Teleporters
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A Soulpit
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Notes–
Active Spirit Vortex
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Walk✓
NotesPart of a boss fight during the Soul War Quest.
Death Portal
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Walk✓
NotesIt's connected to the Death element. The portal in the Halls of Hope is part of the Forgotten Knowledge Quest, the one in the Lycanthrope Grounds is part of the Grimvale Quest.
Donut Gate
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Walk✗
NotesTo gain access to use the Donut Gate teleport to Candia you must progress through the Threatened Dreams Quest - Sweet Dreams.
Earth Archway
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Walk✓
NotesEarth Archways will teleport premium players with level 30 or higher to one of the two Earth Shrines. This archway can be found along with the other three: Ice, Fire, and Energy. See also: Holy Shrines
Earth Portal
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Walk✓
NotesIt's connected to the Earth element. Gain access to this teleporter through the Forgotten Knowledge Quest.
Enchanted Guarded Crystal Sphere
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Walk✗
NotesTeleports a player to the Blue Valley when used.
Energy Archway
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Walk✓
NotesEnergy Archways will teleport premium players with level 30 or higher to one of the two Energy Shrines. This archway can be found along with the other three: Ice, Earth, and Fire. See also: Holy Shrines
Energy Gate
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Walk✓
NotesA gate of pure, pulsing energy.
Energy Portal
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Walk✓
NotesIt's connected to the Energy element. Gain access to this teleporter through the Forgotten Knowledge Quest.
Energy Vein (Marapur)
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Walk✓
NotesTo gain access to Marapur you must progress through Within The Tides Quest up to building the Asuri Talisman .
Fire Archway
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Walk✓
NotesFire Archways will teleport premium players with level 30 or higher to one of the two Fire Shrines. This archway can be found along with the other three: Ice, Earth, and Energy. See also: Holy Shrines
Fire Portal
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Walk✓
NotesIt's connected to the Fire element. Gain access to this teleporter through the Forgotten Knowledge Quest.
Fury Gate
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Walk✓
NotesFury Gates will teleport promoted premium players with level 60 or higher to the Fury Dungeon.
Glowing Vortex
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Walk✓
NotesIf you walk on it you are teleported to another place.
Guarded Crystal Sphere
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NotesTeleports a player in the Blue Valley to the Adventurer's Guild.
Hive Gate
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NotesIt can teleport you to the other side of the wall if you are eligible to. You can enter it by receiving pheromones during the War Against the Hive Quest.
Holy Portal
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Walk✓
NotesIt's connected to the Holy element. Gain access to this teleporter through the Forgotten Knowledge Quest.
Hot Geyser
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Walk✓
NotesWalk on it to be teleported one floor up. It looks the same as an Inactive Geyser.
Ice Archway
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Walk✓
NotesIce Archways will teleport premium players with level 30 or higher to one of the two Ice Shrines. This archway can be found along with the other three: Earth, Fire, and Energy. See also: Holy Shrines
Ice Portal
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Walk✓
NotesIt is connected to the Ice element. In the Halls of Hope, access to it is gained through the Forgotten Knowledge Quest.
Instable Vortex
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Walk✓
NotesTeleports the player to another location: Lower Roshamuul lava cave. teleports the player to an area outside the caves. Roshamuul Serpent Maze Shiversleep chamber, teleports the player to the reward room.
Large Crystal Teleporter (Berg)
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Walk✓
NotesUnlike the darker version, this teleporter does not require Teleport Crystals.
Large Crystal Teleporter
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Walk✓
NotesUsed to teleport from several cities to the GCTS. The player must have a Teleport Crystal, which is used up like Orichalcum Pearls, in their inventory to teleport. For the warzones, you need a Red Teleport Crystal. Travelling between the other Gnome areas require no crystals at all.
Large Glowing Amethyst
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NotesA teleporter activated by stepping on it.
Large Glowing Emerald
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NotesA teleporter activated by stepping on it.
Large Glowing Ruby
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Walk✓
Notes–
Large Glowing Sapphire
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Walk✓
NotesA teleporter activated by stepping on it.
Lavish Painting of a Jungle
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NotesTo gain access to Tropical Desolator you must progress through and complete the Between the Lines Quest. When the boss room is occupied the painting will be shown with an idol in the center shown below.
