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A Soulpit
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Active Spirit Vortex
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NotesPart of a boss fight during the Soul War Quest.
Ancient Sepulchre
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NotesIt looks like an entrance to a larger place.
Broken Wooden Ladder
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NotesYou can't use it because it's broken. If you try to, you'll see this message: The ladder tries hard to look stable and trustworthy, you are not yet convinced.
Candy Cane Ladder
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Cart
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NotesAlthough it's merely decoration, it would have been used to transport cargo. It can be found full of Sugar Cane in Liberty Bay also is used during the The Beginning Quest.
Closed Trapdoor
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NotesWhen stepping on one, you will fall through it.
Corkscrew Stairs
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NotesIf you just walk on it you are up/down right away.
Covered Wagon
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Death Portal
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NotesIt's connected to the Death element. The portal in the Halls of Hope is part of the Forgotten Knowledge Quest, the one in the Lycanthrope Grounds is part of the Grimvale Quest.
Donut Gate
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NotesTo gain access to use the Donut Gate teleport to Candia you must progress through the Threatened Dreams Quest - Sweet Dreams.
Earth Archway
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NotesEarth Archways will teleport premium players with level 30 or higher to one of the two Earth Shrines. This archway can be found along with the other three: Ice, Fire, and Energy. See also: Holy Shrines
Earth Hole
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NotesStep on it to fall down to a lower floor.Looks the same as the open version of a Pitfall.
Earth Portal
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NotesIt's connected to the Earth element. Gain access to this teleporter through the Forgotten Knowledge Quest.
Enchanted Guarded Crystal Sphere
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NotesTeleports a player to the Blue Valley when used.
Energy Archway
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NotesEnergy Archways will teleport premium players with level 30 or higher to one of the two Energy Shrines. This archway can be found along with the other three: Ice, Earth, and Fire. See also: Holy Shrines
Energy Gate
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NotesA gate of pure, pulsing energy.
Energy Portal
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NotesIt's connected to the Energy element. Gain access to this teleporter through the Forgotten Knowledge Quest.
Energy Vein (Marapur)
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NotesTo gain access to Marapur you must progress through Within The Tides Quest up to building the Asuri Talisman .
Fire Archway
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NotesFire Archways will teleport premium players with level 30 or higher to one of the two Fire Shrines. This archway can be found along with the other three: Ice, Earth, and Energy. See also: Holy Shrines
Fire Portal
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NotesIt's connected to the Fire element. Gain access to this teleporter through the Forgotten Knowledge Quest.
Fury Gate
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NotesFury Gates will teleport promoted premium players with level 60 or higher to the Fury Dungeon.
Glowing Vortex
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NotesIf you walk on it you are teleported to another place.
Grille
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NotesIf you try to enter it without being eligible to, you will see the message You don't have Larek's permission to go down there!
Guarded Crystal Sphere
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NotesTeleports a player in the Blue Valley to the Adventurer's Guild.
Hanging Liana
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Hive Gate
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NotesIt can teleport you to the other side of the wall if you are eligible to. You can enter it by receiving pheromones during the War Against the Hive Quest.
Hole (Pitfall)
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NotesWalk over it to go down.
Holy Portal
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NotesIt's connected to the Holy element. Gain access to this teleporter through the Forgotten Knowledge Quest.
Hot Geyser
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NotesWalk on it to be teleported one floor up. It looks the same as an Inactive Geyser.
Ice Archway
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NotesIce Archways will teleport premium players with level 30 or higher to one of the two Ice Shrines. This archway can be found along with the other three: Earth, Fire, and Energy. See also: Holy Shrines
Ice Portal
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NotesIt is connected to the Ice element. In the Halls of Hope, access to it is gained through the Forgotten Knowledge Quest.
Insectoid Hive Stairs
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NotesIf you walk on the higher part of it, you will appear on a floor upstairs.
Instable Vortex
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NotesTeleports the player to another location: Lower Roshamuul lava cave. teleports the player to an area outside the caves. Roshamuul Serpent Maze Shiversleep chamber, teleports the player to the reward room.
