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The Roost of the Graveborn Quest

The Roost of the Graveborn Quest

450
(450 recommended)

General

AliasesNone.
Quest LogThe Roost of the Graveborn Quest

Requirements

Premium

Other

Version15.20.7a5cc9
November 24, 2025
Winter Update 2025
StatusActive

Legend

A mysterious Necromancer emerges and puts Tibia’s Dragons in danger.

Reward

One random Crypt Rune.

Visit Draconia

Begin the quest by visiting S'Zallar M'Andar here.

hi > unrest > yes

You will receive a Jade Dragon Head Jade Dragon Head. Travel to Draconia through Hellgate. Once on Draconia's surface, use the Jade Dragon Head to communicate with S'Zallar M'Andar. You should receive the following message:

You arrived. Great! Now investigate the Dragon Cemetery for a hint about what is going on there.

Go north to investigate Dragon Cemetery by going down the hole here twice and speak with Dragon Ancestor Spirit.

hi > spirit

You learn that four ancestral dragons' spirits are being manipulated by someone. To free them, you need to seek out the places and relics to which their essences are bound.

Go back to S'Zallar M'Andar in Ab'dendriel to report the mission:

hi > mission

Adventurer Group

Battle recommendations:
Energy Protection Icon
Equip Energy Damage Protection during this fight.
Earth Protection Icon
Equip Earth Damage Protection during this fight.
Fire Protection Icon
Equip Fire Damage Protection during this fight.
Holy Protection Icon
Equip Holy Damage Protection during this fight.
Ice Protection Icon
Equip Ice Damage Protection during this fight.
Physical Protection Icon
Equip Physical Damage Protection during this fight.

Requirements

Location

Greenshore (here), entrance found here

Boss mechanics

You will have to face five adventurers at once, each representing an available vocation. Upon reaching red health, they will turn into their avatar form, gaining higher damage protection and the ability to deal critical hits.

Adventurer Avatar Damage Type
Fiona Firstdream
Fiona Firstdream
Avatar of Storm
Avatar of Storm
Attacks from the distance
Fire Damage Fire Damage
Energy Damage Energy Damage
Grendel Greenlunch
Grendel Greenlunch
Avatar of Nature
Avatar of Nature
Attacks from the distance
Earth Damage Earth Damage
Ice Damage Ice Damage
Percy Peacetinker
Percy Peacetinker
Avatar of Light
Avatar of Light
Attacks from the distance
Physical Damage Physical Damage
Holy Damage Holy Damage
Yorik Youngbook
Yorik Youngbook
Avatar of Steel
Avatar of Steel
Attacks at melee range
Physical Damage Physical Damage
Nigel Neverguess
Nigel Neverguess
Avatar of Balance
Avatar of Balance
Attacks at melee range
Physical Damage Physical Damage

Boss room will also contain 3x Bright Crystal Bright Crystal that explode with mana drain attack and apply a hex when attacked so it is important to avoid dealing damage to them.

When all adventurers are defeated, the final boss will appear: Fatal Bug Fatal Bug.

After the fight

Enter a Magic Forcefield (Green) green teleport south of the room and use the Charred Skull Charred Skull.

BEWARE: You cannot use the green teleport to escape before the boss is defeated, even if you have previously completed the encounter.

We then report our progress by using the Jade Dragon Head Jade Dragon Head, we should see the following message:

S'Zallar: That was only the first step. Now find the hidden hoard beneath the Plains of Havoc. Attune to the prize possession there while while having the jade talisman with you.

Eldritch Dragon Lord

Battle recommendations:
Avoid Fire Icon
Don't use Fire Damage during this fight.
Avalanche
Use Ice Damage during this fight.
Fire Protection Icon
Equip Fire Damage Protection during this fight.

Requirements

Location

Pits of Inferno Dragon Lair (here)

Boss mechanics

There are 4x Pulsating Lava Pulsating Lavas, one in each corner of the room. After restoring enough health points, Pulsating Lava Pulsating Lava will transform into Eruption Eruption and then into Flame Totem Flame Totem. Each totem does AoE fire damage that heals the boss with range increasing with every stage. When Flame Totem is active, the Eldritch Dragon Lord takes reduced damage, and with at least 3 active totems, the boss becomes invulnerable. As the Eldritch Dragon Lord's health decreases, there will be times when Pulsating Lavas restore health and transform into Flame Totems. The goal of the fight is to keep at least 2 totems in their Pulsating Lava stage so the boss is vulnerable.

