The Scatterbrained Sorcerer Quest
General
Requirements
Legend
Eclesius is looking for a new assistant
Reward
5350 gp and 10650 experience.
Method
Find the house of Eclesius (here). He is looking for a new assistant. You will have to do some missions and tasks for Eclesius. Most ingredients you need can be found around Thais or bought in Venore.
In order to get inside Eclesius' house, you need to use the Magic Door either in his house (here) or in the Adventurer's Guild (here).
To start the quest just talk Eclesius, he will ask you if you can assist him on a few tasks, accept his offer and ask him about the tasks. When you first accept the offer to be his assistant he will give you 100 experience. Choose one of the five tasks he tells you in order to start it (Sweep, Polish, Feed, Exterminate or Prevent).
Sweep
Required Equipment
- A Broom
This is an easy task. Eclesius asks you to sweep every piece of furniture he has in his living room, the room behind the sealed door and his bedroom. Just be careful not to use the broom on the Fire Basin or it will burn up and disappear. You don't need to sweep the goldfish bowl, the crystal ball and chimney.
Reward: 100 gp and 150 experience points.
Feed
Required Equipment
- 1 ounce of Flour
- 1 Worm
- 1 White Mushroom
- 1 Egg
- 1 Sling Herb
Eclesius needs you to feed his fish. To do so, you have to prepare the correct recipe. The ingredients can be found on a note pinned on the wall above the Goldfish Bowl (Object). These are:
- 1 Ounce of Flour, 1 Worm, 1 White Mushroom, 1 Egg, and 1 Sling Herb
Once you get all the items' go to his lab downstairs, place them all on the Magical Blending Device, and pull the lever right next to it. You will get the Fish Flakes.
The fish flakes disappear when you use them, so you have to make new ones every day you do this task.
Use the Fish Flakes on the Goldfish Bowl (Object) and report back to Eclesius. The fish flakes will disappear when using them, so you need to make new ones every day you perform this task.
Reward: 150 gp and 250 experience points.
Polish
Required Equipment
Note that in order to reach the lab you have to start either the sweep task or the prevent task too. Otherwise you aren't able to pass the sealed door. Also note that the reward of this task may not be more than the cost considering the value of Honeycombs on some worlds.
Eclesius needs to polish his crystal ball, but he can't remember the recipe for the polish. He asks you to go into his lab downstairs and find the recipe. It is pinned to the wall above the oven.
- Use the Honeycomb on the oven and you'll get Molten Wax
- Use the Molten Wax on the Grave Flower and you'll get the Special Polish
Use it to polish Eclesius' crystal ball.
- Use the Special Polish on the Crystal Ball (Object) and report back to Eclesius
The polish disappears when you use it, so you have to make it anew every day you do this task.
Reward: 150 gp and 200 experience points.
Exterminate
Required Equipment
- none (a weapon is recommended)
Eclesius wants you to kill the three Bats that are In his attic. You just need to go there, open the door and kill them. DO NOT kill the Cat or Eclesius will not let you perform this task for 30 days.
Reward: 200 gp and 250 experience points.
Prevent
Required Equipment
Note that the reward of this task may not be more than the cost considering the value of Wolf Paws on some worlds.
Eclesius says that he conducted a small ritual and that there is now a demon uberoverlord in his cellar. He needs your help to keep the cage it's kept in locked and its lock oiled, reinforce the wooden barriers and play some music to calm the demon.
First, you need to make some magical oil. The list of ingredients is on a note pinned to the wall behind the empty pot. Get a Vial of Oil, a Skull, a Red Apple and a Wolf Paw. Ask Eclesius about the magical oil, he'll take the ingredients and give you a Flask with Magical Oil. Ask Eclesius about the key of magic, he'll say it's somewhere inside his lab. Use the Barrel and you'll get a Magical Key.
The magical oil disappears when you use it, so you have to make it anew every day you do this task.
Use the oil on the closed door in the cellar.
