The Roost of the Graveborn Quest

The Roost of the Graveborn Quest

A mysterious Necromancer emerges and puts Tibia’s Dragons in danger.

450
(450 recommended)
Premium
Active
15.20.7

Reward

Dangers

9
Adventurer Group
?
?
20h
Eldritch Dragon Lord
?
750k
20h
Ice Horror
Ice HorrorArchfoe
543k
259k
20h
strong
0%
The Gravedigger
?
750k
20h
Bone Overlord
?
?
20h

Visit Draconia

Begin the quest by visiting S'Zallar M'Andar here.

hi > unrest > yes

You will receive a Jade Dragon Head Jade Dragon Head. Travel to Draconia through Hellgate. Once on Draconia's surface, use the Jade Dragon Head to communicate with S'Zallar M'Andar. You should receive the following message:

You arrived. Great! Now investigate the Dragon Cemetery for a hint about what is going on there.

Go north to investigate Dragon Cemetery by going down the hole heretwice and speak with Dragon Ancestor Spirit.

hi > spirit

You learn that four ancestral dragons' spirits are being manipulated by someone. To free them, you need to seek out the places and relics to which their essences are bound.

Go back to S'Zallar M'Andar in Ab'dendriel to report the mission:

hi > mission

Adventurer Group

Battle recommendations:
Energy Protection Icon
Equip Energy Damage Protection during this fight.
Earth Protection Icon
Equip Earth Damage Protection during this fight.
Fire Protection Icon
Equip Fire Damage Protection during this fight.
Holy Protection Icon
Equip Holy Damage Protection during this fight.
Ice Protection Icon
Equip Ice Damage Protection during this fight.
Physical Protection Icon
Equip Physical Damage Protection during this fight.

Requirements

Location

Greenshore (here), entrance found here

Boss mechanics

You will have to face five adventurers at once, each representing an available vocation. Upon reaching red health, they will turn into their avatar form, gaining higher damage protection and the ability to deal critical hits.

Adventurer Avatar Damage Type
Fiona Firstdream
Fiona Firstdream
Avatar of Storm
Avatar of Storm
Attacks from the distance
Fire Damage Fire Damage
Energy Damage Energy Damage
Grendel Greenlunch
Grendel Greenlunch
Avatar of Nature
Avatar of Nature
Attacks from the distance
Earth Damage Earth Damage
Ice Damage Ice Damage
Percy Peacetinker
Percy Peacetinker
Avatar of Light
Avatar of Light
Attacks from the distance
Physical Damage Physical Damage
Holy Damage Holy Damage
Yorik Youngbook
Yorik Youngbook
Avatar of Steel
Avatar of Steel
Attacks at melee range
Physical Damage Physical Damage
Nigel Neverguess
Nigel Neverguess
Avatar of Balance
Avatar of Balance
Attacks at melee range
Physical Damage Physical Damage

Boss room will also contain 3x Bright Crystal Bright Crystal that explode with mana drain attack and apply a hex when attacked so it is important to avoid dealing damage to them.

When all adventurers are defeated, the final boss will appear: Fatal Bug Fatal Bug.

After the fight

Enter a Magic Forcefield (Green) green teleport south of the room and use the Charred Skull Charred Skull.

BEWARE: You cannot use the green teleport to escape before the boss is defeated, even if you have previously completed the encounter.

We then report our progress by using the Jade Dragon Head Jade Dragon Head, we should see the following message:

S'Zallar: That was only the first step. Now find the hidden hoard beneath the Plains of Havoc. Attune to the prize possession there while while having the jade talisman with you.

Eldritch Dragon Lord

Battle recommendations:
Avoid Fire Icon
Don't use Fire Damage during this fight.
Avalanche
Use Ice Damage during this fight.
Fire Protection Icon
Equip Fire Damage Protection during this fight.

Requirements

Location

Pits of Inferno Dragon Lair (here)

Boss mechanics

There are 4x Pulsating Lava Pulsating Lavas, one in each corner of the room. After restoring enough health points, Pulsating Lava Pulsating Lava will transform into Eruption Eruption and then into Flame Totem Flame Totem. Each totem does AoE fire damage that heals the boss with range increasing with every stage. When Flame Totem is active, the Eldritch Dragon Lord takes reduced damage, and with at least 3 active totems, the boss becomes invulnerable. As the Eldritch Dragon Lord's health decreases, there will be times when Pulsating Lavas restore health and transform into Flame Totems. The goal of the fight is to keep at least 2 totems in their Pulsating Lava stage so the boss is vulnerable.