After the fight

Enter a Magic Forcefield (Green) green teleport south-west of the room and use the Molten Throne Molten Throne

BEWARE: You cannot use the green teleport to escape before the boss is defeated, even if you have previously completed the encounter.

We then report our progress by using the Jade Dragon Head Jade Dragon Head, we should see the following message:

S'Zallar: Well done. Now seek the hoard in the deadly ice caves around the island of Okolnir. Attune to the prize possession there while while having the jade talisman with you.

Ice Horror

Battle recommendations:
Ice Protection Icon
Equip Ice Damage Protection during this fight.
Death Protection Icon
Equip Death Damage Protection during this fight.

Requirements

Location

Okolnir (here)

Boss mechanics

Beware of the frequent Rooted and Fear conditions during the fight. Use Fire Bomb Rune to deal with the Fear condition. Each player is also afflicted with a Drunk condition that cannot be removed.

Once in the boss room, players will be randomly targeted by cannons on the ship to the right. This is indicated by a red target effect left on the ground and the following message:

You are targeted!

Roughly 3 seconds after being targeted, a small AoE explosion will occur, damaging all creatures nearby and temporarily leaving a hole in the ice. Stepping onto a hole will freeze players and afflict them with a Rooted condition.

With this mechanic in mind, the first step is to use it to get past two Ice Blockade Ice Blockades to the north. Position yourself near an Ice Blockade so that the explosions destroy it and create a passage. Additionally, Ice Crawler Ice Crawlers will spawn occasionally along the way. Don't waste time killing them, as they are dealt with by the cannon mechanic.

Upon reaching the Ice Horror, it will initially be almost invulnerable, and party must use the cannon mechanic to damage it. When the boss reaches roughly half health, it spawns a large wave (approx. 20) of Ice Crawler Ice Crawlers and becomes vulnerable to normal attacks. This is indicated by the following message The ice carpace breaks and the Ice Horror becomes vullnerable to ordinary attacks!

After the fight

Enter a Magic Forcefield (Green) green teleport north of the room and use the Draconic Rattle Draconic Rattle

BEWARE: After entering the green teleport, stop moving until the Drunk condition wears off to avoid accidentally leaving the room before using the Draconic Rattle.

BEWARE: You cannot use the green teleport to escape before the boss is defeated, even if you have previously completed the encounter.

We then report our progress by using the Jade Dragon Head Jade Dragon Head, we should see the following message:

S'Zallar: Again you were successful. The last hoard is located in the Mountain that seperates destert and jungle in Darama. Attune to the prize possession there while while having the jade talsiman with you.

The Gravedigger

Battle recommendations:
Avoid Death Icon
Don't use Death Damage during this fight.
Stone Shower
Use Earth Damage during this fight.
Death Protection Icon
Equip Death Damage Protection during this fight.
Energy Protection Icon
Equip Energy Damage Protection during this fight.

Requirements

Location

Ankrahmun Dragon Lair here, entrance found here

Boss mechanics

  • Challenge does not work on the boss.
  • Each player's movement speed is decreased significantly.
  • Every 10 seconds 2x Bonelord Totem Bonelord Totems will spawn in the boss room at random positions replacing the old ones.
  • Bonelord Totem Bonelord Totems can afflict nearby players with a Drunk condition in a small AoE radius and a Rooted condition to players at melee range.
  • Every 30 seconds, a random wave will spawn going either from north to south or west to east. Each wave is 2 sqms wide and moves 1 sqm per second. Waves come in pairs separated by 5 sqms of free space. There are 4 possible variants of waves.
  • A player going through the wave will increase their stack count. Each stack increases damage taken. Getting a 21th stack causes instant death.
  • Gravedigger going through the wave will increase its stack count. Each stack increases its damage and reduces damage taken.

Wave variants

Death Damage Gravedigger Wave north-to-south variant 1
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Death Damage Gravedigger Wave north-to-south variant 2
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Death Damage Gravedigger Wave west-to-east variant 1
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Death Damage Gravedigger Wave west-to-east variant 2
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After the fight

Enter a Magic Forcefield (Green) green teleport south-east of the room and use the Gilded Wig Gilded Wig.