Ladder (Bamboo)
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NotesWhen you use it, you'll go up or down immediately.
Ladder (Bewitched)
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NotesYou won't go upstairs by using it. It is only there so that you are able to reach the Huge Cauldron it is attached to.
Ladder (Oramond)
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NotesWhen you use it, you'll go up or down immediately.
Ladder (Wood)
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NotesIf you just use it you are up/down right away. This is the most commonly found ladder.
Large Crystal Teleporter (Berg)
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NotesUnlike the darker version, this teleporter does not require Teleport Crystals.
Large Crystal Teleporter
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NotesUsed to teleport from several cities to the GCTS. The player must have a Teleport Crystal, which is used up like Orichalcum Pearls, in their inventory to teleport. For the warzones, you need a Red Teleport Crystal. Travelling between the other Gnome areas require no crystals at all.
Large Glowing Amethyst
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NotesA teleporter activated by stepping on it.
Large Glowing Emerald
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NotesA teleporter activated by stepping on it.
Large Glowing Ruby
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Large Glowing Sapphire
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NotesA teleporter activated by stepping on it.
Large Hole (Webs)
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NotesA Large Hole covered in webs.
Large Hole
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NotesA larger version of a hole. Walk over it to go down.
Lavish Painting of a Jungle
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NotesTo gain access to Tropical Desolator you must progress through and complete the Between the Lines Quest. When the boss room is occupied the painting will be shown with an idol in the center shown below.
Lavish Painting of a Library
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NotesTo gain access to Wrathful Archivist you must progress through and complete the Between the Lines Quest. When the boss room is occupied the painting will be shown with lit torches around the bookcase as shown below.
Lavish Painting of a Ship
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NotesTo gain access to Blight Mariner you must progress through and complete the Between the Lines Quest. When the boss room is occupied the painting will be shown with tentacles around the ship as shown below.
Loose Stone Pile (Omrabas)
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NotesUse a Shovel or equivalent on it to be teleported downwards into Omrabas's room.Looks the same as a Loose Stone Pile and a Wormhole.
Maelstrom
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NotesIf you just walk on it you are teleported to another place, like a Water Vortex.Looks the same as a Water Vortex and a Water Channel.
Magic Forcefield (Green)
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NotesA green Magic Forcefield. Looks the same as a Disruption.
Magic Forcefield (Orange)
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NotesIt is an Orange Magic Forcefield.
Magic Forcefield
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NotesA Magic Forcefield is a game square that will teleport your character to a different location when you step on it. Portals cannot be moved, but some may only appear under special circumstances, such as flipping a switch, or placing an item in a specific location. Also, sometimes a portal is present, but it will only teleport you to a special place if you flip a switch or series of switches. Otherwise, it just teleports you to the next square. Azerus and Versperoth turn into magic forcefields upon death. Looks the same as a Ship Core and can also appear green. See also: Mystic Flame
Mushroom Corkscrew Stairs
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NotesIf you just walk on it you are up/down right away.
Mystic Flame
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NotesMystic Flames have various purposes, most prominently they act as Teleports, as in the Ankrahmun Tombs which teleport the player deeper if they sacrifice a Scarab Coin in a Coal Basin. Other flames, such as the flames inside Morguthis' Deathslicer Arena, are scripted in other ways that do not act as teleports.
Old Flying Carpet
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NotesStepping on it sends a player to Thais temple.
Ominous Trashcan
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NotesTo gain access to use these teleporters you must progress through the 20 Years a Cook Quest.
Omnious Cauldron
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NotesOmnious Cauldrons will teleport you into the lair of The Great Schnitzel
Ore Wagon
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NotesUsed to transport people, coal and other cargo. Only the ones in Kazordoon and Beregar can actually be used, though; tickets to travel around in Kazordoon can be bought from Ore Wagon System Ticket Seller NPCs. The ones in Beregar are part of a quest and can be used for free.
