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Ghoul

Ghoul

Charm15
Kills to unlock500
8 Armor
100 Health
85 Experience
97 (70 Physical Damage, 27 Life Drain)
87~88 Experience
72 Speed
0.68% Mitigation
450 mana
450 mana
Damage taken
Weak
125%
Resistant
90%70%80%
Immune
0%0%
Neutral
100%100%100%

Abilities

Melee0-70
Life Drain (15-27) Ghoul
Self-Healing

Max damage

97

Physical70 · 72%
Life Drain27 · 28%

Location

Ancient Temple in the Skeleton area, way to Mintwallin, Old Mintwallin Quest, Alatar Lake, Magician Tower, Mount Sternum Undead Cave, Ghostlands, Hellgate, Maze of Lost Souls, below Point of No Return in Outlaw Camp, Plains of Havoc in Necromant House, Drefia and Drefia's underground caves, Edron ghoul hill, Venore Amazon Camp underground, Venore Swamp Troll cave, Ghostship between Venore and Darashia, Triangle Tower, Dark Cathedral, Ankrahmun tombs, Isle of the Kings, Treasure Island, Nargor Undead Cave, Helheim, Lion's Rock, The Witches' Cliff (only accessible during a quest), a cave northeast of Ab'Dendriel and The Cave. Also found behind a wall in both Rookgaard and Paradox Tower, although they cannot be reached.

General Properties

ClassificationUndead Humanoids
Spawn TypeRegular
Raid
Unblockable
Illusionable
Pushable
Pushes

Bestiary Properties

ClassUndead
DifficultyEasy
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreGhoul Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire
Poison Gas Poison

Other Properties

Version4.0
May 20, 1998
Beta 4.0
StatusActive

Notes

Ghouls are undead monsters that live in the holes and dungeons of Tibia. They are quite strong and extremely dangerous if they crop up in packs. Hiding in the darkness, they wait for incautious adventurers. They can heal themselves and suck life energy out of their opponents.

Unlike most of their undead counterparts, Ghouls leave bloodstains when damaged.

Behaviour

A ghoul attacks in melee range. A ghoul never retreats.

History