BEWARE: You cannot use green teleport to escape before the boss is defeated, even if you previously completed the encounter.

We then report our progress by using the Jade Dragon Head Jade Dragon Head, we should see the following message:

S'Zallar: You have attuned to all four ancients. Return to me in Ab'Dendriel and use my canoe to travel to the dragon cemetery again and confront the necromancer who is responsible for this atrocity.

Bone Overlord

Requirements

Location

Below Draconia, in the Forgotten Crypt, here

Boss mechanics

On the fight against the Bone Overlord, the goal is to destroy the Bonelords's Phylactery Bonelords's Phylactery, but this Phylactery will only appear after all four Myzareth's Soulcage Soulcages in the room are destroyed.

Throughout the whole fight, the Bone Overlord targets players (the targeted player will see a message: The bonelord gazes!) and triggers one of multiple additional mechanics:

Effect Message Description
Bone Barrier THE BONELORD DISPLACES YOU! The target will be teleported to a separate room, where players must break these Bone Barriers (10,000 HP) to clear the path to the teleport that brings them back to the main room.
Since these barriers respawn, players can block the respawn point, causing them to spawn on a nearby position, which might not block the way.
An Eye AN EYE IS CAST ON YOU! An Eye will spawn near the target. After a few seconds, the Eye explodes in an area, dealing 20~30% of each player's maximum HP as Agony Agony Damage.
Multiple Eyes can be summoned at the same time in the room.
Wraithfire THE BONELORD CASTS WRAITHFIRE AT YOU! Wraithfire will be cast under the target's feet. This deals 15% current HP as Agony Agony Damage.
Teleport Effect THE BONELORD DRAINS YOU! A Mana Drain over time is cast on the target, causing them to lose 5% maximum mana every 2 seconds, for 5 turns.
Fireball Effect THE BONELORD CURSES YOU! A curse spell is cast on the target, which will cause them to explode in a small radius for Physical Damage Physical Damage every 4 seconds, for 4 turns.
This explosion can damage other players.

Phase 1: Soulcages

Battle recommendations:
Death Protection Icon
Equip Death Damage Protection during this fight.
Energy Protection Icon
Equip Energy Damage Protection during this fight.

Upon entering the room, four different Soulcages can be found, each linked to a different Myzareth's Spirit dragon Spirit and a different Special Condition that is randomly applied to all players in the room during the fight: Feared Feared, Rooted Rooted, Paralyze Slowed, and Drunkenness Drunk. Players must be aware and ready to handle any of these at any time during the fight. The dragon Spirits are one of the sources for these conditions, but not the only source.

The dragon Spirits are immune to all damage, but their Soulcages can be killed, and their HP pool is shared. It is important to not let a dragon Spirit near its Soulcage, or the Soulcage can heal up to 5,000+ per turn. At some points when the HP of the Soulcage is lowered, the linked dragon Spirit will teleport to it, making it harder to avoid the healing.

Soulcage Weaknesses Condition Teleport Position
North East
Zharvorin
Death Damage Death Damage
Physical Damage Physical Damage
Rooted Rooted
Zharvorin%27s_Soulcage.gif
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North West
Myzareth
Energy Damage Energy Damage Feared Feared
Myzareth%27s_Soulcage.gif
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South West
Scarith
Ice Damage Ice Damage Drunkenness Drunk
Teleport_Effect.gif
Scarith%27s_Soulcage.gif
South East
Elyrax
Death Damage Death Damage
Holy Damage Holy Damage
Paralyze Slowed
Teleport_Effect.gif
Elyrax%27s_Soulcage.gif


Phase 2: Bonelords's Phylactery

Battle recommendations:
Life Drain Protection Icon
Equip Life Drain Damage Protection during this fight.
Death Protection Icon
Equip Death Damage Protection during this fight.

After destroying the soulcages, a Bonelords's Phylactery Bonelords's Phylactery and 4 Enthralled Dragon Enthralled Dragons will spawn south of the room. The dragons are not affected by Challenge spell and it is vital to equip life drain protection while facing them.

