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Silencer

Silencer

Charm25
Kills to unlock1,000
Walks through
Poison
Can't pass
EnergyFire
71 Armor
5,400 Health
5,100 Experience
300+
5,202~5,304 Experience
235 Speed
2.90% Mitigation
Damage taken
Weak
125%
Resistant
95%35%85%70%85%
Immune
0%
Neutral
100%100%

Abilities

Melee0-350+ and starting up to 30 hp/turn
Mana Drain0-110+
Magic LevelReduces Magic Level by 30-80% for 6 seconds
Strong Haste
Self-Healing?

Location

All over the Roshamuul surface and Nightmare Isles.

General Properties

ClassificationDreamhaunters
Dragons
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassMagical
DifficultyMedium
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreSilencer Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire

Other Properties

Version10.30
December 11, 2013
Winter Update 2013
StatusActive

Notes

The silencers are roaming in packs and will hunt down everything which is too loud for their sensitive ears and does not belong to their kin. Of course, only if their victim is smaller or weaker. It is rumoured that they actually communicate with each other. They seem to call other silencers for help or even organise themselves in some way. However, if they are aggravated in any way, they are extremely tough and unpredictable adversaries.

Behaviour

Retargets rarely. Has a pretty high speed.

A silencer attacks in melee range. A silencer never retreats.

Strategy

A largely melee-based creature, its most dangerous feature is the Magic Level debuff missile. Mages, especially, might want to avoid hunting these solo. Be careful because their Magic Level debuff (and thus the reduced ability to heal) coupled with comboes from other monsters can easily kill a level 150. Can be trapped easily by field runes.