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Gnomevil

Gnomevil

250,000 Health
400,000 Experience
2000
Damage taken
Resistant
90%73%50%50%50%
Immune
0%0%
Neutral
100%100%

Abilities

Melee0-1639+?
Ice Strike (400-750)400-750
Terra Strike (400-750)400-750
Mana Drain Energy Beam (350-750+?)350-750+?
Mana Drain Icicle
Electrifying Energy Beam (electrifies for 36 turns)electrifies for 36 turns
Burning Fire Wave (burns for 159 turns)burns for 159 turns
Invisibility
Self-Healing0-1500
Self-Healing0-20000
DistanceReduces Distance by 60-90%
MeleeReduces Melee and Distance and Shielding and Magic Level
Haste

Location

Warzone 2 boss room.

General Properties

ClassificationGnomes
Spawn TypeUnknown.
RankBoss
Illusionable
Pushable
Pushes
Cooldown20 hours

Bosstiary Properties

CategoryArchfoe (5/20/60 kills to unlock) Archfoe

Immunity Properties

Paralysable?
Sense Invis?

Other Properties

Version9.60
July 11, 2012
Summer Update 2012
StatusActive

Notes

Gnomevil was a member of the Gnomes who turned evil. It is said that his size "grew with evilness".

Behaviour

Gnomevil attacks the player dealing the most damage.

Strategy

Gnomevil's low healing capabilities and relatively weak offensive make him the easiest warzone boss to kill, despite being the boss of the second.

Gnomevil's toughest move is his melee. His beams cause mana drain, electrification and burning, making him easier for knights to block. If trapped, Gnomevil's damage can be countered with relative ease. The general strategy is to have 3-4 players (preferably knights) block Gnomevil's adjacent squares and have the shooters fire until he's dead. The player being attacked by Gnomevil (usually the highest level mage) should position themselves behind the main blocking knight, so that Gnomevil is most commonly facing them, absorbing the beams for the other knights to save mana. Challenge is probably a bad idea while Gnomevil is trapped because it would direct strong melee damage to the knight for a single turn, before Gnomevil again retargets to the highest damage dealer.

For small team, it's recommended to trap boss where he spawn with 1 or 2 blockers and all shooters should stay north west of boss, this way boss wont chase them if one of blockers stand 1sqm north of his spawn position.

History

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