Lavish Painting of a Library
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NotesTo gain access to Wrathful Archivist you must progress through and complete the Between the Lines Quest. When the boss room is occupied the painting will be shown with lit torches around the bookcase as shown below.
Lavish Painting of a Ship
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NotesTo gain access to Blight Mariner you must progress through and complete the Between the Lines Quest. When the boss room is occupied the painting will be shown with tentacles around the ship as shown below.
Loose Stone Pile (Omrabas)
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NotesUse a Shovel or equivalent on it to be teleported downwards into Omrabas's room.Looks the same as a Loose Stone Pile and a Wormhole.
Maelstrom
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Walk✓
NotesIf you just walk on it you are teleported to another place, like a Water Vortex.Looks the same as a Water Vortex and a Water Channel.
Magic Door
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NotesUse it to get teleported into or out of Eclesius' house. There are two known doors: a free-standing door outside of the Adventurer's Guild, and one built in the house of Eclesius.
Magic Forcefield (Green)
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Walk✓
NotesA green Magic Forcefield. Looks the same as a Disruption.
Magic Forcefield (Orange)
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NotesIt is an Orange Magic Forcefield.
Magic Forcefield
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Walk✓
NotesA Magic Forcefield is a game square that will teleport your character to a different location when you step on it. Portals cannot be moved, but some may only appear under special circumstances, such as flipping a switch, or placing an item in a specific location. Also, sometimes a portal is present, but it will only teleport you to a special place if you flip a switch or series of switches. Otherwise, it just teleports you to the next square. Azerus and Versperoth turn into magic forcefields upon death. Looks the same as a Ship Core and can also appear green. See also: Mystic Flame
Mechanism (Teleporter)
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NotesYou can only use them (and get past gates) after starting certain missions in the In Service of Yalahar Quest. If you do not meet the requirements a message will appear saying: The gate mechanism won't move. You probably have to find a way around until you figure out how to operate the gate.
Mystic Flame
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Walk✓
NotesMystic Flames have various purposes, most prominently they act as Teleports, as in the Ankrahmun Tombs which teleport the player deeper if they sacrifice a Scarab Coin in a Coal Basin. Other flames, such as the flames inside Morguthis' Deathslicer Arena, are scripted in other ways that do not act as teleports.
Naga Boat
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NotesWhen using a naga boat for transportation throughout Marapur there are four areas in which you can travel which are listed below. When you land here in the Murming Wilderness you will be greeted with the following: The small boat sails you northward, along the coastline of Marapur. When you land here in the Emerald Gardens you will be greeted with the following: The small boat sails you eastward, along the coastline of Marapur. When you land here in Silvertides you will be greeted with the following: The small boat sails you southward, along the coastline of Marapur. When you land here in the Fading Isles you will be greeted with the following: The small boat sails you westward, along the coastline of Marapur.
Old Flying Carpet
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Walk✓
NotesStepping on it sends a player to Thais temple.
Ominous Trashcan
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Walk✓
NotesTo gain access to use these teleporters you must progress through the 20 Years a Cook Quest.
Omnious Cauldron
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NotesOmnious Cauldrons will teleport you into the lair of The Great Schnitzel
Ore Wagon
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NotesUsed to transport people, coal and other cargo. Only the ones in Kazordoon and Beregar can actually be used, though; tickets to travel around in Kazordoon can be bought from Ore Wagon System Ticket Seller NPCs. The ones in Beregar are part of a quest and can be used for free.
Portal (Ascending)
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NotesThis portal will teleport your character to a different location when you step on it.
Portal (Ellipse)
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NotesThis portal is first used to initially access Marapur through the quest Within the Tides, it is then also used to access the boss Timira the Many-Headed.
Slab with a Hyaena
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NotesIt is used as the portal to access Katex Blood Tongue.
Slab with a Lizard
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Walk✓
NotesIt is used as the portal to access Yirkas Blue Scales.
Slab with a Scorpion
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Walk✓
NotesIt is used as the portal to access Utua Stone Sting.
Slab with a Skull
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Walk✓
NotesThis is utilized as a teleportation method throughout the Netherworld, aswell as serving as a swift passage out of Iksupan for a convenient return from Ahau.
