The Roost of the Graveborn Quest
Location
General
Requirements
Legend
A mysterious Necromancer emerges and puts Tibia’s Dragons in danger.
Dangers
Reward
One random Crypt Rune.
Visit Draconia
Begin the quest by visiting S'Zallar M'Andar here.
hi > unrest > yes
You will receive a
Jade Dragon Head.
Travel to Draconia through Hellgate. Once on Draconia's surface, use the Jade Dragon Head to communicate with S'Zallar M'Andar. You should receive the following message:
You arrived. Great! Now investigate the Dragon Cemetery for a hint about what is going on there.
Go north to investigate Dragon Cemetery by going down the hole here twice and speak with Dragon Ancestor Spirit.
hi > spirit
You learn that four ancestral dragons' spirits are being manipulated by someone. To free them, you need to seek out the places and relics to which their essences are bound.
Go back to S'Zallar M'Andar in Ab'dendriel to report the mission:
hi > mission
Adventurer Group
Requirements
Location
Greenshore (here), entrance found here
Boss mechanics
You will have to face five adventurers at once, each representing an available vocation. Upon reaching red health, they will turn into their avatar form, gaining higher damage protection and the ability to deal critical hits.
| Adventurer | Avatar | Damage Type |
|---|---|---|
![]() Fiona Firstdream |
Avatar of Storm |
Attacks from the distance |
![]() Grendel Greenlunch |
Avatar of Nature |
Attacks from the distance |
![]() Percy Peacetinker |
Avatar of Light |
Attacks from the distance |
![]() Yorik Youngbook |
Avatar of Steel |
Attacks at melee range |
![]() Nigel Neverguess |
Avatar of Balance |
Attacks at melee range |
Boss room will also contain 3x
Bright Crystal that explode with mana drain attack and apply a hex when attacked so it is important to avoid dealing damage to them.
When all adventurers are defeated, the final boss will appear:
Fatal Bug.
After the fight
Enter a
green teleport south of the room and use the
Charred Skull.
BEWARE: You cannot use the green teleport to escape before the boss is defeated, even if you have previously completed the encounter.
We then report our progress by using the
Jade Dragon Head, we should see the following message:
S'Zallar: That was only the first step. Now find the hidden hoard beneath the Plains of Havoc. Attune to the prize possession there while while having the jade talisman with you.
Eldritch Dragon Lord
Requirements
- Adventurer Group defeated and relic touched
Jade Dragon Head
Blood
Oil
The Holy Tible
Location
Pits of Inferno Dragon Lair (here)
Boss mechanics
There are 4x
Pulsating Lavas, one in each corner of the room. After restoring enough health points,
Pulsating Lava will transform into
Eruption and then into
Flame Totem. Each totem does AoE fire damage that heals the boss with range increasing with every stage. When Flame Totem is active, the Eldritch Dragon Lord takes reduced damage, and with at least 3 active totems, the boss becomes invulnerable. As the Eldritch Dragon Lord's health decreases, there will be times when Pulsating Lavas restore health and transform into Flame Totems. The goal of the fight is to keep at least 2 totems in their Pulsating Lava stage so the boss is vulnerable.
After the fight
Enter a
green teleport south-west of the room and use the
Molten Throne
BEWARE: You cannot use the green teleport to escape before the boss is defeated, even if you have previously completed the encounter.
We then report our progress by using the
Jade Dragon Head, we should see the following message:
S'Zallar: Well done. Now seek the hoard in the deadly ice caves around the island of Okolnir. Attune to the prize possession there while while having the jade talisman with you.
Ice Horror
Requirements
- Eldritch Dragon Lord defeated and relic touched
Jade Dragon Head
Fire Bomb Rune
Location
Boss mechanics
Beware of the frequent Rooted and Fear conditions during the fight. Use Fire Bomb Rune to deal with the Fear condition. Each player is also afflicted with a Drunk condition that cannot be removed.
Once in the boss room, players will be randomly targeted by cannons on the ship to the right. This is indicated by a red target effect left on the ground and the following message:
You are targeted!
Roughly 3 seconds after being targeted, a small AoE explosion will occur, damaging all creatures nearby and temporarily leaving a hole in the ice. Stepping onto a hole will freeze players and afflict them with a Rooted condition.
With this mechanic in mind, the first step is to use it to get past two
Ice Blockades to the north. Position yourself near an Ice Blockade so that the explosions destroy it and create a passage. Additionally,
Ice Crawlers will spawn occasionally along the way. Don't waste time killing them, as they are dealt with by the cannon mechanic.
Upon reaching the Ice Horror, it will initially be almost invulnerable, and party must use the cannon mechanic to damage it. When the boss reaches roughly half health, it spawns a large wave (approx. 20) of
Ice Crawlers and becomes vulnerable to normal attacks. This is indicated by the following message The ice carpace breaks and the Ice Horror becomes vullnerable to ordinary attacks!
After the fight
Enter a
green teleport north of the room and use the
Draconic Rattle
BEWARE: After entering the green teleport, stop moving until the Drunk condition wears off to avoid accidentally leaving the room before using the Draconic Rattle.
BEWARE: You cannot use the green teleport to escape before the boss is defeated, even if you have previously completed the encounter.
