Wheel of Destiny/Revelation Perks
November 28, 2022
Winter Update 2022
Increased Damage and Healing
Each stage of each revelation perk unlocks a bonus to all damage and healing done through spells, runes, or attacks. These bonuses will be stacked if the player unlocks different perks at different stage levels.
As an example, a level 550 has enough promotion points to unlock either one stage 2 perk or two stage 1 perks. Unlocking a single stage 2 revelation perk will grant them a +9 bonus, while unlocking two stage 1 perks will grant a +8 bonus (4 + 4).
| Passive | Stage 1 | Stage 2 | Stage 3 |
|---|---|---|---|
| Damage and healing increase | 4 | 9 | 20 |
Gift of Life
Main article: Gift of Life
Under certain circumstances, heals the player before taking otherwise fatal damage, giving them a second chance.
Avatar
See also: Avatar of Light, Avatar of Nature, Avatar of Steel, Avatar of Storm, and Avatar of Balance
Turns the player into an avatar that has multiple benefits.
Executioner's Throw
Main article: Executioner's Throw
This spell throws your weapon on your target, bouncing it on nearby enemies.
Combat Mastery
Divine Grenade
Main article: Divine Grenade
This spell plants a marker at the feet of your target that explodes after 3 seconds dealing holy damage.
Divine Empowerment
Main article: Divine Empowerment
This spell deploys a 3x3 field of holy energy below your feet that lasts 5 seconds. As long as you stand in this field, the damage you deal is increased.
Blessing of the Grove
Healing spells can now critically heal, using critical hit chance and critical extra damage. Your healing is increased by a certain amount, depending on current hit points of your healing target. This effect is doubled against targets below 30% of their hit points.
| Blessing of the Grove | Stage 1 | Stage 2 | Stage 3 |
|---|---|---|---|
| Heal Friend and Nature's Embrace | Can critically heal. | ||
| Increased healing Target between 30 ~ 60% HP |
5% | 7.5% | 10% |
| Increased healing Target below 30% HP |
10% | 15% | 20% |
Note: this also works with self-healing.
Twin Bursts
See also: Ice Burst and Terra Burst
Casts ice or earth damage in a ring area around you.
Beam Mastery
Boosts all of your beam spells. It hits adjacent squares for a smaller part of the central beam damage. For each target hit by by the central beam of a beam spell, the beam damage is increased and the cooldown of all spells is reduced.
| Beam Mastery | Stage 1 | Stage 2 | Stage 3 |
|---|---|---|---|
| Cooldown reduction of all spells (per target hit by a central beam) |
1 second (3 seconds max.) | ||
| Damage increase of beam spells (per target hit by a central beam) |
10% (30% max.) | 12% (36% max.) | 14% (42% max.) |
| Adjacent beam squares damage (% based on central beam damage) |
25% | 40% | 70% |
Lord of Destruction
Improves the buffs provided by the elemental stances.
| Elemental Stance | Buff | Stage 1 | Stage 2 | Stage 3 |
|---|---|---|---|---|
| Master of Flames | Additional base power for fire spells | 2% | 3% | 4% |
| Master of Thunder | Additional critical hit chance for energy spells | 2% | 3% | 4% |
| Master of Decay | Additional critical extra damage for death spells | 15% | 25.5% | 30% |
Spiritual Outburst
See also: Spiritual Outburst
A powerful spell that consumes Harmony. Releases a massive attack, chaining additional enemies. When used with full Harmony, repeats after 1 second for a portion of its original damage.
Ascetic
Improve all spenders and allows Mantra to improve the damage of your attacks. Increases the Harmony base bonus by 1%/2%/3% and your auto attacks deal additional damage equal to 100%/200%/300% of your mantra. It is not affected by Serene.
History
- As announced on June 16, 2026, the Vocation Adjustments Update 2026 reworked a few perks.