After the fight

Go back to S'Zallar M'Andar to report the progress on your mission, he will award you with one random Crypt Rune.

hi > mission > reward > yes

Furthermore, after the first use Jade Dragon Head Jade Dragon Head will transform into Jade Dragon Head (Charged) Jade Dragon Head (Charged)

Visit Draconia

S'Zallar M'Andar: Human! The ancient spirits are in unrest.
Player: unrest
S'Zallar M'Andar: I have felt tremors in the spirit wind. Whispers, cold as moonlit stone, rising from the dragon graveyard. The ancestors there do not rest. ...
S'Zallar M'Andar: Something stirs their ancient souls. Such unrest is not born without cause. ...
S'Zallar M'Andar: I hunted the cause to its root, but the root lies beyond my reach. But here my travels came to an end. The source seems to be at a place that I can't visit, beyond a threshold I cannot cross. ...
S'Zallar M'Andar: The dragon cemetery is a place most sacred. Its bones are heavy with ancient breath, and we, the scaled children, dare not tread upon that hallowed ground. ...
S'Zallar M'Andar: To us, its silence is forbidden. Only echoes of wrath linger there. ...
S'Zallar M'Andar: Yet shadows coil amidst the graves. Sinister forces stir, where none should dwell. Something desecrates the slumber of the old dragons. ...
S'Zallar M'Andar: Are you willing to assist me in my quest and travel where the scaled children can't? Yes or no?
Player: yes
S'Zallar M'Andar: Take this totem. Through it, the elder spirits may heed your call, and through it, you may speak to me, wherever your steps may lead. ...
S'Zallar M'Andar: It is a vessel of communion, a bridge across realms. Guard it well, for it is both your voice and mine. ...
S'Zallar M'Andar: Should you misplace the totem, I may weave another. But every carving saps my strength and the essence of rare offerings. You must repay what is spent. ...
S'Zallar M'Andar: Go, tread upon the bones of the mighty, and learn what disturbs the spirits of the old dragons. ...
S'Zallar M'Andar: Before their wrath bleeds into our world.

The Roost of the Graveborn Quest

Dragon Ancestor Spirit: This one knows you came here for the disturbance of the spirit world!
Player: spirit
Dragon Ancestor Spirit: Listen, mortal. This one shall speak but once: ...
Dragon Ancestor Spirit: The spirits of the dragon graves whisper...
Dragon Ancestor Spirit: but their voices are broken, chained. This is the work of one who binds life and death alike. ...
Dragon Ancestor Spirit: Every great dragon bound its essence to a place, a hoard, a relic of its might. Seek these places, for only through their tokens may the spirits be freed and cleansed. ...
Dragon Ancestor Spirit: Even weakened by the relics, the graveborn will strike as storms of spirits and death. Do not mistake them for mere shadows of their former selves. ...
Dragon Ancestor Spirit: The puppeteer behind this desecration hides in bone and darkness. Deep beneath us, I feel his sinister doings! ...
Dragon Ancestor Spirit: He can only be defeated, if he is denied the souls he has stolen and bound. ...
Dragon Ancestor Spirit: The soul-essence of the ancients Myzareth, Zharvorin, Elyrax and Scarith is at stake. ...
Dragon Ancestor Spirit: Now leave! This one has spoken.

The Roost of the Graveborn Quest

S'Zallar M'Andar: Ah, the unscaled adventurer! I know, you are here to talk about our mission or have you lost your talisman?
Player: mission
S'Zallar M'Andar: You are now prepared to face the vile necromancer. Imbued with the souls of the ancients, you should be able to free them from whatever the necromancer has trapped them in. ...
S'Zallar M'Andar: I prepared my canoe with ancient magic, to find its way through the spirit mists that shroud and protect the isle.. ...
S'Zallar M'Andar: If you are ready to face the threat, just ask me for a passage.
Player: passage
S'Zallar M'Andar: Do you want to use my canoe for a passage to draconia? Yes or no?
Player: Yes
S'Zallar M'Andar: Safe travels.

