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Ironblight

Ironblight

Charm50
Kills to unlock2,500
Walks through
FirePoison
Can't pass
Energy
84 Armor
6,600 Health2,641,979
5,400 Experience
Unknown
5,508~5,616 Experience
143 Speed
3.82% Mitigation
Damage taken
Resistant
85%60%80%40%95%
Immune
0%
Neutral
100%100%100%

Abilities

Melee0-500
Ice Beam (300-500)300-500
Viper Star+ area 300-500
Poisoning Bomb (poisons for 23 hp/turn)poisons for 23 hp/turn
ShieldingReduces Shielding by 50%?

Location

General Properties

Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

DifficultyHard
OccurrenceUncommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreIronblight Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy

Other Properties

Version9.60
July 11, 2012
Summer Update 2012
StatusActive

Notes

Ironblights are strange creatures that are highly magnetic. They follow unseen magnetic currents in the earth in their slow wanderings. They also emit magnetic fields of their own, sometimes moving iron-rich earth and stones seemingly at will. In the right surroundings, Ironblights can even walk on walls and ceilings. Oddly enough, their prolonged proximity to iron lets it rust at an unnatural rate. Therefore dwarfs are particularly interested in keeping the Ironblights away. In the past, successful extermination campaigns have eradicated Ironblight presences from their mines for quite a while. The Ironblights are usually as patient and slow as the stone they resemble, only to surprise the incautious with bursts of speed and aggression from one second to the next. The Ironblights are immensely irritated by the magnetic fields that most sentient beings seem to emit. The highly sensitive creatures experience pain and agony in the vicinity of people. Yet this seems to kick in only at a certain low range, far too late to avoid the cause of discomfort. Therefore Ironblights often threaten bases of underground dwellers. Young gnomes had the habit of challenging each other as to who can catch the attention of an Ironblight from furthest away compared to the others, just to prove who is smarter. This rather unwise practice has been forbidden to gnomes by law and promotional campaigns with slogans like 'it is not at all smart to challenge death by teasing Ironblights'.

tamed Iron Loadstone Music Box

Behaviour

Ironblights retarget very frequently.

An ironblight attacks in melee range. An ironblight will retreat at 264 to 1979 (4% - 29.98%, red) health.

History