 60%
Self Healing0-1000+

Max damage

1875

Physical900 · 39%
Mana Drain450 · 19%
Ice400 · 17%
Death375 · 16%
Energy200 · 9%

Location

Fiehonja Ancestral Grounds, eastern pit (teleport here).

Loot

3 items · sorted by chance

General Properties

ClassificationDeeplings
Spawn TypeTriggered
RankBoss
Illusionable
Pushable
Pushes
BehaviourLogout Block Icon Magic Level Icon

Bosstiary Properties

CategoryBane (25/100/300 kills to unlock) Bane

Immunity Properties

Paralysable
Sense Invis

Other Properties

Version9.40
December 14, 2011
Winter Update 2011
StatusActive

Notes

Tanjis, Expeditus Profundis, is one of the three depth lords. He is the most harmless but most frequently appearing of the deepling guardians. Access to his lair is earned by helping to repair the ramp to the Ancestral Grounds, during the Liquid Black Quest. Teams may enter each guardian's lair once for each time they make a sufficient attempt to repair the ramp to the Ancestral Grounds. However, access to any further guardians is revoked if players open any treasure chest outside of their lairs.

Tanjis spawns each 3-10 minutes, depending on players online, and cannot be blocked from spawning. Teams can stay in its room for 20 minutes, the timer starts when entering the teleport. Re-entry is denied after players gain experience from it. Thus, teams can earn a few minutes by jumping out and in its lair when the first boss is on deep red HP.

Tanjis always drops exactly one item: Depth Ocrea, Ornate Mace, or Ornate Shield. Players who receive experience from killing Tanjis will be able to open the treasure chest outside of his lair, to receive Trophy of Tanjis, 20 Platinum Coins, Necklace of the Deep, Warrior's Shield and either Tanjis' Sight or 10 Black Pearls.

Behaviour

Tanjis will target the player hitting him for the most damage. Typically, this is a high level Paladin. He will not retarget to a player blocking his path.

Attacks in melee range.

Strategy

Tanjis' lair with his spawn location marked.

Tanjis' lair with his spawn location marked.

Bronze Amulets

Trapping Tanjis can be difficult. Because of his re-targeting behavior, the shooters are advised to stand away from Tanjis while the blocker lures and traps him. The environment makes trapping him difficult also, knights will almost always be forced to stand in waves/beams because Wild Growth will not last long enough.

Once trapped, it's a battle against his healing.

Tanjis will attack shooters very frequently, even when trapped. Shooters can expect to be hit with strong Mana Drain and Ice-based attacks every 2-5 turns. Shooters are recommended to position themselves away from other team members, or move to another location when they find themselves being targeted (but be mindful of his waves). This avoids unnecessary mana/health loss for the other members.