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Mad Sheep

Mad Sheep

1 Armor
22 Health
0 Experience
0
Damage taken
Weak
101%
Resistant
99%
Neutral
100%100%100%100%100%100%100%

Abilities

Melee0
Self-Healing1-5, very fast, looks like hearts
Strong Haste

Location

Can be summoned anywhere outside of protection zones.

General Properties

ClassificationUngulates
Spawn TypeTriggered
Illusionable
Pushable
Pushes
BehaviourLogout Block Icon

Immunity Properties

Paralysable
Sense Invis

Other Properties

Version8.10
December 11, 2007
Christmas Update 2007
StatusActive

Notes

This creature can only be seen when they are summoned by using the April Fools Day Spellwand (there is a 12 hours cooldown per character). If you are in a Protection Zone, a Mad Sheep may be destroyed by using a shovel, rope, light shovel, elvenhair rope, whacking driller of fate, squeezing gear of girlpower or sneaky stabber of eliteness [1].

These creatures, even while not dealing any damage, can be used to train shielding skills, but be aware of that other players may kill your Mad Sheep. A level 15-19 character with a zero-attack weapon may train on Mad Sheep indefinitely [2]. This is because they will deal exactly 3 damage every turn: one will be reduced by sheep's armor, one by mitigation and the final one will bleed the Mad Sheep.

Behaviour

None.

A mad sheep attacks in melee range.

Strategy

Just attack them.