Slab with a Snake
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NotesIt is used as the portal to access Srezz Yellow Eyes.
Slime Slide
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NotesTransportation system on Oramond.
Spheric Teleporter
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Strange Carving
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Walk✓
NotesStrange carvings almost always require a sacrifice to work. There are four different strange carvings: <img style="" src="https://static.wikia.nocookie.net/tibia/images/c/cc/Strange_Carving.gif/revision/latest?cb=20080807205708&path-prefix=en" title="Strange Carving.gif (2 KB)" class="thumbimage" alt="" height="32" width="32" data-image-name="Strange Carving.gif" data-image-key="Strange_Carving.gif" data-relevant="1"><img style="" src="https://static.wikia.nocookie.net/tibia/images/c/c9/Strange_Carving_2.gif/revision/latest?cb=20090130122240&path-prefix=en" title="Strange Carving 2.gif (2 KB)" class="thumbimage" alt="" height="32" width="32" data-image-name="Strange Carving 2.gif" data-image-key="Strange_Carving_2.gif" data-relevant="1"><img style="" src="https://static.wikia.nocookie.net/tibia/images/e/e6/Strange_Carving_3.gif/revision/latest?cb=20090130122327&path-prefix=en" title="Strange Carving 3.gif (2 KB)" class="thumbimage" alt="" height="32" width="32" data-image-name="Strange Carving 3.gif" data-image-key="Strange_Carving_3.gif" data-relevant="1"><img style="" src="https://static.wikia.nocookie.net/tibia/images/5/5d/Strange_Carving_4.gif/revision/latest?cb=20090130122543&path-prefix=en" title="Strange Carving 4.gif (2 KB)" class="thumbimage" alt="" height="32" width="32" data-image-name="Strange Carving 4.gif" data-image-key="Strange_Carving_4.gif" data-relevant="1"> See also: Strange Carving (Tile)
Strange Vortex (Teleporter)
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Walk✓
NotesWhen a Minion of Gaz'haragoth dies, its corpse turns into a vortex which leads to an area with Nightmares of Gaz'haragoth.Looks the same as a Strong Water Vortex and a Vortex of Elemental Water.
Strange Whirl
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Walk✓
NotesIt appears to be a small tornado.Can be seen on the pixel art of Eternal Winter.
Summer Court Portal
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Walk✓
NotesTo gain access to the Summer Court teleport you must progress through The Dream Courts Quest.
Teleporter Vortex
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Walk✓
NotesYou cannot look directly at this object, as you'll get the message from the object beneath it instead.
Turtle
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Walk✓
NotesThey seem to be treated as pets by mermaids, and can be used for transportation between islands that do not have normal seaports. Simply stepping onto a sea turtle will cause it to transport you to a nearby island, but only if you have permission to use them. Sea turtle transports are protection zones. Throwing lootbags on the turtle won't work, you will have to use the royal mailbox on the Laguna Islands instead.
Vortex (Green)
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Walk✓
NotesIf you just walk on it you are teleported to another place. See also: Vortex
Vortex (Purple)
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Walk✓
NotesIf you just walk on it you are teleported to another place. See also: Vortex
Vortex (Red)
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Walk✓
NotesIf you just walk on it you are teleported to another place. See also: Vortex
Vortex of Creation Lore
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NotesIt's part of the fight against The Scourge of Oblivion during The Secret Library Quest.
Vortex of Destruction Lore
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Walk✓
NotesIt's part of the fight against The Scourge of Oblivion during The Secret Library Quest.
Water Channel
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Walk✓
NotesIf you just walk on it you are teleported to another place, like a Water Vortex.Looks the same as a Maelstrom and a Water Vortex.
Water Vortex
Move✗
Walk✓
NotesIf you just walk on it you are teleported to another place.Looks the same as a Maelstrom and a Water Channel. If you step in the one east of Banuta, you will receive the achievement Spectulation.
Winter Court Portal
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Walk✓
NotesTo gain access to the Winter Court teleport you must progress through The Dream Courts Quest.
































