After the fight

Enter a Magic Forcefield (Green) green teleport south-west of the room and use the Molten Throne Molten Throne

BEWARE: You cannot use the green teleport to escape before the boss is defeated, even if you have previously completed the encounter.

We then report our progress by using the Jade Dragon Head Jade Dragon Head, we should see the following message:

S'Zallar: Well done. Now seek the hoard in the deadly ice caves around the island of Okolnir. Attune to the prize possession there while while having the jade talisman with you.

Ice Horror

Battle recommendations:
Ice Protection Icon
Equip Ice Damage Protection during this fight.
Death Protection Icon
Equip Death Damage Protection during this fight.

Requirements

Location

Okolnir (here)

Boss mechanics

Beware of the frequent Rooted and Fear conditions during the fight. Use Fire Bomb Rune to deal with the Fear condition. Each player is also afflicted with a Drunk condition that cannot be removed.

Once in the boss room, players will be randomly targeted by cannons on the ship to the right. This is indicated by a red target effect left on the ground and the following message:

You are targeted!

Roughly 3 seconds after being targeted, a small AoE explosion will occur, damaging all creatures nearby and temporarily leaving a hole in the ice. Stepping onto a hole will freeze players and afflict them with a Rooted condition.

With this mechanic in mind, the first step is to use it to get past two Ice Blockade Ice Blockades to the north. Position yourself near an Ice Blockade so that the explosions destroy it and create a passage. Additionally, Ice Crawler Ice Crawlers will spawn occasionally along the way. Don't waste time killing them, as they are dealt with by the cannon mechanic.

Upon reaching the Ice Horror, it will initially be almost invulnerable, and party must use the cannon mechanic to damage it. When the boss reaches roughly half health, it spawns a large wave (approx. 20) of Ice Crawler Ice Crawlers and becomes vulnerable to normal attacks. This is indicated by the following message The ice carpace breaks and the Ice Horror becomes vullnerable to ordinary attacks!

After the fight

Enter a Magic Forcefield (Green) green teleport north of the room and use the Draconic Rattle Draconic Rattle

BEWARE: After entering the green teleport, stop moving until the Drunk condition wears off to avoid accidentally leaving the room before using the Draconic Rattle.

BEWARE: You cannot use the green teleport to escape before the boss is defeated, even if you have previously completed the encounter.

We then report our progress by using the Jade Dragon Head Jade Dragon Head, we should see the following message:

S'Zallar: Again you were successful. The last hoard is located in the Mountain that seperates destert and jungle in Darama. Attune to the prize possession there while while having the jade talsiman with you.

The Gravedigger

Battle recommendations:
Avoid Death Icon
Don't use Death Damage during this fight.
Stone Shower
Use Earth Damage during this fight.
Death Protection Icon
Equip Death Damage Protection during this fight.
Energy Protection Icon
Equip Energy Damage Protection during this fight.

Requirements

Location

Ankrahmun Dragon Lair here, entrance found here

Boss mechanics

  • Challenge does not work on the boss.
  • Each player's movement speed is decreased significantly.
  • Every 10 seconds 2x Bonelord Totem Bonelord Totems will spawn in the boss room at random positions replacing the old ones.
  • Bonelord Totem Bonelord Totems can afflict nearby players with a Drunk condition in a small AoE radius and a Rooted condition to players at melee range.
  • Every 30 seconds, a random wave will spawn going either from north to south or west to east. Each wave is 2 sqms wide and moves 1 sqm per second. Waves come in pairs separated by 5 sqms of free space. There are 4 possible variants of waves.
  • A player going through the wave will increase their stack count. Each stack increases damage taken. Getting a 21th stack causes instant death.
  • Gravedigger going through the wave will increase its stack count. Each stack increases its damage and reduces damage taken.

Wave variants

Death Damage Gravedigger Wave north-to-south variant 1
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Death Damage Gravedigger Wave north-to-south variant 2
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Death Damage Gravedigger Wave west-to-east variant 1
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Death Damage Gravedigger Wave west-to-east variant 2
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After the fight

Enter a Magic Forcefield (Green) green teleport south-east of the room and use the Gilded Wig Gilded Wig.