Pitfall
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NotesThis is a very tricky tile! If you don't watch out and walk over it you will fall down in a cave with e.g. Dworcs (a lot of pitfalls in Tiquanda), Chakoyas (near their settlement) or Quara Scouts (Talahu and Malada). Pitfall closes 5 minutes after it's been opened. Looking on the closed pitfall results in a message "You see grass". Closed pitfall will not open if a creature steps on it (attacking a monster standing on a closed pitfall also does not make it open). Throwing an item on a closed pitfall does not make it open. Closed pitfall will not open if a player climbs up through it from the flower floor. It is possible to rope players and items through a pitfall in both stages (opened and closed). It is not possible to open a pitfall with a shovel or a pick.
Portal (Ascending)
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NotesThis portal will teleport your character to a different location when you step on it.
Portal (Ellipse)
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NotesThis portal is first used to initially access Marapur through the quest Within the Tides, it is then also used to access the boss Timira the Many-Headed.
Ramp (Bamboo)
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NotesIf you walk on the higher part of it, you will appear on a floor upstairs.
Ramp (Basalt)
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NotesIf you walk on the higher part of it, you will appear on a floor upstairs.
Ramp (Clay)
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NotesIf you walk on the higher part of it, you will appear on a floor upstairs.
Ramp (Earth)
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NotesIf you walk on the higher part of it, you will appear on a floor upstairs.
Ramp (Fiehonja)
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NotesIf you walk on the higher part of it, you will appear on a floor upstairs.. Some of these ramps, however, have crumbled over the ages and are incomplete.
Ramp (Ice)
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NotesIf you walk on the higher part of it, you will appear on a floor upstairs, be warned not to slip on the ice!
Ramp (Mossy)
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NotesIf you walk on the higher part of it, you will appear on a floor upstairs.
Ramp (Muddy)
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NotesIf you walk on the higher part of it, you will appear on a floor upstairs.. Some of these ramps, however, have crumbled over the ages and are incomplete.
Ramp (Sandstone)
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NotesIf you walk on the higher part of it, you will appear on a floor upstairs.
Ramp (Sandy)
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NotesIf you walk on the higher part of it, you will appear on a floor upstairs.
Ramp (Seacrest)
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NotesIf you walk on the higher part of it, you will appear on a floor upstairs.
Ramp (Stone)
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NotesIf you walk on the higher part of it, you will appear on a floor upstairs
Ramp (Wooden)
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NotesIf you walk on the higher part of it, you will appear on a floor upstairs
Rope-Ladder
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NotesIf you just use on it you are up/down right away.
Rungs In The Wall
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NotesWhen you use it, you'll go up immediately.
Sewer Grate
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NotesUse it to go down.
Slime Slide
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NotesTransportation system on Oramond.
Small Boat
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NotesThis boat contains a Paddle and a Small Sail, there are various versions without those.
Small Sail
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NotesThey are used to propel Small Boats across water using wind.
Some Cracks (Hole)
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NotesWalking on such cracks will make you fall to the floor below.
Stairs (Brown)
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NotesIf you just walk on it you are up/down right away. Also exactly the same as Stairs (White) and Stone Stairs.
Stairs (Down)
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NotesWalk over them to go down.
Stairs (White)
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NotesIf you just walk on it you are up/down right away.
Stairs (Wood)
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NotesIf you just walk on it you are up/down right away. Also exactly the same as Stairs (White) and Stone Stairs.
Stairs (Wooden)
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NotesIf you just walk on the upper part of it you are up/down right away.
Stone Stairs
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NotesIf you walk on it you go up/down right away.