Use the Magical Key on the cage's closed door in the cellar and a Wooden Hammer on the wooden planks right next to the cage's closed door. There are four of them.
Then stand right next to the cage's closed door and play the Lyre.
Reward: 250 gp and 300 experience points.
Missions
Mission 1: A Hat for the Sane
When you ask Eclesius for a mission, he will tell you that he wants a new hat. You are the one to get it for him. Head to Venore and find the Dress for Success Warehouse. Speak to Irmana , upstairs. She can make three hats: a Pink Hat, a Wooden Hat and a Dark Hat. The one that fits Eclesius' requirements is the Dark Hat. Before Irmana can make this hat, she needs you to get a Minotaur Leather and two Bat Wings. It's best to bring them before you talk to Irmana. Also, now might be a good time to buy Sandals for the next mission, but they can be found in a quest chest at Sam's shop for free. When you retrieved the Dark Hat from Irmana, head back to Eclesius.
Reward: 1000 gp and 2000 experience points.
Mission 2: Walking on Clouds
After asking Eclesius for another mission, he will tell you that his Sandals are enormously smelly. He asks you to find him a new pair. If you didn't buy these in Venore, you can find them at a quest chest near Sam in Thais. Get a pair and show them to Eclesius. He will mark them with his name, then he will say they need to be disinfected in boiling water. Go downstairs, use the sandals on the large cauldron and return to Eclesius. He will tell you that he wants to make the sandals immune to stench. For this, he needs you to use the Sandals on a dead Skunk. Some of these are walking around just east of his house. Next, Eclesius wants you to find something that smells really good. Examples are: Blueberries, Bread, Cookies, Roses and possibly more. Blueberries are probably easiest, since there is a bush just outside Eclesius' house, here. Use the Sandals on the berries, or any other object you chose, and report back to Eclesius.
Reward: 500 gp and 2000 experience points.
Mission 3: Love's a Wicked Game
Note: this mission involves a lot of travelling back and forth between Thais, Kazordoon and Ab'Dendriel.
Eclesius explains that the third mission he wants you to do involves one of his evil plans. He wants to create a race that will be superior to any known race. A race that is wise, agile, sturdy and tough. In other words, he wants to cross the Elves and the Dwarfs. However, he realizes that they will never reproduce voluntarily. Therefore, he needs your help. First, you must find an Elf and a Dwarf who are in search of a partner, of course from opposing gender.
Look for Amarie, a shy, diligent student who hangs in the second floor of Ab'Dendriel library. Talk to her with the following words: "Study, Yes, Milkbugs, Care, Dream, Book, Poetry, Yes, Yes, Love, Dating, Yes." You will receive Amarie's Favourite Book as a proof of participation in your dating programme. Next, find Grodrik, a lone drinker in the Kazordoon tavern. Buy at least 7 mugs of beer before talking to him. Say: "Problems, Yes, Woman, Beer, Woman, Beer, Woman, Beer, Wishes, Lonely, Beer, Lonely, Wishes, Beer, Wishes, Woman, Beer, Dating, Yes." Grodrik will give you his axe as a proof of participation. Head back to Eclesius after seeing both subjects.
He will tell you that he has a parchment in his library with questions you should ask to Amarie and Grodrik. Go into the library upstairs and collect the parchment from the drawer. Head back to Ab'Dendriel and ask all 8 questions to Amarie. Make sure to remember her answers, as you will have to compare them to Grodrik's. When finished, go to Kazordoon and ask your questions to Grodrik. There should be some similarities between Grodrik and Amarie. However, as the questions are different for each player, the answers and thus the similarities are also different. Go and tell Eclesius the similarities you have discovered. He will then give you a Love Potion which you have to give to both the subjects. They may, however, not know they are drinking love potion. Tell Amarie that it is bug milk, and she will drink it. Grodrik, obiously, gulps away his potion after telling him it is beer.
