Silencer
Abilities
Location
All over the Roshamuul surface and Nightmare Isles.
Loot
17 items · sorted by chance
Platinum Coin100%×1-100
Gold Coin100%
Silencer Claws16.7%
Silencer Resonating Chamber9.1%×1-10
Assassin Star7.9%
Glorious Axe2.3%
Titan Axe2.1%
Haunted Blade1.8%
Stealth Ring1.4%
Dark Shield1.4%
Diamond Sceptre1.1%
Terra Boots0.97%
Terra Legs0.94%
Shadow Sceptre0.91%
Cluster of Solace0.62%
Boots of Haste0.60%Empty0.015%Immunity Properties
Behavioural Properties
Notes
The silencers are roaming in packs and will hunt down everything which is too loud for their sensitive ears and does not belong to their kin. Of course, only if their victim is smaller or weaker. It is rumoured that they actually communicate with each other. They seem to call other silencers for help or even organise themselves in some way. However, if they are aggravated in any way, they are extremely tough and unpredictable adversaries.
Behaviour
Retargets rarely. Has a pretty high speed.
A silencer attacks in melee range. A silencer never retreats.
Strategy
A largely melee-based creature, its most dangerous feature is the Magic Level debuff missile. Mages, especially, might want to avoid hunting these solo. Be careful because their Magic Level debuff (and thus the reduced ability to heal) coupled with comboes from other monsters can easily kill a level 150. Can be trapped easily by field runes.