We then report our progress by using the
Jade Dragon Head, we should see the following message:
S'Zallar: Again you were successful. The last hoard is located in the Mountain that seperates destert and jungle in Darama. Attune to the prize possession there while while having the jade talsiman with you.
The Gravedigger
Requirements
- Ice Horror defeated and relic touched
Jade Dragon Head
Dwarven Ring
Location
Ankrahmun Dragon Lair here, entrance found here
Boss mechanics
- Challenge does not work on the boss.
- Each player's movement speed is decreased significantly.
- Every 10 seconds 2x
Bonelord Totems will spawn in the boss room at random positions replacing the old ones.
Bonelord Totems can afflict nearby players with a Drunk condition in a small AoE radius and a Rooted condition to players at melee range.- Every 30 seconds, a random wave will spawn going either from north to south or west to east. Each wave is 2 sqms wide and moves 1 sqm per second. Waves come in pairs separated by 5 sqms of free space. There are 4 possible variants of waves.
- A player going through the wave will increase their stack count. Each stack increases damage taken. Getting a 21th stack causes instant death.
- Gravedigger going through the wave will increase its stack count. Each stack increases its damage and reduces damage taken.
Wave variants
After the fight
Enter a
green teleport south-east of the room and use the
Gilded Wig.
BEWARE: You cannot use green teleport to escape before the boss is defeated, even if you previously completed the encounter.
We then report our progress by using the
Jade Dragon Head, we should see the following message:
S'Zallar: You have attuned to all four ancients. Return to me in Ab'Dendriel and use my canoe to travel to the dragon cemetery again and confront the necromancer who is responsible for this atrocity.
Bone Overlord
Requirements
- All previous bosses defeated
Fire Bomb Rune use suggested
Location
Below Draconia, in the Forgotten Crypt, here
Boss mechanics
On the fight against the Bone Overlord, the goal is to destroy the
Bonelords's Phylactery, but this Phylactery will only appear after all four
Soulcages in the room are destroyed.
Throughout the whole fight, the Bone Overlord targets players (the targeted player will see a message: The bonelord gazes!) and triggers one of multiple additional mechanics:
| Effect | Message | Description |
|---|---|---|
![]() |
THE BONELORD DISPLACES YOU! | The target will be teleported to a separate room, where players must break these Bone Barriers (10,000 HP) to clear the path to the teleport that brings them back to the main room. Since these barriers respawn, players can block the respawn point, causing them to spawn on a nearby position, which might not block the way. |
![]() |
AN EYE IS CAST ON YOU! | An Eye will spawn near the target. After a few seconds, the Eye explodes in an area, dealing 20~30% of each player's maximum HP as Multiple Eyes can be summoned at the same time in the room. |
![]() |
THE BONELORD CASTS WRAITHFIRE AT YOU! | Wraithfire will be cast under the target's feet. This deals 15% current HP as |
| THE BONELORD DRAINS YOU! | A Mana Drain over time is cast on the target, causing them to lose 5% maximum mana every 2 seconds, for 5 turns. | |
![]() |
THE BONELORD CURSES YOU! | A curse spell is cast on the target, which will cause them to explode in a small radius for This explosion can damage other players. |
Phase 1: Soulcages
Upon entering the room, four different Soulcages can be found, each linked to a different
dragon Spirit and a different Special Condition that is randomly applied to all players in the room during the fight:
Feared,
Rooted,
Slowed, and
Drunk. Players must be aware and ready to handle any of these at any time during the fight. The dragon Spirits are one of the sources for these conditions, but not the only source.
The dragon Spirits are immune to all damage, but their Soulcages can be killed, and their HP pool is shared. It is important to not let a dragon Spirit near its Soulcage, or the Soulcage can heal up to 5,000+ per turn. At some points when the HP of the Soulcage is lowered, the linked dragon Spirit will teleport to it, making it harder to avoid the healing.
| Soulcage | Weaknesses | Condition | Teleport Position | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| North East Zharvorin |
| |||||||||||
| North West Myzareth |
| |||||||||||
| South West Scarith |
| |||||||||||
| South East Elyrax |
|
Phase 2: Bonelords's Phylactery
After destroying the soulcages, a
Bonelords's Phylactery and 4
Enthralled Dragons will spawn south of the room. The dragons are not affected by Challenge spell and it is vital to equip life drain protection while facing them.
After the fight
Go back to S'Zallar M'Andar to report the progress on your mission, he will award you with one random Crypt Rune.
hi > mission > reward > yes
Furthermore, after the first use
Jade Dragon Head will transform into
Jade Dragon Head (Charged)
Visit Draconia
|
S'Zallar M'Andar: Human! The ancient spirits are in unrest. |
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Dragon Ancestor Spirit: This one knows you came here for the disturbance of the spirit world! |
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S'Zallar M'Andar: Ah, the unscaled adventurer! I know, you are here to talk about our mission or have you lost your talisman? |
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Ice Horror
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Player: hi |
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Bone Overlord
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S'Zallar M'Andar: Ah, the unscaled adventurer! I know, you are here to talk about our mission or have you lost your talisman? |
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Ice Horror
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Player: hi |
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Bone Overlord
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S'Zallar M'Andar: Ah, the unscaled adventurer! I know, you are here to talk about our mission or have you lost your talisman? |
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Bone Overlord
|
S'Zallar M'Andar: Ah, the unscaled adventurer! I know, you are here to talk about our mission or have you lost your talisman? |
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