For the final stage of this mission, Eclesius wants you to come with him to a Void in the space-time continuum. He summons you in a Dream Realm like surrounding. Here, you must pull two levers to summon Amarie (Creature) and Grodrik (Creature). The third lever is supposed to mix them together, creating the mighty race of the Dwelves. However, as usual with Eclesius' inventions, the machine does not work properly and a Gozzler or Mutated Human or Toad is created instead. Eclesius is sad that his plan has failed, but rewards you for your efforts anyway.
Reward: 750 gp and 2500 experience points.
Mission 4: Books of Many Colours
After doing so much walking, Eclesius decides to give you a task for your brain. There are books scattered around in his library, and Eclesius wants you match the titles with the colours of the books. He gives you a couple of hints when you ask for them, and then asks for you to tell him which book is which. The hints are:
- The book in the middle of the room is about counter spells.
- The book about conversions is not blue.
- The Great Encyclopedia is actually not a large book, nor is it green.
- The book near the broken bottle is not written by a professor.
- The light green book is written by a woman.
- The book about grass growth doesn't have the colour you'd guess.
Talk to Eclesius and tell him your solution. In case you fail, you can try again right away.
If you don't feel like solving it yourself, just go to Eclesius and answer his questions with light blue, light green, brown, red, dark blue, and dark green respectively.
Reward: 1000 experience points.
Mission 5: A Drink to Remember
Eclesius tells you that last night he was having a drink in Thais, when he came up with a formula for a magic potion which would improve his memory. The thing is, he doesn't remember what the exact formula was, but he is sure that he scribbled it down. He thinks that the person he was with has taken the note with him. Yet, he doesn't remember with who he was either. You must find out who got his formula.
Head for Xodet and speak to him: "eclesius, potion, formula, eclesius, chit chat, magician, eclesius." Xodet will get mad at you for being so unmannered, and he doesn't want to cooperate. Report back to Eclesius. He tells you that you must find Xodet's First Wand. This must remind Xodet of the old friendship the two sorcerers have. You can find the wand in the basement of Xodet's shop, which can be accessed from the south-east sewers (here). Take the wand to Xodet, who will now regret his unwillingness to give you the formula and decides that it is best to give it after all. Head back to Eclesius with the recipe.
Reward: 500 gp and 1000 experience points.
Mission 6: The Unhappy Frog
For the last mission, you will have to fix Eclesius' last problem. As you may have noticed, he has A Confused Frog in his cellar. Eclesius tells you that this was his previous assistent. Due to an incident, he changed into a frog. Eclesius wants to change his appearance back to normal. He says that a kiss from a princess must do the trick, but since Tibia has run out of princesses, a costume must do. You must retrieve an old dress from Queen Eloise in Carlin. Travel to the castle and talk with the queen. Remember, you must greet her with "Hail queen". She will tell you that you must ask her general for an old rag. Go two floors up and talk to Bunny Bonecrusher. Greet her with "Hail general". Ask her for an old rag. She will give you a Bundle of Rags. Go back to Eclesius' house and talk to him. He tells you to go into the basement and kiss the frog. To do this, use the Bundle of Rags to change your costume into a blank Noblewoman Outfit for 3 minutes. Greet the frog saying ribbit and then say kiss twice.
Unfortunately, the plan will not work. Report to Eclesius. Luckily, he has a second plan. You must gather some ingredients, so that he can make a spell: a Silver Amulet, a Dagger, a Green Tapestry, a Blank Rune and a Dirty Fur. Get them and report back. Eclesius will tell you to recite the spell to the frog, "Eeny, meeny, miny, moe - ribbit, ribbit head to toe". After you did so, the frog can speak human language again, although he has not turned normal yet. If you say "frog" and then "lake, you find out that the former assistent likes his new life as a frog, and he wants to move to the lake north of Thais. Report this to Eclesius. Find a frog near Alatar Lake to exchange position with the assistent. A Frog can be found here. Cast the second spell Eclesius has given you, "Eeny, meeny, miny, moe - I stay here and you will go", and report back to Eclesius to get your last rewards.
Reward: 750 gp and 2000 experience points.
