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Pirate Ghost

Pirate Ghost

Charm15
Kills to unlock500
Walks through
Poison
Can't pass
EnergyFire
30 Armor
275 Health
250 Experience
240
255~260 Experience
105 Speed
1.22% Mitigation
Damage taken
Weak
125%
Immune
0%0%0%
Neutral
100%100%100%100%100%

Abilities

Melee0-95 and starting up to 2 hp/turn
Life Drain30-80
Musical Explosion0-65 on itself
Self-Healing?

Location

Drefia, Goroma, Nargor Undead Cave, hidden caves under Treasure Island, Liberty Bay ruins (single spawn), The Cave (single spawn) and Chyllfroest (unreachable).

General Properties

ClassificationPirates
Ghosts
Spawn TypeRegular
Unblockable
Illusionable
Pushable
Pushes

Bestiary Properties

ClassUndead
DifficultyEasy
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CorePirate Ghost Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire

Other Properties

Version7.8
August 1, 2006
Summer Update 2006
StatusActive

Notes

Considering the lifestyle of a pirate, it is no real surprise that several of them end up as cursed souls - never able to acquire some sort of afterlife. Bound to the world of the living, they continue their evil lifework of spreading fear and of murder. Almost impossible to be hurt, they pursue their victims with reckless malice that is frightful on its own. They posses several powers that are common to ghosts, but they seem to be slightly more accustomed and adapted to murder than others of their kind. While other ghosts seem more concerned about themselves and their dire fate, the Pirate Ghost actually seems to enjoy to inflict pain on the living ones. Some say, making others suffer lets them better bear their own misery.

These chilling phantoms haunt the underground chambers on Nargor and can also be found on Goroma and Treasure Island. Like their weaker counterparts, Ghosts, they are immune to all physical damage. They offer good experience for Mages, because they are easier to kill in comparison to Undeads like Demon Skeletons. They also give decent loot for the expense.

Behaviour

Attacks in melee range. A pirate ghost never retreats.

Strategy

They aren't very fast so you can use runes from a distance (preferably HMMs), while larger groups should be disposed of with well-aimed GFB. Mages will do best with Energy Strike, as this will give better profit than HMMs. Also field spells won't be as effective as on regular Ghosts since they heal quite a lot.

History