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Wereboar

Wereboar

Charm25
Kills to unlock1,000
Walks through
EnergyPoison
Can't pass
Fire
32 Armor
2,200 Health150
2,000 Experience
545+
2,040~2,080 Experience
150 Speed
1.22% Mitigation
Damage taken
Weak
105%105%
Resistant
50%95%85%50%
Neutral
100%100%100%

Abilities

Melee0-300
Life Drain Berserk (0-250)0-250
Bleeding Beam Wereboar
Sudden DeathReduces Shielding
Puff Up (unknown maybe buff) Wereboar
Red Sparkles Bombreduces Magic Level on mages; Melee skills on Knights and Distance Fighting on Paladins by 20-30%
Haste
Trembling (unknown maybe buff) Wereboar

Location

Grimvale underground, were-beasts cave south-west of Edron (accessed here) and in the Last Sanctum east of Cormaya, here..

General Properties

ClassificationLycanthropes
Ungulates
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

DifficultyMedium
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreWereboar Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundFire Fire

Other Properties

Version10.80
July 21, 2015
Summer Update 2015
StatusActive

Notes

Wereboars are humans under a curse - others claim infected with a disease - that causes them to transform into savage beasts. At the beginning, the transformation only takes place at full moon and the victim regains its human appearance the next morning. In the course of time, the transformation lasts longer and the full moon is no longer a necessary condition for the transformation. At a certain point, the beast takes over more and more often.

Wereboars are wild and boisterous, though a bit imprudent. They are not true predators, but in their ferocity and aggressiveness they are as dangerous as any beast of prey. Their appearance is a mix between a boar and a human being.

The curse of the Full Moon, as it is frequently called, is usually spread by the infectious bite or scratch of other were-creatures. Forbidden books also tell about methods that allow to turn somebody into a were-creature with the help of dark rites. Some twisted individuals even call the curse upon themselves in the hope of using their new powers to avenge an injustice or insult.

Behaviour

A wereboar attacks in melee range. A wereboar will retreat at 150 (6.82%, red) health.

Strategy

Try to stand diagonal to them to avoid their Bleeding effect. Their Shielding reduction can be troublesome as it increases the damage outcome of both the Wereboar and other creatures, so be cautious.