The Roost of the Graveborn Quest


Ice Horror

Player: hi
Drunken Sailor: Hrrrh! Another fool wantin' to walk the ice? Then listen up, lubber!
Player: listen up
Drunken Sailor: Them rat-men <hic>! Damn pirats they are. They got cannons on that cursed ship. Wanna crack the dragon's hoard in the ice, but the cold 'n' the horrors won't let 'em. So they fire at anything that moves. Even ya.
Player: ice
Drunken Sailor: The ice'll trick yer legs, lad! Makes ye stagger 'n' stumble like ye downed a whole barrel. <hic>! Don't fight it, the frost makes drunks of us all!
Player: drunks
Drunken Sailor: Best cure fer the cold is a good swig o' rum. Warms the bones, steadies the knees. Ye'll dance on the ice like a madman. But without it, yer blood'll freeze and ye'll die.
Player: die
Drunken Sailor: If ye want that hoard, matey, outlast the cold, the cannons, an' the critters. Then maybe ye'll live to drink with me after. <hic>!
Player: hoard
Drunken Sailor: I've given up on that. Ol' bones are too stiff for that kind of dance.

The Roost of the Graveborn Quest


Bone Overlord

S'Zallar M'Andar: Ah, the unscaled adventurer! I know, you are here to talk about our mission or have you lost your talisman?
Player: mission
S'Zallar M'Andar: You vanquished the eldritch necromantic evil! The ancestor spirits are at peace once again. I am grateful for what you accomplished on my behalf. Please allow me to grant you a reward.
Player: reward
S'Zallar M'Andar: I will grant you one of the vile necromantic runes, that I found in my quest. The dragon ancestor on the cemetery might reward you for its destruction. Are you ready to receive it? Yes or no?
Player: Yes
S'Zallar M'Andar: Here is your reward, my unscaled friend and with it come the boons of the ancestors. ...
S'Zallar M'Andar: The talisman I bestowed upon you shall grant you a small share of their grave each fortnight.

The Roost of the Graveborn Quest

Ice Horror

Player: hi
Drunken Sailor: Hrrrh! Another fool wantin' to walk the ice? Then listen up, lubber!
Player: listen up
Drunken Sailor: Them rat-men <hic>! Damn pirats they are. They got cannons on that cursed ship. Wanna crack the dragon's hoard in the ice, but the cold 'n' the horrors won't let 'em. So they fire at anything that moves. Even ya.
Player: ice
Drunken Sailor: The ice'll trick yer legs, lad! Makes ye stagger 'n' stumble like ye downed a whole barrel. <hic>! Don't fight it, the frost makes drunks of us all!
Player: drunks
Drunken Sailor: Best cure fer the cold is a good swig o' rum. Warms the bones, steadies the knees. Ye'll dance on the ice like a madman. But without it, yer blood'll freeze and ye'll die.
Player: die
Drunken Sailor: If ye want that hoard, matey, outlast the cold, the cannons, an' the critters. Then maybe ye'll live to drink with me after. <hic>!
Player: hoard
Drunken Sailor: I've given up on that. Ol' bones are too stiff for that kind of dance.

The Roost of the Graveborn Quest


Bone Overlord

S'Zallar M'Andar: Ah, the unscaled adventurer! I know, you are here to talk about our mission or have you lost your talisman?
Player: mission
S'Zallar M'Andar: You vanquished the eldritch necromantic evil! The ancestor spirits are at peace once again. I am grateful for what you accomplished on my behalf. Please allow me to grant you a reward.
Player: reward
S'Zallar M'Andar: I will grant you one of the vile necromantic runes, that I found in my quest. The dragon ancestor on the cemetery might reward you for its destruction. Are you ready to receive it? Yes or no?
Player: Yes
S'Zallar M'Andar: Here is your reward, my unscaled friend and with it come the boons of the ancestors. ...
S'Zallar M'Andar: The talisman I bestowed upon you shall grant you a small share of their grave each fortnight.

The Roost of the Graveborn Quest

Bone Overlord

S'Zallar M'Andar: Ah, the unscaled adventurer! I know, you are here to talk about our mission or have you lost your talisman?
Player: mission
S'Zallar M'Andar: You vanquished the eldritch necromantic evil! The ancestor spirits are at peace once again. I am grateful for what you accomplished on my behalf. Please allow me to grant you a reward.
Player: reward
S'Zallar M'Andar: I will grant you one of the vile necromantic runes, that I found in my quest. The dragon ancestor on the cemetery might reward you for its destruction. Are you ready to receive it? Yes or no?
Player: Yes
S'Zallar M'Andar: Here is your reward, my unscaled friend and with it come the boons of the ancestors. ...
S'Zallar M'Andar: The talisman I bestowed upon you shall grant you a small share of their grave each fortnight.

The Roost of the Graveborn Quest