Augments
Version13.10.12852
November 28, 2022
Winter Update 2022
November 28, 2022
Winter Update 2022
StatusActive
Types of Augments
There are six different types of Augments currently available:
- Impact: Increases damage or healing of a spell by a certain percentage, but exact values are not disclosed by CipSoft.
- The first equipment to have it were the Sanguine Set weapons, with Strong and Powerful impacts providing approximately half and the same as the Wheel of Destiny's augments,[1] respectively. It is assumed that the same is true for other equipment released after Summer Update 2023.
- Critical extra damage: Increases the critical extra damage of a spell. If a character would not have any critical hit chance this augment would grant it to the specific spell.
- Chain: Increases the amount of chains for chainspells.
- Cooldown: Reduces the cooldown of a spell.
- Life leech: Grants the spell additional Life Leech.
- Mana leech: Grants the spell additional Mana Leech.
Weapons
Body Equipment
| Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
|---|---|---|---|---|---|---|---|---|---|
| 15 | 43.00 | magic level +3, energy magic level +1 Augments: Energy Wave -> +5% life leech |
ice +12%, fire -6% | 1 | 4 | 300 | sorcerers | ||
| 52.00 | shielding +2, faster regeneration, life leech +2% Augments: Wound Cleansing -> +16.5% base healing |
physical +3%, fire +5% | 1 | 200 | knights | ||||
| 15.00 | Magic Level +3, Fire Magic Level +1, Magic Shield Capacity +150 and 3% Augments: Ultimate Flame Strike -> +33% Base Damage |
physical +2%, energy +5% | 1 | 200 | sorcerers | ||||
| 4 | 10.00 | mantra +4, fist fighting +1 Augments: Chained Penance -> +6% base damage |
1 | 1 | 70 | monks |
| ||
| 17.00 | magic level +3, healing magic level +1, Magic Shield Capacity +150 and 3% Augments: Ultimate Ice Strike -> +33% Base Damage |
physical +2%, fire +5% | 1 | 200 | druids | ||||
| 18 | 152.00 | sword fighting +3, axe fighting +3, club fighting +3 Augments: Front Sweep -> +4% life leech |
physical +8% | 2 | 4 | 300 | knights | ||
| 6 | 19.00 | mantra +10, fist fighting +2, magic level +1 Augments: Flurry of Blows -> +3% mana leech |
physical +2%, death +6% | 2 | 4 | 300 | monks | ||
| 8 | 15.00 | magic level +2, healing magic level +1 Augments: Terra Wave -> +2% mana leech |
physical +2%, death +5% | 2 | 4 | 300 | druids | ||
| 8 | 16.00 | magic level +2 Augments: Energy Wave -> +4% mana leech |
physical +2%, death +6% | 2 | 4 | 300 | sorcerers | ||
| 10 | 36.00 | distance fighting +2 Augments: Strong Ethereal Spear -> +3% mana leech |
physical +3%, death +6% | 2 | 4 | 300 | paladins | ||
| 3.50 | Augments: Summon Knight Familiar -> -300s cooldown |
energy +2% | knights |
| |||||
| 4 | 21.00 | mantra +4, fist fighting +1 Augments: Double Jab -> +12% base damage |
earth +3% | 1 | 40 | monks |
| ||
| 10 | 24.00 | sword fighting +2, axe fighting +2, club fighting +2 Augments: Front Sweep -> +3% mana leech |
physical +3%, death +6% | 2 | 4 | 300 | knights | ||
| 10 | 29.00 | mantra +17, fist fighting +4, magic level +1 Augments: Flurry of Blows -> +3% life leech |
earth +10%, energy -5% | 2 | 4 | 300 | monks | ||
| 7 | 106.00 | mantra +13, fist fighting +3 Augments: Greater Flurry of Blows -> +8% critical extra damage |
1 | 2 | 125 | monks |
| ||
