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The Obliverator

The Obliverator

Walks through
Fire
Can't pass
EnergyPoison
9,020 Health
6,000 Experience
1218? (700? Physical Damage, 310? Fire Damage, 208? Energy Damage) + 80 Mana Drain + 1120 Summons
Damage taken
Weak
101%
Resistant
99%50%
Immune
0%
Neutral
100%100%100%100%100%

Abilities

Melee0-700+
Great Fireball (207-273) The Obliverator
Energy Beam (148-208+) The Obliverator
Mana Drain (50-93) The Obliverator
Fire Field
Fire Elemental1-4 Fire Elemental
Self-Healing

Max damage

1218

Summons1120 · 93%
Mana Drain80 · 7%

Location

General Properties

ClassificationDemons
Spawn TypeUnique
Triggered
Unblockable
RankArena Combatant
Illusionable
Pushable?
Pushes?

Immunity Properties

Paralysable?
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Poison Gas Poison

Other Properties

Version8.00
June 26, 2007
Summer Update 2007
StatusActive

Notes

Final boss of Warlord Level, in the last pit, Pit #10.

Behaviour

Behaves just like a Demon, but is weaker without summons. The combo of Demon is more powerful. It does not run on low hp and it does not heal. The Obliverator is VERY DANGEROUS when summons 3 or 4 Fire Elementals.

Strategy

To all vocations stay diagonal.
Druids and Sorcerer: Recommended to use Magic Shield while shooting Sudden Deaths or Icicles, also it can be good idea to use SSA to lower the melee damage and possibly use Avalanches to kill the summoned Fire Elementals while damaging The Obliverator at the same time. But be sure that Icicle will take more time and you'll get more damage.
Knight: Melee and Exori Gran try to kill the Fire Elementals with Exori Gran too. You can shoot poison wall in diagonal direction and stand in a place that will force Obliverator to stay diagonal from you.
Paladin: Shoot Assassin Stars and Exori San. Do not waste your mana with ultimate attacks (like Divine Caldera.)

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