The Desert Dungeon Quest
An old myth, nearly buried by the sands of time has been discovered by brave adventurers who ventured themselves through the complicated Desert Dungeon, and found its secret.
Deep below the Jakundaf Desert.
Reward
Dangers
4
Required Equipment
Foreword
- Most players will want the short path. If you are instead interested in the full quest, which is entirely optional and leads to the same goal, see long path.
- You can do this quest infinite times, but receive rewards only once. You can help other teams (i.e. as one of their vocations) as much as you like but you won't be rewarded for it.
- The desert dungeon is large and can confuse inexperienced players. In addition, there are some holes which do not have a corresponding rope hole - you will need to be roped and you may not even return to your team. Read the instructions carefully and don't go down any holes unless explicitly told to.
- If, for some reason, your team cannot complete the quest, the only exit is the teleport next to the Gate of Expertise, which leads to Adrenius.
- You will need 43.5 free capacity to carry the reward.
- The stairs leading outside from the reward room do not have a staircase back in. If you leave you will be locked out and unable to re-enter unless you redo the quest.
- The desert quest is a common target for player killers on PvP servers. However, the reward room as well as the steps outside of it are Protection Zones, you will not get killed unless you walk off these steps.
Short path
With one of each vocation in your party, go to the Jakundaf Desert between Venore and Thais. Open the Loose Stone Pile in the middle of the desert (here
Now enter the level 20 Gate of Expertise to arrive at the vocation room.
Center basin will appear if Monk click on tile in the middle of the room. Following text will appear, together with basin and switch.
Channeling knowledge of the ancient Merudri, you find a hidden platform.
Your team must place their vocation items on the basin before stepping on the switch tile. The switch will be pressed when it is done properly. If the switch tile is not pressed, you either didn't place the correct item or moved on the tile before doing so. Ensure the correct item is on the basins before moving off and back on the switch tile.
When all the switches are pressed, the Paladin must pull the Lever in front of his tile. All players will be teleported to the reward room.
There are 2 reward chests: one to the west and one to the east. One of them contains Golden Bag with 25 Platinum Coins for each vocation that participated, the other contains a Green Bag with with a Protection Amulet, a Magic Light Wand, a Ring of Healing, and an Ankh.
Now go north and up the Stairs to leave the cave. You will arrive back in the Jakundaf Desert.










