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Rhindeer

Rhindeer

Charm50
Kills to unlock2,500
Walks through
EnergyPoison
Can't pass
Fire
68 Armor
8,650 Health200
5,600 Experience
650
5,712~5,824 Experience
160 Speed
3.31% Mitigation
Damage taken
Weak
105%110%
Resistant
95%80%
Neutral
100%100%100%100%100%

Abilities

Melee0-471
Blast Ball (265-411) Rhindeer
Poison Arrow (327-399) Rhindeer
Explosion Bomb (337) Rhindeer
Physical Strike (200-300~) Rhindeer
Sparkles (unknown) Rhindeer

Location

General Properties

ClassificationHybrids
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

DifficultyHard
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreRhindeer Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundFire Fire

Other Properties

Version13.10.12852
November 28, 2022
Winter Update 2022
StatusActive

Notes

The Rhindeer are impulsive creatures that are just as easy to scare as they are to fall into severe fits of rage. The mix-up of species of such a vastly different mindset hasn't done any good to their state of mind. They are, however, highly territorial creatures that will defend their turf aggressively. While in theory mostly consisting of herbivores, aside from their human part, they display an unexplainable amount of cruelty and aggression. They establish a kind of pecking order in their herds and bully weaker creatures into submission. On the other hand, the subordinance of the other herd's leader guarantees the loyalty of their herd too. In the social order of Ingol, that has been established by Dr. Marrow and his assistants, the Rrihndeers function as heavy workers as well as soldiers, guardsmen and police force. Their subordinance to the boar men has led to resentments of the former to the latter and often leads to violent clashes that the boar men only leave victorious because the rihndeers in lieu cooperate and coordinate better. Curiously enough due to an unexplainable oddity in their physiology, the rindeers are very fond of sugar and sweets. Yet their body reacts to sweets like to alcohol and put them into a drunken state. Even the sweetness of natural fruits an cause such effects. As a full grown, heavy rhindeer in a drunken stupor causes a heavy threat towards others as well as furnishings, Dr. Marrow's henchmen keep them on a strict diet of leaves and grass. A restriction that the rhindeers tend to circumvent whenever possible.

Behaviour

A rhindeer attacks in melee range. A rhindeer will retreat at 200 (2.31%, deep red) health.

History