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Spirit of Water

Spirit of Water

Walks through
Fire
Can't pass
EnergyPoison
1,400 Health
850 Experience
500 with HotD. 800 without.
Damage taken
Weak
110%
Resistant
70%50%
Immune
0%0%
Neutral
100%100%100%100%

Abilities

Melee0-200
Water Explosion (151-192) Spirit of Water
Poisoning Storm (up to 11 hp/turn) Spirit of Water
Poisoning Missile (up to 9 hp/turn) Spirit of Water
Self-Healing

Location

General Properties

ClassificationHydro-Elementals
Spawn TypeUnknown.
RankArena Combatant
Illusionable
Pushable?
Pushes
BehaviourLogout Block Icon Magic Level Icon

Immunity Properties

Paralysable?
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Poison Gas Poison

Other Properties

Light  4 sqm
Version8.00
June 26, 2007
Summer Update 2007
StatusActive

Notes

Boss of Scrapper level Pit #9.
Next #10.

Behaviour

Extremely fast

A spirit of water attacks in melee range. A spirit of water never retreats.

Strategy

Treat it like a strong water elemental. For all vocations it is wise to use a Helmet of the Deep since this will block the drown damage.
Mages: Run around using an energy wand/death rod shooting energy strike. Heal often. Without Helmet of the Deep, use Magic Shield and kill with SD as fast as you can, or you will be dead very quickly.
Knights: Melee and Exori trying to keep your HP constantly full.
Paladins: Use a Shield and Ethereal Spear, bring plenty UHs.