Strange Carving
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NotesStrange carvings almost always require a sacrifice to work. There are four different strange carvings: <img style="" src="https://static.wikia.nocookie.net/tibia/images/c/cc/Strange_Carving.gif/revision/latest?cb=20080807205708&path-prefix=en" title="Strange Carving.gif (2 KB)" class="thumbimage" alt="" height="32" width="32" data-image-name="Strange Carving.gif" data-image-key="Strange_Carving.gif" data-relevant="1"><img style="" src="https://static.wikia.nocookie.net/tibia/images/c/c9/Strange_Carving_2.gif/revision/latest?cb=20090130122240&path-prefix=en" title="Strange Carving 2.gif (2 KB)" class="thumbimage" alt="" height="32" width="32" data-image-name="Strange Carving 2.gif" data-image-key="Strange_Carving_2.gif" data-relevant="1"><img style="" src="https://static.wikia.nocookie.net/tibia/images/e/e6/Strange_Carving_3.gif/revision/latest?cb=20090130122327&path-prefix=en" title="Strange Carving 3.gif (2 KB)" class="thumbimage" alt="" height="32" width="32" data-image-name="Strange Carving 3.gif" data-image-key="Strange_Carving_3.gif" data-relevant="1"><img style="" src="https://static.wikia.nocookie.net/tibia/images/5/5d/Strange_Carving_4.gif/revision/latest?cb=20090130122543&path-prefix=en" title="Strange Carving 4.gif (2 KB)" class="thumbimage" alt="" height="32" width="32" data-image-name="Strange Carving 4.gif" data-image-key="Strange_Carving_4.gif" data-relevant="1"> See also: Strange Carving (Tile)
Strange Vortex (Teleporter)
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NotesWhen a Minion of Gaz'haragoth dies, its corpse turns into a vortex which leads to an area with Nightmares of Gaz'haragoth.Looks the same as a Strong Water Vortex and a Vortex of Elemental Water.
Strange Whirl
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NotesIt appears to be a small tornado.Can be seen on the pixel art of Eternal Winter.
Summer Court Portal
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NotesTo gain access to the Summer Court teleport you must progress through The Dream Courts Quest.
Teleporter Vortex
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NotesYou cannot look directly at this object, as you'll get the message from the object beneath it instead.
Trapdoor
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NotesWalk over it to go down.
Turtle
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NotesThey seem to be treated as pets by mermaids, and can be used for transportation between islands that do not have normal seaports. Simply stepping onto a sea turtle will cause it to transport you to a nearby island, but only if you have permission to use them. Sea turtle transports are protection zones. Throwing lootbags on the turtle won't work, you will have to use the royal mailbox on the Laguna Islands instead.
Vortex (Green)
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NotesIf you just walk on it you are teleported to another place. See also: Vortex
Vortex (Purple)
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NotesIf you just walk on it you are teleported to another place. See also: Vortex
Vortex (Red)
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NotesIf you just walk on it you are teleported to another place. See also: Vortex
Vortex of Creation Lore
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NotesIt's part of the fight against The Scourge of Oblivion during The Secret Library Quest.
Vortex of Destruction Lore
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NotesIt's part of the fight against The Scourge of Oblivion during The Secret Library Quest.
Wagon (Cage)
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NotesIt was introduced in the Summer Update 2008. It's a smaller Wagon version with a cage in it and can be used to transport animals.
Wagon (Empty)
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NotesIt's the Wagon version which contains no cargo, quite similar to the normal wagon, but not exactly the same.
Wagon (Normal)
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NotesIt's the Wagon version with nothing in it.
Wagon (Rocks)
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NotesIt's the Wagon version with stones in it, but with doubled cargo of this wagon.
Wagon (Stones)
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NotesAlthough it's merely decoration, it would have been used to transport cargo.
Wagon (Wood)
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NotesIt's the Wagon version with wood in it.
Water Channel
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NotesIf you just walk on it you are teleported to another place, like a Water Vortex.Looks the same as a Maelstrom and a Water Vortex.
Water Vortex
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NotesIf you just walk on it you are teleported to another place.Looks the same as a Maelstrom and a Water Channel. If you step in the one east of Banuta, you will receive the achievement Spectulation.
Winter Court Portal
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NotesTo gain access to the Winter Court teleport you must progress through The Dream Courts Quest.











































































































