Romir
North of Svargrond, north-west of the Magic Carpet in a hut.
Where to find them
Trade
Buys5
Sells56
Avalanche Rune
Blank Rune
Chameleon Rune
Convince Creature Rune
Cure Poison Rune (Item)
Destroy Field Rune
Durable Exercise Rod
Durable Exercise Wand
Energy Field Rune
Energy Wall Rune
Exercise Rod
Exercise Wand
Explosion Rune
Fire Bomb Rune
Fire Field Rune
Fire Wall Rune
Great Fireball Rune
Great Health Potion
Great Mana Potion
Great Spirit Potion
Hailstorm Rod
Health Potion
Heavy Magic Missile Rune
Intense Healing Rune (Item)
Lasting Exercise Rod
Lasting Exercise Wand
Light Magic Missile Rune
Mana Potion
Moonlight Rod
Necrotic Rod
Northwind Rod
Poison Field Rune
Poison Wall Rune
Snakebite Rod
Spellbook
Spellbook of the Novice
Springsprout Rod
Stalagmite Rune
Strong Health Potion
Strong Mana Potion
Sudden Death Rune
Supreme Health Potion
Terra Rod
Ultimate Healing Rune (Item)
Ultimate Health Potion
Ultimate Mana Potion
Ultimate Spirit Potion
Underworld Rod
Wand of Cosmic Energy
Wand of Decay
Wand of Draconia
Wand of Dragonbreath
Wand of Inferno
Wand of Starstorm
Wand of Voodoo
Wand of VortexNotes
He says one could call him a hermit, although he admits he enjoys some company now and then.
Transcripts
80 linesPlayerhi
RomirGreetings, traveller. I'm a magical trader and trainer for sorcerer spells. How may I help you?
Playertrade
trader RomirOf course, just browse through my wares. Or do you want to look only at potions, wands or runes?
Playerspells
RomirI can teach you rune spells and instant spells. What kind of spell do you wish to learn? You can also tell me for which level you would like to learn a spell, if you prefer that.
Playername
RomirI am known as Romir.
Playerjob
RomirI guess one could call me a hermit. I am a bit new to this hermit business though and I have to admit I enjoy some company now and then. I also earn some money by teaching spells to those in search of knowledge.
Playerjarl or leader
RomirThe title of the jarl is currently held by Sven the Younger. He is the spokesperson of his people in times of peace and a kind of chieftain in times of war.
Playerking
RomirNot even the king's arm reaches this remote place.
Playerqueen
RomirI doubt the queen even knows that this place exists.
PlayerThais
RomirThais is a good example why people should become hermits.
PlayerCarlin
RomirCarlin is probably more tolerable than Thais but I am no friend of cities in general.
PlayerVenore
RomirVenore is so absorbed in mundane wealth that it is only a matter of time before it devours itself.
PlayerEdron or Port Hope
RomirSuch far away places are of little importance here.
PlayerSvargrond
RomirI prefer loneliness over the busy hassle in a city. I guess that's why they call us hermits after all.
Playermonsters
RomirMy spells keep most monsters at bay. Not that many would come close to Svargrond anyway.
Playerenemies
RomirI am not interesting enough for possible enemies.
PlayerElf
RomirThe elves have no business at all over here.
PlayerDwarf
RomirDwarfs are quite settled. Even if the mines were recaptured, I doubt that we would see more than a handful of dwarfs here.
PlayerBonelords
RomirI would not be too surprised if that ancient race were found in some deep cave, even here in the North.
PlayerYeti
RomirThe most yetis have been seen further south. Of course only because they are much more easily overlooked in the rugged mountains and huge snow plains here.
PlayerChakoya
RomirThe chakoyas are of a malicious intelligence which is quite similar to humans'. Only the fact that they still rely on instinctive behaviour patterns keeps them somewhat at bay.
PlayerIce Witch
RomirThat woman is a powerful spell caster. She rules with an iron hand. Her tactics are intimidation and agitation. It's only a question of time that she is going to wage a rigorous attack on Svargrond, driven by her greed.
Playeryear of the serpents
RomirAh yes. An odd occurrence. I am quite convinced some strong magic was involved but I have no idea how or why.
Playernews
RomirIf I cared about news, I hadn't chosen this remote spot to settle down.
Playergods
RomirThe eyes of the gods certainly rest even on this icy place.
PlayerUman
RomirUman stands for a quite specified kind of magic. Not everyone will feel comfortable with it.
PlayerZathroth
RomirThe forbidden knowledge Zathroth has to offer can surely be tempting.
PlayerBanor
RomirBanor is revered by many knights.
Playerhow are you
RomirI am fine, thank you.
Playerdruids
RomirThe druids have more in common with the shamans
PlayerFerumbras
RomirOne has to admit the power he accumulated is awesome and he even left mortality behind.
PlayerExcalibug
RomirThere is no legend that connects excalibug with the north. I suggest to continue your search somewhere else.
Playerbarbarians
RomirThe barbarians are a bit rough, but most of them are honest and trustworthy people.
Playercult
RomirThere something sinister going on and I am quite sure this cult you just mentioned is somehow connected to it.
Playermines
RomirAll this hassle about these mines seems so stupid. As if this had been the only place with ore in the world.
PlayerNibelor
RomirThat's the place where the shamans meet. It's some kind of spiritual centre of the shaman community.
Playershamans
RomirThe local shamans are as powerful as some of the druids of Carlin, perhaps even more powerful. Their magic is strangely related to each other and their main difference is their philosophy.
Playerraiders
RomirThe raiders are lead by a ruthless witch. That makes them even more dangerous.
Playercamps
RomirSouth of here, the raiders have at least three more or less steady camps.
Playerjoin or barbarian test
RomirThere is some kind of test you can take to become an honourary barbarian. Talk to Sven the Younger about that issue.
PlayerChyll
RomirThe barbarians see the icy north wind as an own entity. I think they might be right about that.





