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Jaul

Jaul

Walks through
EnergyFirePoison
Can't pass
90,000 Health
30,000 Experience
4000
220 Speed
Damage taken
Resistant
85%99%
Immune
0%0%0%
Neutral
100%100%100%100%

Abilities

Melee0-2000
Paralyze
Huge Fireball (0-1000)0-1000
Death Beam (300-800)300-800
Life Drain Drowning Wave (500-1000)500-1000
Fire Beam (500-1000)500-1000
Ice Beam (1000-2000)1000-2000
Armageddon (200-800)200-800
Earth Damage Explosion Exori (0-600)0-600
Self-Healing1000-2000+
Self-Healing14000-20000+

Location

Fiehonja, southern pit of the Ancestral Grounds.

General Properties

ClassificationDeeplings
Spawn TypeEvent
Triggered
RankBoss
Illusionable
Pushable
Pushes
BehaviourLogout Block Icon Magic Level Icon

Bosstiary Properties

CategoryBane (25/100/300 kills to unlock) Bane

Immunity Properties

Paralysable
Sense Invis

Other Properties

Version9.40
December 14, 2011
Winter Update 2011
StatusActive

Notes

Jaul, Protektor Profundis, is one of the three depth lords. Reachable in third stage of Liquid Black Quest, he is the strongest deepling boss.
"KENH!!" translates to "Intruder!!", and "QJELL AFAR GOU JEY!!" translates to "Qjell watch over us!!".

Jaul cannot be blocked from spawning. Teams can stay in its room for 20 minutes, the timer starts when entering the teleport. Re-entry is denied after players gain experience from it. Thus, teams can earn a few minutes by jumping out and in its lair when the first boss is on deep red HP.

Behaviour

He combos a lot, walks pretty fast, and re-targets a lot.

Attacks in melee range. Jaul never retreats.

Strategy

Get a decent level blocker or two (250+ is enough), one healer for each of the blockers and several damage dealers and just kill it with your strongest attacks. Note that knights are not only meatshields and should also attack as they do high amount of damage too. Bronze Amulet is recommended because of the Mana Drain Jaul does.