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Minotaur Mage

Minotaur Mage

Charm15
Kills to unlock500
18 Armor
155 Health
150 Experience
228 (40 Physical Damage, 105 Fire Damage, 83 Energy Damage)
153~156 Experience
85 Speed
1.65% Mitigation
Damage taken
Weak
105%110%
Resistant
90%80%80%
Neutral
100%100%100%100%

Abilities

Melee0-21
Energy Strike (15-45) Minotaur Mage
Fire Strike (35-95) Minotaur Mage
Creates Energy Fields Minotaur Mage

Max damage

228

Fire105 · 46%
Energy83 · 36%
Physical40 · 18%

Location

Cyclopolis, Mintwallin, Maze of Lost Souls, Dark Pyramid, Folda (hidden cave), Kazordoon (The Horned Fox's hideout), the Plains of Havoc, Point of No Return south of Outlaw Camp, Elvenbane, the depths of Fibula Dungeon (level 50+), cave east from Dwarf Bridge, Foreigner Quarter, Rookgaard Minotaur Hell (not reachable).

General Properties

ClassificationMinotaurs
Spawn TypeRegular
Triggered
Illusionable
Pushable?
Pushes?

Bestiary Properties

DifficultyEasy
OccurrenceCommon
BehaviourDistance Fighting Icon Magic Level Icon
Soul CoreMinotaur Mage Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire
Poison Gas Poison

Other Properties

Version5.1
December 23, 1999
Beta 5.1
StatusActive

Notes

Minotaur Mages are the elite of the minotaurs' army. With their magic they support the other troops in a fight. They can create energy fields and shoot fireballs or magic missiles. As they are weak short-range fighters, guards will protect them while they operate from the second row.

These creatures are usually found with Minotaur Guards because of their low defense. These creatures can be skinned with an Obsidian Knife. See also: Minotaur Leather/Skinning.

Behaviour

Attacks from a distance.

A minotaur mage attacks from a distance. A minotaur mage never retreats.