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Ripper Spectre

Ripper Spectre

Charm50
Kills to unlock2,500
Walks through
Poison
Can't pass
EnergyFire
69 Armor
3,800 Health
3,500 Experience
1200
3,570~3,640 Experience
190 Speed
3.03% Mitigation
Damage taken
Weak
120%110%
Resistant
30%80%
Neutral
100%100%100%100%100%

Abilities

Melee0-350
Poison Ball200-400
Blood Bomb on itself (350-450)350-450
Explosion Wave (250-350)250-350
Self-Healing140-180

Location

General Properties

ClassificationGhosts
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassUndead
DifficultyHard
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreRipper Spectre Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire

Other Properties

Version12.00.7695
December 03, 2018
Winter Update 2018
StatusActive

Notes

The Dire Spectres arrived as phantoms to this world. Born from dark fragments of lost souls, they are not bound to this plane, nor do they have a past. They long for a physical existence and their sole goal is to anchor themselves to our world. They are literally pure evil woven from bad spare parts of souls and feed on the life energy of any living creature. The most powerful dire spectres are the oldest. Those who clung to this plane for long enough, eventually gained adequate power to control and coordinate other spectres. Those are the most dangerous and resourceful and should be treated with the utmost care. Ripper Spectres are most dangerous at close-range. They pack a mean punch and will make you rethink the term "phantom" when engaging with any of their kind.

Behaviour

Fights in close combat. Reflects Earth Damage. Does not change target unless challenged or its way is blocked.

A ripper spectre attacks in melee range. A ripper spectre never retreats.

Strategy

Avoid using Earth Damage.

History