| 14 | 14.50 | sword fighting +4, axe fighting +4, club fighting +4, magic level +1 Augments: Groundshaker -> +12% critical extra damage |
physical +8%, fire +10% | 2 | 4 | 800 | knights |
| |
| 10 | 13.00 | magic level +4 Augments: Death Echo-> +8% critical extra damage |
physical +3%, ice +8% | 2 | 4 | 800 | sorcerers |
| |
| 10 | 38.00 | magic level +4 Augments: Forked Glacier -> +8% critical extra damage |
physical +3%, energy +8% | 2 | 4 | 800 | druids |
| |
| 8 | 41.00 | mantra +13, fist fighting +4, magic level +3 Augments: Thousand Fist Blows -> +12% critical extra damage, Restore Balance -> +10% mean healing |
physical +5%, earth +8% | 2 | 4 | 800 | monks |
| |
| 12 | 12.00 | distance fighting +4, holy magic level +2 Augments: Divine Barrage -> +8% critical extra damage |
physical +6%, earth +10% | 2 | 4 | 800 | paladins |
| |
| 15 | 38.00 | magic level +3, earth magic level +1 Augments: Terra Wave -> +3% life leech |
fire +12%, ice -6% | 1 | 4 | 300 | druids | ||
| 16 | 39.00 | energy magic level +6, fire magic level +3 Augments: Ultimate Energy Strike -> +14% critical extra damage, Ultimate Energy Strike -> +5% critical hit chance |
earth +8% | 1 | 4 | 270 | sorcerers |
| |
| 8 | 11.50 | magic level +2 Augments: Ultimate Terra Strike -> +33% base damage |
death +4% | 4 | 270 | druids |
| ||
| 16 | 42.00 | earth magic level +6, healing magic level +3 Augments: Ultimate Terra Strike -> +14% critical extra damage, Ultimate Terra Strike -> +5% critical hit chance |
ice +8% | 1 | 4 | 270 | druids |
| |
| 2 | 11.00 | magic level +1 Augments: Ultimate Energy Strike -> +33% base damage |
death +3% | 1 | 4 | 270 | sorcerers |
| |
| 5 | 11.50 | mantra +6, fist fighting +2 Augments: Greater Tiger Clash -> +2.5% critical hit chance, Greater Tiger Clash -> +10% critical extra damage |
death +4% | 4 | 230 | monks |
| ||
| 3 | 12.50 | speed +15 Augments: Brutal Strike-> +33% base damage |
physical +5%, earth +5% | 1 | 4 | 270 | knights | ||
| 9 | 11.50 | distance fighting +2 Augments: Etheral Spear -> +40% base damage, Ethereal Spear -> +8% critical extra damage |
physical +4%, death +4% | 4 | 270 | paladins |
| ||
| 22 | 148.00 | sword fighting +3, club fighting +3, axe fighting +3 Augments: Brutal Strike -> -2s cooldown, Brutal Strike -> +10% critical extra damage |
physical +4% | 2 | 4 | 270 | knights |
| |
| 62.00 | sword fighting +2, axe fighting +2, club fighting +2 Augments: Berserk -> +1% critical hit chance |
physical +5%, ice +12% | 1 | 350 | knights |
| |||
| 8 | 24.00 | mantra +15, fist fighting +3, magic level +1 Augments: Forceful Uppercut -> -15s cooldown |
ice +4% | 1 | 1 | 150 | monks |
| |
| 3 | 19.00 | speed +10, magic level +2, death magic level +1 Augments: Avatar of Storm -> -900s cooldown, Hell's Core -> +8% critical extra damage, Energy Wave -> +8% critical extra damage |
physical +2%, ice +8% | 1 | 4 | 500 | sorcerers |
| |
| 3 | 17.00 | speed +10, magic level +2, healing magic level +1 Augments: Avatar of Nature -> -900s cooldown, Eternal Winter -> +8% critical extra damage, Terra Wave -> +8% critical extra damage |
physical +2%, fire +8% | 1 | 4 | 500 | druids |
| |
| 11 | 32.00 | distance fighting +4, holy magic level +1 Augments: Avatar of Light -> -900s cooldown, Divine Caldera -> 8% critical extra damage |
physical +7%, energy +9% | 4 | 500 | paladins |
| ||
