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Redeemed Soul

Redeemed Soul

Charm15
Kills to unlock500
12 Armor
250 Health250
0 Experience
0
0~0 Experience
70 Speed
1.01% Mitigation
Damage taken
Resistant
40%80%
Immune
0%
Neutral
100%100%100%100%100%100%

Abilities

Self-Healing0-250

Location

Tainted Caves in the Green Claw Swamp (under the right conditions).

General Properties

ClassificationGhosts
Spawn TypeTriggered
Illusionable
Pushable
Pushes

Bestiary Properties

ClassMagical
DifficultyEasy
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreRedeemed Soul Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire
Poison Gas Poison

Other Properties

Version10.80
July 21, 2015
Summer Update 2015
StatusActive

Notes

If someone knows how to free a tainted soul he may transform it into a redeemed soul. Souls delivered in such a way are by all means thankful towards their liberator. Unlike the aggressive tainted souls, they are not only peaceable but even timid, wherefore they leave quickly and vanish shortly after their liberation.

It's a redeemed Tainted Soul.

Behaviour

It avoids combat and doesn't attack in any way. Its strong healing capabilities will heal it back to full health every time.

A redeemed soul attacks in melee range. A redeemed soul will retreat at 250 (100%, full) health.

Strategy

Don't bother fighting them unless you want to complete its Bestiary entry or gain Weapon Proficiency. They run, don't attack and give no loot, so they shouldn't cause many problems. Be mindful that they vanish 30 seconds after spawning, are resistant to physical damage and self-heal frequently, so they might despawn before you can kill them if you don't use elemental damage.