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Tentacle of the Deep Terror

Tentacle of the Deep Terror

Walks through
EnergyFirePoison
Can't pass
~25,500 Health
0? Experience
Physical Damage
? mana
Damage taken
Weak
130%
Resistant
50%80%
Immune
0%
Neutral
100%100%100%100%100%

Abilities

Melee0-?
Self-Healing0-715?

Location

Loot

1 items · sorted by chance

General Properties

ClassificationDemons
Spawn TypeUnknown.
Illusionable
Pushable
Pushes?

Immunity Properties

Paralysable?
Sense Invis?

Other Properties

Version10.70
December 10, 2014
Winter Update 2014
StatusActive

Notes

After a few waves of Glooth Anemone, 4 tentacles will spawn together in the boss room.

Behaviour

Unknown

Strategy

To spawn the first boss, Deep Terror, you must slay all 4 tentacles within 10 seconds of the first kill. This means that you shouldn't focus on a single tentacle but instead weaken all of them equally. First and foremost, make sure all 4 tentacles are near each other. They can spawn away from each other and/or target different people; the knights should group the tentacles so that they are not far apart. When they are grouped, the team should use area attacks as much as possible. Single-target attacks (e.g. Paladin shots, wand/rod/melee attacks) should be directed at the tentacle with the highest health, which would mean changing targets every few seconds. The tentacles will retreat at low health which can make things harder, so when the tentacles are low in health the mages are recommended to use their ultimate spells to cover a big area and weaken the running tentacles. If this fails to kill the tentacles, chase them and finish them off individually. If you fail to kill them all within the 10 seconds, they will spawn anew and you have another chance. However, keep in mind that you have 10 minutes inside the room, which does not get reset and does include the fight with the Deep Terror.

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