ExetaRes LogoExetaRes
Deepling Guard

Deepling Guard

Charm25
Kills to unlock1,000
Walks through
Fire
Can't pass
EnergyPoison
53 Armor
1,900 Health20
2,100 Experience
750 Physical Damage
2,142~2,184 Experience
135 Speed
2.49% Mitigation
Damage taken
Weak
110%110%
Resistant
90%
Immune
0%0%0%
Neutral
100%100%100%

Abilities

Melee0-400
Axe Throw (0-200) Deepling Guard
Spear
Self-Healing100-250

Location

Fiehonja. During Deeplings stage 1 around 10 spawns exist (here, here, here, here, 2 here, here, here and 2 here. Also may spawn during the gemcutting mission (anywhere around here)). Many more spawns in almost all areas of Deepling stage 2 and 3.

General Properties

ClassificationDeeplings
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassAquatic
DifficultyMedium
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreDeepling Guard Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Poison Gas Poison

Other Properties

Version9.40
December 14, 2011
Winter Update 2011
StatusActive

Notes

Ever watchful, these defenders of the God King Qjell are members of a higher caste within the Deepling society. From their earliest days, the purpose of the Deepling Guards lies in the protection of the temple cities and inner sanctums of God King Qjell. They are cunning hunters and powerful fighters with unmatched endurance, feared by even the fiercest creatures of Tibia's seas.

Behaviour

Deepling guards are fast. They will try to fight in close-combat while shooting spears from a distance. Guards have a somewhat unique retargeting behavior in that they do not move around players in the way to their target, but they do not immediately attack the obstructing player either. In this way, they will stand by the obstructing player and continue to throw spears at their target - and nobody will receive melee damage. The only ways to force a guard to attack you are by the use of Challenge or by having the target leave the guard's sight.

A deepling guard attacks in melee range. A deepling guard will retreat at 20 (1.05%, deep red) health.

Strategy

Treat them as you would treat a behemoth; although they have less health, their attacks strongly resemble those of a behemoth. Try to single them out and avoid third-hitting Deepling guards. Beware that they come with Deepling Spellsingers which drain your mana and reduce your skills immensely; focus on the spellsingers before the guards (especially for knights and paladins). Mages and paladins should try to keep a distance from the guard but avoid running in uncleared areas, as they come in large groups with other Deeplings. Don't let it run as it has strong healing capabilities.
In group hunts, shooters should be wary of a Deepling guard's retargeting behavior and expect to heal often as their spears can cause considerable damage.