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Retching Horror

Retching Horror

Charm50
Kills to unlock2,500
Walks through
Poison
Can't pass
EnergyFire
74 Armor
5,300 Health
4,100 Experience
1000
4,182~4,264 Experience
180 Speed
3.50% Mitigation
Damage taken
Weak
103%
Resistant
95%80%85%15%
Immune
0%
Neutral
100%100%100%

Abilities

Melee0-500
Arrows (0-300)0-300
ParalyzesParalyzes you
green shimmering effect fire wave (200-450)200-450
drunken hit
Groundshaker50-300
Self-Healing?

Location

All over the surface of Upper Roshamuul and Nightmare Isles.

General Properties

ClassificationDreamhaunters
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassMagical
DifficultyHard
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreRetching Horror Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire

Other Properties

Version10.30
December 11, 2013
Winter Update 2013
StatusActive

Notes

The Retching Horror is an abomination of dreams, twisted and contorted. It feeds on smaller dreams and creatures like a parasite, creeping up on them and swallowing them whole. Retching Horrors do not digest their prey, but absorb it, building it into themselves and perverting everything about it, trying to block out the eternal pain they are suffering, but only adding to it with every new victim. Occasionally, they cough up horrible diseased dreams and pains, items, flies, arrows; and if they wish, they speak with different voices to ensnare and terrify their prey. Their fingers are live white worms that they use to plunge into living flesh and suck out body fluids, filling the victim afterwards with their own chitinous glue before swallowing it. Their mouth is surrounded by pallid tendril-feelers that they use to sniff out particular delicacies, and they can smell prey several miles off. As their flesh is raw, they dislike being touched, being constantly in pain, and so keep a little distance to their victims.

Behaviour

Follows the target.

A retching horror attacks in melee range. A retching horror never retreats.

Strategy

Similar to a Choking Fear, with which they are often in company. Might look strong from its many abilities, but rarely utilizes half of them. Knights are best suited to deal with these.

History