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Wheel of Destiny/Revelation Perks

Wheel of Destiny/Revelation Perks

Version13.10.12852
November 28, 2022
Winter Update 2022
StatusActive

Increased Damage and Healing

Each stage of each revelation perk unlocks a bonus to all damage and healing done through spells, runes, or attacks. These bonuses will be stacked if the player unlocks different perks at different stage levels.

As an example, a level 550 has enough promotion points to unlock either one stage 2 perk or two stage 1 perks. Unlocking a single stage 2 revelation perk will grant them a +9 bonus, while unlocking two stage 1 perks will grant a +8 bonus (4 + 4).

Passive Stage 1 Stage 2 Stage 3
Damage and healing increase 4 9 20

Gift of Life

Main article: Gift of Life

Under certain circumstances, heals the player before taking otherwise fatal damage, giving them a second chance.

Avatar

See also: Avatar of Light, Avatar of Nature, Avatar of Steel, Avatar of Storm, and Avatar of Balance

Turns the player into an avatar that has multiple benefits.

Executioner's Throw

Main article: Executioner's Throw

This spell throws your weapon on your target, bouncing it on nearby enemies.

Combat Mastery

You take less damage the lower your life is (1% reduced damage taken per 12/10/8% missing HP, with bonus doubled while wielding a shield. You deal more damage the lower your targets life is (1% increased damage per 12/10/8% missing HP, with bonus doubled while wielding a two-handed weapon.

Divine Grenade

Main article: Divine Grenade

This spell plants a marker at the feet of your target that explodes after 3 seconds dealing holy damage.

Divine Empowerment

Main article: Divine Empowerment

This spell deploys a 3x3 field of holy energy below your feet that lasts 5 seconds. As long as you stand in this field, the damage you deal is increased.

Blessing of the Grove

Healing spells can now critically heal, using critical hit chance and critical extra damage. Your healing is increased by a certain amount, depending on current hit points of your healing target. This effect is doubled against targets below 30% of their hit points.

Blessing of the Grove Stage 1 Stage 2 Stage 3
Heal Friend and Nature's Embrace Can critically heal.
Increased healing
Target between 30 ~ 60% HP
5% 7.5% 10%
Increased healing
Target below 30% HP
10% 15% 20%

Note: this also works with self-healing.

Twin Bursts

See also: Ice Burst and Terra Burst

Casts ice or earth damage in a ring area around you.

Beam Mastery

Boosts all of your beam spells. It hits adjacent squares for a smaller part of the central beam damage. For each target hit by by the central beam of a beam spell, the beam damage is increased and the cooldown of all spells is reduced.

Beam Mastery Stage 1 Stage 2 Stage 3
Cooldown reduction of all spells
(per target hit by a central beam)
1 second (3 seconds max.)
Damage increase of beam spells
(per target hit by a central beam)
10% (30% max.) 12% (36% max.) 14% (42% max.)
Adjacent beam squares damage
(% based on central beam damage)
25% 40% 70%

Lord of Destruction

Improves the buffs provided by the elemental stances.

Elemental Stance Buff Stage 1 Stage 2 Stage 3
Master of Flames Additional base power for fire spells 2% 3% 4%
Master of Thunder Additional critical hit chance for energy spells 2% 3% 4%
Master of Decay Additional critical extra damage for death spells 15% 25.5% 30%

Spiritual Outburst

See also: Spiritual Outburst

A powerful spell that consumes Harmony. Releases a massive attack, chaining additional enemies. When used with full Harmony, repeats after 1 second for a portion of its original damage.

Ascetic

Improve all spenders and allows Mantra to improve the damage of your attacks. Increases the Harmony base bonus by 1%/2%/3% and your auto attacks deal additional damage equal to 100%/200%/300% of your mantra. It is not affected by Serene.

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