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Kreebosh the Exile

Kreebosh the Exile

705 Health
350 Experience
545+ (1000 including 2 Green Djinns)
Damage taken
Weak
101%
Resistant
45%
Neutral
100%100%100%100%100%100%100%

Abilities

Melee0-100+
Electrified Berserk (3 turns) Kreebosh the Exile
Death Missile (71-110+) Kreebosh the Exile
Fire Missile (133-172) Kreebosh the Exile
Energy Missile (69-109) Kreebosh the Exile
Paralyze (Reduces 145-235 speed for 16+ seconds) Kreebosh the Exile
Drunkenness (10+ seconds) Kreebosh the Exile
RatTurns victims into; Rat
Green Djinn1-2 Green Djinn
Self-Healing

Location

General Properties

ClassificationDjinn
Spawn TypeUnknown.
RankArena Combatant
Illusionable
Pushable?
Pushes?

Immunity Properties

Paralysable?
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire
Poison Gas Poison

Other Properties

Version8.00
June 26, 2007
Summer Update 2007
StatusActive

Notes

Boss of Scrapper level Pit #2.
Next #3.

Behaviour

He is more vicious than a regular Efreet, fights in close combat. Kreebosh the Exile never retreats.

Strategy

To all vocations it is heavily recommended to wear a Dwarven Ring because you may exit the arena by mistake or not be able to reach the next pit if you are heavily drunk (note that drunk lasts for several minutes so you will be affected in the next pits as well).
Druids and Sorcerers: Use Magic Shield and use SD while running to kill fast before he summons.
Knight: As you do not need to move while fighting him, wear a skill ring (Sword Ring, Axe Ring, Club Ring) rather than a Dwarven Ring. If you are drunk after the battle, equip a Dwarven Ring. You should also use Exori and Blood Rage to kill faster. If you are lucky, he will not summon any Green Djinns.
Paladins: Run in circles and shoot if he has 2 summoned djinns you may run arround them to avoid get hit by the boss berserk and melee. Be careful, because he can summon both djinns at the same time, breaking up your shielding and making powerful combos that might kill you in a second.