BEWARE: You cannot use green teleport to escape before the boss is defeated, even if you previously completed the encounter.

We then report our progress by using the Jade Dragon Head Jade Dragon Head, we should see the following message:

S'Zallar: You have attuned to all four ancients. Return to me in Ab'Dendriel and use my canoe to travel to the dragon cemetery again and confront the necromancer who is responsible for this atrocity.

Bone Overlord

Requirements

Location

Below Draconia, in the Forgotten Crypt, here

Boss mechanics

On the fight against the Bone Overlord, the goal is to destroy the Bonelords's Phylactery Bonelords's Phylactery, but this Phylactery will only appear after all four Myzareth's Soulcage Soulcages in the room are destroyed.

Throughout the whole fight, the Bone Overlord targets players (the targeted player will see a message: The bonelord gazes!) and triggers one of multiple additional mechanics:

Effect Message Description
Bone Barrier THE BONELORD DISPLACES YOU! The target will be teleported to a separate room, where players must break these Bone Barriers (10,000 HP) to clear the path to the teleport that brings them back to the main room.
Since these barriers respawn, players can block the respawn point, causing them to spawn on a nearby position, which might not block the way.
An Eye AN EYE IS CAST ON YOU! An Eye will spawn near the target. After a few seconds, the Eye explodes in an area, dealing 20~30% of each player's maximum HP as Agony Agony Damage.
Multiple Eyes can be summoned at the same time in the room.
Wraithfire THE BONELORD CASTS WRAITHFIRE AT YOU! Wraithfire will be cast under the target's feet. This deals 15% current HP as Agony Agony Damage.
Teleport Effect THE BONELORD DRAINS YOU! A Mana Drain over time is cast on the target, causing them to lose 5% maximum mana every 2 seconds, for 5 turns.
Fireball Effect THE BONELORD CURSES YOU! A curse spell is cast on the target, which will cause them to explode in a small radius for Physical Damage Physical Damage every 4 seconds, for 4 turns.
This explosion can damage other players.

Phase 1: Soulcages

Battle recommendations:
Death Protection Icon
Equip Death Damage Protection during this fight.
Energy Protection Icon
Equip Energy Damage Protection during this fight.

Upon entering the room, four different Soulcages can be found, each linked to a different Myzareth's Spirit dragon Spirit and a different Special Condition that is randomly applied to all players in the room during the fight: Feared Feared, Rooted Rooted, Paralyze Slowed, and Drunkenness Drunk. Players must be aware and ready to handle any of these at any time during the fight. The dragon Spirits are one of the sources for these conditions, but not the only source.

The dragon Spirits are immune to all damage, but their Soulcages can be killed, and their HP pool is shared. It is important to not let a dragon Spirit near its Soulcage, or the Soulcage can heal up to 5,000+ per turn. At some points when the HP of the Soulcage is lowered, the linked dragon Spirit will teleport to it, making it harder to avoid the healing.

Soulcage Weaknesses Condition Teleport Position
North East
Zharvorin
Death Damage Death Damage
Physical Damage Physical Damage
Rooted Rooted
Zharvorin%27s_Soulcage.gif
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North West
Myzareth
Energy Damage Energy Damage Feared Feared
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South West
Scarith
Ice Damage Ice Damage Drunkenness Drunk
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South East
Elyrax
Death Damage Death Damage
Holy Damage Holy Damage
Paralyze Slowed
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Phase 2: Bonelords's Phylactery

Battle recommendations:
Life Drain Protection Icon
Equip Life Drain Damage Protection during this fight.
Death Protection Icon
Equip Death Damage Protection during this fight.

After destroying the soulcages, a Bonelords's Phylactery Bonelords's Phylactery and 4 Enthralled Dragon Enthralled Dragons will spawn south of the room. The dragons are not affected by Challenge spell and it is vital to equip life drain protection while facing them.

After the fight

Go back to S'Zallar M'Andar to report the progress on your mission, he will award you with one random Crypt Rune.

hi > mission > reward > yes

Furthermore, after the first use Jade Dragon Head Jade Dragon Head will transform into Jade Dragon Head (Charged) Jade Dragon Head (Charged)