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Terrorsleep

Terrorsleep

Charm50
Kills to unlock2,500
Walks through
Poison
Can't pass
EnergyFire
80 Armor
7,200 Health
7,240 Experience
?
7,385~7,530 Experience
180 Speed
1.74% Mitigation
Damage taken
Weak
110%105%
Resistant
85%45%95%65%
Immune
0%
Neutral
100%100%

Abilities

Melee0-400
Mana Drain70-100
Life Drain350-500
Death Strike200-450
DistanceReduces Distance by ~50% for 8 seconds
MeleeReduces Melee by 55-60% for 5 seconds
Envenom
Self-Healing0-600
Haste

Location

Roshamuul Mines (down here), Roshamuul Cistern (down here), Nightmare Isles (Nightmare Teddy quest floor).

General Properties

ClassificationDreamhaunters
Serpents
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassMagical
DifficultyHard
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreTerrorsleep Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire

Other Properties

Version10.30
December 11, 2013
Winter Update 2013
StatusActive

Notes

The terrorsleep is sweating dread incorporated. It thrives in darkness, breeds under your bed and nourishes on your fear. Terrorsleeps avoid the sunlight as it stuns and disorientates them. They do not see as we do, but sense other creatures' body warmth and fear. Hungry, toothed mouths protrude on their head instead of eyes. Using their mouths like augers, they bite open their victims and bathe in their bloody carcass like birds in a water pool. Terrorsleeps have very light and flexible bones and can squeeze through anywhere. They particularly like to slither and slime through dark, dank places, searching and sniffing out anything warm, alive; feeding on its fear, coveting its warmth, sucking out its life force. Their whitish belly is swollen with terror juices that foam up as gooey, frothy saliva hanging in threads and webs from their bared teeth. Touching it instils horrible paranoia and paralyses the victim so that the terrorsleep can devour it. Their putrid, blood-soaked wings they use to stabilise themselves and to swim or soar through darkness to reach ever deeper, isolated places. Once you are in darkness, you are never safe from a terrorsleep.

There are surmises that the original beasts might have once been intended as riding animals or messengers, but were corrupted by horrific experiments or the negative energies of Roshamuul. In their company, the terrorsleep only tolerate creatures similar to themselves: the feversleeps who are burning hot and sweaty to the touch and who love cool water, are perhaps the offspring of the terrorsleep or a sibling creature from a nightmare having taken shape. The shy shiversleeps however are the rarest of the terrorsleep family; they like shallow, warm water and are very territorial, disappearing like mist through suddenly opening vortices into the protective darkness, and very little is known about them at all.

Behaviour

A terrorsleep attacks in melee range.

Strategy

Knights: You will have a hard time with these. They are very resistant to physical and heal frequently. On top of that, they will almost constantly deal heavy damage. Be wary of their debuff which will reduce your melee skills, because they use it often and it adds up. The best strategy to is to keep an eye on your melee skill and use Fierce Berserk, Front Sweep, or Berserk when your skill isn't reduced, while challenging them, to prevent them escape on deep red health. The fight will typically last a little while so be careful not to lure more. The best melee element against them is energy, so sanguine razor and soulmaimer work well there.

History