Helmets
distance fighting +3
sword fighting +1, axe fighting +1, club fighting +1
sword fighting +1, club fighting +1, axe fighting +1
mantra +4, fist fighting +1
Augments: Chained Penance -> +6% base damage
mantra +10, fist fighting +2, magic level +1
Augments: Flurry of Blows -> +3% mana leech
magic level +2, healing magic level +1
Augments: Terra Wave -> +2% mana leech
magic level +2
Augments: Energy Wave -> +4% mana leech
club fighting +1
distance fighting +1
magic level +1
sword fighting +1
mantra +12, fist fighting +3, magic level +2
distance fighting +2, shielding +2
magic level +2
distance fighting +2
Augments: Strong Ethereal Spear -> +3% mana leech
sword fighting +2, axe fighting +2, club fighting +2
Augments: Front Sweep -> +3% mana leech
sword fighting +4, axe fighting +4, club fighting +4, magic level +1
Augments: Groundshaker -> +12% critical extra damage
magic level +4
Augments: Death Echo-> +8% critical extra damage
magic level +4
Augments: Forked Glacier -> +8% critical extra damage
mantra +13, fist fighting +4, magic level +3
Augments: Thousand Fist Blows -> +12% critical extra damage, Restore Balance -> +10% mean healing
distance fighting +4, holy magic level +2
Augments: Divine Barrage -> +8% critical extra damage
sword fighting +3, axe fighting +3, club fighting +3, 13 damage reflection
magic level +2, fire magic level +2
Augments: Great Fire Wave -> +6.5% critical extra damage
distance fighting +2
Augments: Divine Missile -> +13% Base Damage
magic level +2
Augments: Wrath of Nature -> +5% Critical Extra Damage
sword fighting +2, club fighting +2, axe fighting +2
faster regeneration, speed +20
Data scraped from tibia.fandom.com















































































































































