Timira the Many-Headed

Timira the Many-Headed

Walks through
EnergyFirePoison
Can't pass
75,000 Health
45,500 Experience
2500~
Damage taken
Resistant
90%90%90%90%
Neutral
100%100%100%100%100%
Abilities
Melee0-230+
Fire Ring
Fire Ultimate Explosion560-577
Fire Bomb
Death Chain
Energy Strike273
Purple Chain150~
Explosion Wave
Swarmmaybe healing
LocationRoute

Emerald Gardens, an island of Marapur.

General Properties

ClassificationSerpents
Nagas
Spawn TypeTriggered
RankBoss
Illusionable
Pushable
Pushes
BehaviourLogout Block Icon Magic Level Icon
Cooldown20 hours

Bosstiary Properties

CategoryArchfoe (5/20/60 kills to unlock) Archfoe

Immunity Properties

Paralysable
Sense Invis

Other Properties

Version12.90.12182
July 18, 2022
Summer Update 2022
StatusActive

Notes

It's part of the Within the Tides Quest.

The first time a character defeats Timira, they will always get a Naga Basin from her loot.

Behaviour

Timira fights in close range, but her AoE and chain attacks will often affect other players in the room.

Timira the Many-Headed attacks in melee range.

Strategy

The final part of the fight against Timira is quite simple. If fighting with a lower level team, the blocker can trap Timira at the north-west corner of the room so it won't switch to the shooters.

Most elements work well on Timira, although Sorcerers should avoid their waves as they'll do more damage by simply using Sudden Death Runes.

For the strategies of the initial stages of the fight, see Within the Tides Quest.

How to get to it?

  1. 1
    Ground
    • AStart here
    • BGo here

    About a hundred and forty tiles north up the coast and into the Starleaf farms. Once you have been to Marapur once you arrive by magic carpet like any other city — Ziyad runs it — so this walk from the depot is the whole trip.

    Within the Tides Quest Two separate stretches. Getting to Marapur at all: The Lost Brother Quest, then three Asuri feathers from The Flaming Orchid, The Moonlight Aster and The Winter Bloom in the Asura Palace, then the Silver, Golden and Bronze Hands from Ankrahmun, Folda and Edron, combined into an Asuri Talisman for the portal high in the Kha'zeel Mountains. Then Coastal Concerns, as far as the Foam Stalkers: cure Dhira's beavers, take Nilavarna's mission, kill 300 Foam Stalkers and Two-headed Turtles and report back — that report is what opens the portal. Mountainous Matters and Star-Crossed Lovers are not needed.

  2. 2
    Ground
    • AThe portal — the route ends here

    It is inside a house in the north-east corner of the gardens. Five players, and ten minutes on the clock from the moment you step through.

    Timira is the third stage, not the first. Two water puzzles come before her — filling buckets from the glimmering water for the Shattered Water, then cleansing the Corrupted Trapped Water on a 30-second cycle — and the ten minutes covers all three. Bring a team that can hold the Nagas off while somebody works the buckets.

Map tiles from TibiaMaps.io.