Special Conditions
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Agony
TypeHarmful
EffectA character with agony takes Agony Damage over time. The agony state can not be cured or protected against, players can only wait it to end.
Bleeding
TypeHarmful
EffectA bleeding character takes Physical Damage over time. The bleeding state can be cured by using the Cure Bleeding spell, waiting, or talking to certain NPCs.
Bakragore's Taints
TypeMixed
EffectThere are 5 different Taints that a character can stack for different harmful effects and extra bonuses while in the Rotten Blood Quest areas.
Burning
TypeHarmful
EffectA burning character takes Fire Damage over time. Burning can be cured by Cure Burning spell, waiting, swimming or talking to certain NPCs.
Cursed
TypeHarmful
EffectA cursed character takes Death Damage over time. Curses can be cured by Cure Curse spell, eventually curses go away on their own.
Dazzled
TypeHarmful
EffectA dazzled character takes Holy Damage over time. The dazzled state will eventually go away on it's own.
Drowning
TypeHarmful
EffectA drowning character takes Drown Damage over time. A character who is not underwater will stop drowning after a while, but characters under water should wear a Helmet of the Deep.
Drunk
TypeNegative
EffectA drunk character will sometimes step in a direction other than the intended one. Drunkenness will eventually go away on it's own.
Electrified
TypeHarmful
EffectAn electrified character takes Energy Damage over time. The electrified state can be cured by Cure Electrification spell, waiting, swimming, or talking to certain NPCs.
Feared
TypeNegative
EffectWhen feared, a character will start moving away from the creature that applied the effect and won't be able to use any spells or items. This effect cannot be removed and has to be worn off.
Freezing
TypeHarmful
EffectA freezing character slowly takes Ice Damage over time. The freezing state will eventually go away on it's own.
Goshnar's Taints
TypeMixed
EffectThere are 5 different Taints that a character can stack for different harmful effects and extra bonuses while in the Soul War Quest areas.
Haste
TypePositive
EffectHaste makes the affected character move faster while it lasts.
Hexed
TypeNegative
EffectA hexed character will be weakened. Hexes can either be lesser, intense or greater.
Hungry
TypeNeutral
EffectIf a player can still eat any food then they are Hungry.
Logout Block
TypeNeutral
EffectLogout block is caused by fighting and prevents a character from logging out. The logout block will eventually go away on it's own.
Magic Shield
TypeNeutral
EffectA character with a magic shield will lose mana instead of health when hurt.
Poisoned
TypeHarmful
EffectA poisoned character takes Earth Damage over time. The poisoned state can be cured by using the Cure Poison or rune, waiting, or talking to certain NPCs.
Powerless
TypeNegative
EffectPowerless prevents characters from casting attack Spells or using offensive Runes.
Protection Zone Block
TypeNeutral
EffectA character who attacked another player has this icon. It indicated he recently attacked or killed another player and cannot log out or be in a Protection Zone.
Rooted
TypeNegative
EffectWhen rooted, a character will not be able to move for 3 seconds. This effect cannot be removed and has to be worn off.
Slowed
TypeNegative
EffectA slowed character will move much slower. The slowed state can be removed by using any healing spell or waiting.
Strengthened
TypePositive
EffectIndicates that one or several skills of the character have been raised for a certain time period or if a healing spell is active for a certain time period.
Within Protection Zone
TypePositive
EffectA character inside a Protection Zone has this icon. The icon indicates he or she cannot be attacked or attack someone, be it a monster or a player.
Within Active Resting Area
TypePositive
EffectA character inside a Resting Area has this icon if he or she has at least one Resting Area bonus active.
Within Resting Area
TypeNeutral
EffectA character inside a Resting Area has this icon if he or she doesn't have any Resting Area bonus active.