Short Tasks
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Sweep
After you've finished it:
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Polish
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After you finished it:
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Feed
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After you've finished it:
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Exterminate
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After you've finished it:
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Prevent
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Once you got all the ingredients:
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Afer you finished it:
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Mission 1: A Hat for the Sane
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Irmana on Venore
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Once you got the hat
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Mission 2: Walking on Clouds
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When you got the sandals
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Go downstairs and usewith on the large cauldron.
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Get a dead skunk and use the sandals on it.
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After using and returning the sandals
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Mission 3: Love's a Wicked Game
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Amarie in Ab'Dendriel
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Godrik in Kazordoon
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Back to Eclesius
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You will now find a paper with 8 random questions, ask these to both the npcs. Example: (NOTE! QUESTIONS MAY BE DIFFERENT DEPENDING ON WHAT YOUR PARCHMENT SAYS!)
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Head back to Eclesius.
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Back to Amarie in Ab'Dendriel
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Now to Godrik on Kazordoon
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Head back to Eclesius' house
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Once you're there
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After you've pulled the levers
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Back at Eclesius' house
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Mission 4: Books of Many Colours
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Mission 5: A Drink to Remember
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Mission 6: The Unhappy Frog
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Mission 1: A Hat for the Sane
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Irmana on Venore
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Once you got the hat
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Mission 2: Walking on Clouds
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When you got the sandals
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Go downstairs and usewith on the large cauldron.
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Get a dead skunk and use the sandals on it.
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After using and returning the sandals
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Mission 3: Love's a Wicked Game
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Amarie in Ab'Dendriel
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Godrik in Kazordoon
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Back to Eclesius
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You will now find a paper with 8 random questions, ask these to both the npcs. Example: (NOTE! QUESTIONS MAY BE DIFFERENT DEPENDING ON WHAT YOUR PARCHMENT SAYS!)
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Head back to Eclesius.
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Back to Amarie in Ab'Dendriel
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Now to Godrik on Kazordoon
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Head back to Eclesius' house
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Once you're there
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After you've pulled the levers
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Back at Eclesius' house
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Mission 4: Books of Many Colours
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Mission 5: A Drink to Remember
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Mission 6: The Unhappy Frog
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Mission 2: Walking on Clouds
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When you got the sandals
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Go downstairs and usewith on the large cauldron.
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Get a dead skunk and use the sandals on it.
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After using and returning the sandals
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Mission 3: Love's a Wicked Game
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Amarie in Ab'Dendriel
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Godrik in Kazordoon
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Back to Eclesius
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You will now find a paper with 8 random questions, ask these to both the npcs. Example: (NOTE! QUESTIONS MAY BE DIFFERENT DEPENDING ON WHAT YOUR PARCHMENT SAYS!)
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Head back to Eclesius.
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Back to Amarie in Ab'Dendriel
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Now to Godrik on Kazordoon
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Head back to Eclesius' house
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Once you're there
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After you've pulled the levers
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Back at Eclesius' house
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Mission 4: Books of Many Colours
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Mission 5: A Drink to Remember
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Mission 6: The Unhappy Frog
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Mission 3: Love's a Wicked Game
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Amarie in Ab'Dendriel
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Godrik in Kazordoon
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Back to Eclesius
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You will now find a paper with 8 random questions, ask these to both the npcs. Example: (NOTE! QUESTIONS MAY BE DIFFERENT DEPENDING ON WHAT YOUR PARCHMENT SAYS!)
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Head back to Eclesius.
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Back to Amarie in Ab'Dendriel
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Now to Godrik on Kazordoon
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Head back to Eclesius' house
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Once you're there
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After you've pulled the levers
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Back at Eclesius' house
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Mission 4: Books of Many Colours
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Mission 5: A Drink to Remember
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Mission 6: The Unhappy Frog
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Mission 4: Books of Many Colours
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Mission 5: A Drink to Remember
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Mission 6: The Unhappy Frog
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Mission 5: A Drink to Remember
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