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Insect Swarm

Insect Swarm

Charm15
Kills to unlock500
Walks through
Poison
Can't pass
EnergyFire
4 Armor
50 Health
40 Experience
25
41~42 Experience
118 Speed
0.68% Mitigation
Damage taken
Weak
110%
Immune
0%
Neutral
100%100%100%100%100%100%100%

Abilities

Melee0-10
Life Drain0-15
Poisoned

Location

Zao Steppe, Northern Zao Plantations, and the Horestis Tomb (only when the curse of Horestis is not active)

General Properties

ClassificationInsects
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassVermin
DifficultyEasy
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreInsect Swarm Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire

Other Properties

Version8.54
December 9, 2009
Christmas Update 2009
StatusActive

Notes

Insect Swarms come in many sizes and forms. Two swarms can consist of entirely different insects. The most common swarms are harmless. Some of the more aggressive insects though already pose a threat by their sheer number. Such swarms can be encountered almost everywhere, however, usually they are attracted by places of decay. The term Insect Swarm describes a common threat. While not strictly evil, Insect Swarms are often aggressive and dangerous. One of the greatest dangers of an Insect Swarm is that it can be encountered almost everywhere and often unexpectedly. Sometimes, rather harmless insects form swarms out of coincidence and disperse after a while. However, if someone provokes the forming of such swarm, he better prepares for the worst. Attracted to blood and decay, Insect Swarms are often drawn to weakened creatures that might even fall under their attacks.

Berrypest Vermin Swarm

Behaviour

An insect swarm attacks in melee range. An insect swarm never retreats.

Strategy

Just kill it; this monster is a little stronger than a minotaur, so you should not have any problems defeating it.

History

As of November 16, 2011, Insect Swarms as well as other poison-causing creatures can no longer be convinced. This was to prevent PvP abuse whereby a player would trick another player into convincing creatures that would later frag low level characters with poison applied earlier. After enough kills the player would obtain a Red Skull and would lose all items belonging to them upon being killed.