| 12 | 38.00 | sword fighting +4, axe fighting +4, club fighting +4 Augments: Avatar of Steel -> -900s cooldown, Fierce Berserk -> +8% critical extra damage |
physical +9%, death +6% | 4 | 500 | knights |
| ||
| 6 | 35.00 | mantra +10, fist fighting +4, magic level +2 Augments: Avatar of Balance -> -900s cooldown, Chained Penance -> +8% critical extra damage |
physical +4%, energy +8% | 4 | 500 | monks |
| ||
| 2 | 14.00 | magic level +1, earth magic level +1 Augments: Terra Wave -> +6.5% critical extra damage |
energy +8% | 1 | 4 | 350 | druids |
| |
| 2 | 14.00 | fist fighting +2 Augments: Spiritual Outburst -> +8% critical extra damage |
physical +2%, death +3% | 1 | 4 | 350 | monks |
| |
| 8 | 14.00 | magic level +2, fire magic level +2 Augments: Great Fire Wave -> +6.5% critical extra damage |
physical +2%, energy +8% | 2 | 4 | 350 | sorcerers |
| |
| 10 | 11.50 | sword fighting +3, club fighting +3, axe fighting +3, shielding +2 Augments: Berserk -> +10% critical extra damage |
physical +7%, fire +7% | 4 | 350 | knights |
| ||
| 17 | 130.00 | distance fighting +3, shielding +3 Augments: Divine Grenade -> +1% critical hit chance |
physical +3%, ice +8% | 2 | 4 | 350 | paladins |
| |
| 10 | 80.00 | mantra +17, fist fighting +4 Augments: Spiritual Outburst -> +1% critical hit chance |
physical +4% | 2 | 4 | 350 | monks |
| |
| 20.00 | magic level +5 Augments: Terra Wave -> +1% critical hit chance |
physical +2%, death +5% | 1 | 350 | druids |
| |||
Augments: Berserk -> +1% critical hit chance |
physical +5%, ice +10% | 1 | 350 | knights |
| ||||
| 2 | 17.00 | distance fighting +1, speed +10 Augments: Divine Grenade -> +8% critical extra damage |
physical +2%, energy +5% | 1 | 4 | 350 | paladins |
| |
| 20.00 | magic level +5 Augments: Great Fire Wave -> +1% critical hit chance |
physical +2%, energy +6% | 1 | 350 | sorcerers |
| |||
| 2 | 15.00 | distance fighting +1, speed +15 Augments: Divine Missile -> +5% critical extra damage |
fire +5% | 1 | 4 | 250 | paladins | ||
| 8 | 35.00 | distance fighting +2 Augments: Divine Missile -> +13% Base Damage |
physical +3%, energy +6% | 2 | 4 | 250 | paladins | ||
| 16 | 142.00 | shielding +3 Augments: Intense Wound Cleansing -> -24s cooldown |
physical +8% | 2 | 4 | 250 | knights | ||
| 15 | 44.00 | magic level +4 Augments: Wrath of Nature -> +8% Base Damage |
death +5% | 1 | 4 | 250 | druids | ||
| 9 | 51.00 | sword fighting +2, axe fighting +2, club fighting +2 Augments: Intense Wound Cleansing -> +50% Base Healing |
physical +4%, energy +2% | 4 | 250 | knights | |||
| 8 | 34.00 | magic level +2 Augments: Great Energy Beam -> +7% Base Damage, Great Death Beam -> +7% Base Damage |
fire +6% | 4 | 250 | sorcerers | |||
| 8 | 21.00 | magic level +2 Augments: Wrath of Nature -> +5% Critical Extra Damage |
death +3% | 2 | 4 | 250 | druids | ||
| 9 | 128.00 | mantra +15, fist fighting +4 Augments: Spirit Mend -> +8% base healing |
physical +2%, energy +5% | 2 | 4 | 250 | monks |
| |
| 2 | 9.00 | magic level +1 Augments: Great Energy Beam -> +5% critical extra damage, Great Death Beam -> +5% critical extra damage |
ice +6% | 1 | 4 | 250 | sorcerers | ||
| 17 | 135.00 | distance fighting +3, holy magic level +1 Augments: Strong Ethereal Spear -> +4% life leech |
energy +10%, earth -5% | 2 | 4 | 300 | paladins | ||
| 7 | 110.00 | mantra +11, fist fighting +1 Augments: Mystic Repulse -> +10% critical extra damage |
2 | 50 | monks |
